Master's Theses of Sound in New Media
All the Master's theses completed on Sound in New Media at the Media Lab.
The following list contains all Sound in New Media master's theses in descending chronological order. All theses are available for reading at Aalto University Learning Centre and most of them are also available at Aaltodoc.
2024
- Shane Wirkes: The Sonic Edge of Digital Transmission: Software-Defined Radioin Sound Synthesis and Music Composition
- Bálint János Kiss: A Taxonomy of Urban Rain Sounds. A classification of rain sounds heard in the urban fabric
- Maria Badji Mansilla: Exploring the need for a novel user interface device in digital music production: A NABC pitching model analysis
- Mohammed Mustafa: Float: The sonic aesthetic and politics of Arab- queer diaspora
- Juhana Virkkunen: Tekoälypohjaiset äänityökalut lineaarisen median äänisuunnittelijan apuna
- Sirja Puurtinen: Elektroniikkajäte - Mitä, missä?
- Emeline Jouvencel: On mood & togetherness
- Jessy Cannary Muyonjo: Exploring Augmented Reality as a platform to promote and preserve the cultural heritage of Indigenous Musical Instruments in Uganda
- Matias Koskimies: Inhimillinen ääni. Pehmeät taidot ja tietokonepohjainen työnkulku teatteriäänisuunnittelussa
- Samedha Arora: Interrogating Social Hierarchy in Sonic Environment of Delhi
2023
- Juha Perä: Aural costume - Sonic identity and soundscape design for an interactive costume
- Hannu Ikola: Moments minted – Audio visual textures as non-fungible tokens
- Pietu Arvola: Using Monome Crow and Norns as live performance tools in a small Eurorack system
- Lassi Vihko: Musical mapmaking: understanding the adaptive soundtrack in the open world adventure game A Short Hike
- Rudolf Westerholm: Making video game music more accessible for visually impaired
- Tuomas Norvio: Upottavaa ääntä - Immersiivisen Laila-teoksen äänisuunnittelu
- Sami Tammela: Egyptin loisto: miten toteuttaa äänisuunnittelu historialliseen museonäyttelyyn
- Eelis Lähteenaro: Reinventing the sampler: Leveraging constraints to enhance digital content creation software
- Mercedes Krapovickas: Bandoneon explorations, Controlling live-electronics with bandoneon sounds using machine learning and extended techniques
- Olga Tasanko: Silence as an Artistic Tool in Virtual Spaces: A prototype of an experimental audiovisual album
- Anssi Alhopuro: Lost Dimensions – The Rise and Fall of Quadrophonic Surround
- Marija Šumarac: Sound design in Art and Science: Rabarba – Branching realities
2022
- Anže Bratuš: An Audible Environment: Production of a generative soundscape device
- Aleksi Villberg: Composing nonlinear music for video games
- Bailey Polkinghorne: Human and non-human sound interactions in suburban forests
- Juuso Heikkilä: An ode to listening: sound diegesis and the perception of space in linear and non-linear narrative
2021
- Olli Ketonen: Sonifying air quality: investigating musicality and aesthetics in data sonification
- Max Huttunen: Tahti: a groovebox for the web browser
- Thomas Holmes: Defining Voice Design in Video Games
- Rauli Valo: The Dead Are Speaking - Sound Design for a Smart Speaker Story Game
- Matias Harju: Exploring narrative possibilities of audio augmented reality with six degrees of freedom
- Scott McGregor: SoundShade - A creative tool designed to help users reduce the negative effects of unwanted sound in their working environment.
- Aida Räihälä: Aistimus, tallennus, toisto – ääniessee itsensä äänittämisestä
- Emily Wingren: Press Play: Music performance & release with/in multimedia
frameworks - Antton Nuotio: Dissonance - The Role of Interaction in Perceiving Noise
2020
- Mikko Kolehmainen: How to optimize the implementation process and data management in game audio production
- Miloš Novak: Flesh of Flame: Narration Through Music Composition and Sound Design
- Martti Mela: Technology-Driven Wealth Building: Asumma Rent-to-Own Homeownership Platform
- Harri Dammert: The Process of Creating an Atmospheric Point-And-Click Adventure Game
- Kalle Jurvanen: Binaural beats and music: using Theta and Alpha waves in music to induce relaxation and meditation
- Bryant Hoban: A Brief Statement on Contemporary Music Consumption
- Sébastien Piquemal: hyperexistence - a web essay on individualism in late capitalist society
- Petteri Mäkiniemi: Ginette: designing an expressive electronic instrument based on the Ondes Martenot
- Joonas Pernilä: The Sonic Creative Process Through Ciat-Lonbarde Modular Synthesizers
2019
- Arola, Tytti: Ihmiskehonjatkesoittimet. Instruments extending the body in sonic performance: creation and development of three tangible string instruments for performative sound art
- Holzer, Derek: Vector Synthesis: a Media-Archaeological Investigation into Sound-Modulated Light
- Huttunen, Niko: Käytettävyys, immersiivisyys ja viihteellisyys - peliäänisuunnittelun kulmakivet
- Jauhiainen, Ilpo: Future forest space. The philosophy of becoming in site-specific generative sound installation
- Keko, Hermanni: Buoyancy bot v. 0.1
- Lange, Dorian: Trans[ar]chiving; approaching trauma in sound(scape) from nonverbal perspective
- Montell, Otto: Peliäänisuunnittelun vaikutus monetisaatioon ja retentioon
- Roy, Moumita: Reminiscence: an installation on aural memories
- Vallisto, Jukka: Freedom Under Control: Adventures in making non-4/4 techno with digital tools
2018
- Aldunate Infante, Joaquin: Modular composition environment: A tool for improvisation of conventional electronic music
- Jones, Alexandra: Auditory interfaces: Using sound to improve the HSL metro ticketing interface for the visually impaired
- Kääriäinen, Jukka: The Pretty Vacant, a programmable guitar pedal
- Laamanen, Veli: Virtual Heritage: Audio design for immersive virtual environments using researched spatializers
- Lure, Iakov: Listening to the Square: Sennaya Square in Sounds and Oral Narratives
- Sánchez Carranco, Juan: Vibrating Instruments In Virtual Reality: A cohesive approach to the design of Virtual Reality Musical Instruments
- Zlobin, Denis: Audio design in mid-core mobile games
2017
- Brunou, Miki: Aural Identities: Auditive representations of ethnicity in documentary films
- Ceylan, Melike: Listening to Turkish coup attempt behind loudspeakers
- Dowsett, Guy: IMPLANTS - A 24 channel outdoor sound installation for Zodiak Center for new dance
- Juganaru, Gabriela: A procedural reflection on animation audio
- Onttonen, Esa: The Arranger: Creating a tool for real-time orchestration and notation on mobile devices
2016
- Ahva, Tuomas: Padworks – Building a solo live performance with iPad
- Grayson, Ava: Äänijooga: Wellbeing Through Sound and Movement
- Kämäräinen, Saku: Performing Live with Virtual Musicians
- Rapo, Janne: From off-the-shelf to do-it-yourself: An exploration and demonstration of DIY electronics culture with DRUM-O
- Svedström, Thomas: Tuote-1: Ultrasonic Echo Chamber
- Uzer, Can: Conceptual Design Methods for Game Sound
- Vasquez Gomez, Juan: Defragmenting Beethoven: Sound appropriation as bridge between classical tradition and electroacoustic music
2015
- Acosta Lara, Jairo: Polku: Designing an interactive sound installation based on soundscapes
- Duarte, Juan: Pulsar Kite: A study case for Sonic Ludic Interaction
- Hakkola, Ilmari: Brändin varjossa: Näkökulmia yrityksen organisaatiokulttuurin äänisuunnittelulle asettamiin haasteisiin
- Ihalainen, Kirsi: Generative sound design: Complexity, realness, and quality including study cases of an interactive 3D environment sound research and a generative sound installation
- Kauppinen, Jari: Into the dominion of vibrations
- Koivula, Janne: Audiovisuaalisen kerronnan estetiikka ensimmäisen persoonan pelissä
- Koskinen, Tommi: The UFO controller: Gestural music performance
- Leinonen, Ari-Pekka: What lies beneath KIVIKASA and what is sound art? - KIVIKASA as a step to understand sound art and sound art as a way to understand KIVIKASA
- Overstall, Simon: Autonomous virtual instruments: A foray into musical metacreation
2014
- Jokinen, Kalle: Deus ex Machina – The audio production for Adel Abidin's “Blueprint”
- Menon, Ranjit: Unraveling reflections of the organization
- Wallenius, Ville: Design process of AirLoop-pedal: Experimenting with standard guitar pedals
2013
- Ekholm, Kristian: Mediated Sound in Performance: Contextualization and Analysis
- Poutanen, Irene: Synergies Between Sound and Image
- Vänttinen, Tero: Live Music for Moving Images: Experimenting with customized musical instruments, sound systems, and performance techniques
2012
- Discioglu, Reha: Exploring interaction design for children's play
- Kramer, Samy: The Spatial Aural Exciter
- Laiho, Janne: Three letters to a child: Producing a documentary film with mid-range technology
- Suominen, Jari: A Software Framework for Embedded Real Time Audio Applications
2011
- Hartikainen, Pekka: Stories matter: The use of storytelling in Music artist promotion
- Maraš, Svetlana: Embodied composition - treatment and meaning of physical object in experimental music and sound art
- Paile, Dimitri: Brain music - musical output by thought
2010
- Kuyanov, Timur: Designing personal system for live experimental electronic music performance
- Luhtala, Matti: Music of the Spheres – From Prototyping to Product Realization
- Malmberg, Viljo: Iris: A Circular Polyrhythmic Music Sequencer
- Mäki, Antti J.: Verkko, ääni ja brändi: Äänisuunnittelun lähtökohtia Internet-markkinoinnissa
2009
- Bruun, Taneli: Bruuntone One - the birth of a sounding piece of furniture
- Jarva, Kalle: Dreams, Bytes & Dust - Explorations in Audiovisual Space & Beyond
- Lanu, Sami: LaiskaMies live in Second Life
- Mäntsälä, Kalle: Hearspray. Designing interaction for a movement-controlled digital musical instrument
2008
- Larsen, Atle: East is Red - semi-generative audiovisual composition and composed instrument
- Neuvonen, Aura: Experiences of city sounds - an interactive sound installation as a tool for research on urban soundscape
- Tarkiainen, Tuomo: The Audiotarium. A Concept for a Public Domain Sound Object Repository
2007
- Anttila, Timo: The compatibility of game sound and film sound design process - analysing the sound design of the movie Jade Warrior from the point of view of game sound design
- Lyytikäinen, Joni: Organising Sound with Circuit-Bending and Data Sonification
- Widerberg, Richard: IMPROVe - exploring modes of listening
2006
- Lapington, Richard: Designing Audio Content for NC4C
2005
- Kotirinta, Teppo: JoystickDJ
2004
- Meskanen, Mika: Nazca | Lume - the orchestration of live visuals in a synaesthetic rock performance
2003
- Decoster-Taivalkoski, Marianne: Aquatic - a poetical sensitive sonic environment
- Tahiroğlu, Koray: From Me to Us - a computer generated music installation
2002
- Nuutinen, Christer: Tingel-tangel garden
2001
- Martimo, Oskari: Akvaario - sound design and music for an interactive TV-program
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