Media Lab Demo Days
Previous Demo Days
Here is a collection of the previous Demo Days. Photos from all the Demo Days are also stored on our Flickr account, go and have a look back in time!
Wed, December 16, 2020
Livestream
Wed, May 27, 2020
Livestream
5/12/2019 1-5pm at Väre Kukkapuro Lounge
ON STAGE
13.15 The Dead Are Speaking. An interactive audio story with speech control Mirka Oinonen, Otso Ollikainen, Rauli Valo, Antti Ikonen When a severed hand is found floating in a small swamp near Helsinki, the whole country focuses their eyes on the investigation. Follow the journey of two reporters as they try to uncover the truth behind the case that would leave its mark on history books for decades to come. The Dead Are Speaking is an interactive story game for Google Assistant. The plot changes depending on the choices you make and all interactions are done using only your voice!
13.25 Eun Young Park’s three research projects, outcome & progress Stage presentation: Designing of and for the makerspace: a brief introduction to three focused projects. In this presentation, I will particularly focus on two projects I'm currently working on, one is A!Ole pilot and theother is LACMA Art+Tech Lab project. Floor presentation: I might build a pop-up space with the tool I designed, Makerspace Building Block where I show a few posters, booklets and artifacts I designed.
13.30 A Lucky Man Inan Evin, Kai Hanninen, Miika Kanerva, Emmi Kärnä "A lucky man" is a puzzle based exploration game, where your job as a simulation world maintenance person is to save A.I. called J.O.H.N. from different and surprising deaths. You can test the game at Game Base, one of the desktop computers
13.35 Buzz Barrage Juhana Sarkki, Patrick Milvi, Toni Pesola, Tuisku Hiltunen, Lassi Vihko A multiplayer air-combat game for PC, with bugs in a micro-world. Fight for domination by pollinating flowers and crushing your foes! The project is part of the Game Design and Production master programme's Game Project course.
13.40 SySTEM 2020 map Eva Durall and Teemu Leinonen The SySTEM 2020 map is an interactive data visualisation that allows exploring organizations and Science, Technology, Engineering, Arts and Mathematics (STEAM) learning activities across Europe. This map has been created as part of the research and innovation project SySTEM 2020: Connecting science learning outside the classroom.
13.45 Tämä elämä Esa Onttonen The final presentation for Tämä elämä -project where Media Lab produced a mobile game for student counseling. People involved Marie Kumpulainen, Oskari Liukku and Henri Niva. www.tamaelama.fi
13.50 Sound and Physical Interaction - SOPI Research Group Koray Tahiroglu, J. Camilo Sanchez Carranco, Miranda Kastemaa We will present SOPI research group’s teaching, research and artistic activities. In SOPI we are coordinating research projects with interests in embodied approaches to sonic interaction, new interfaces for musical expression, deep learning and artificial intelligence (AI) technologies with audio. sopi.aalto.fi
13.55 DOTS AND DOTS M Wingren Dipoli AI Exhibition design, collaborating with algorithms to make art, design, and communications about AI, & collaborating with machines to make machines. XR musical interfaces, first sketches of thesis project w/Helsinki XR Center ii-ll-ii.com
14.00 Garden of Galaxy Kalle Järvenpää, VCD Garden of Galaxy is a generative wallpaper concept for Samsung Galaxy mobile devices Garden of Galaxy won the grand prize in Samsung’s mobile design competition 2019. The concept is that in each Samsung Galaxy device, there grows a unique flower, which is algorithmically generated based on a randomized genome. https://www.dezeen.com/2019/11/07/garden-of-galaxy-wins-samsung-mobile-design-competition-wallpaper-category/
14.05 Chinese Pancake Qianyu (Sienna) Fang This game is about making Chinese pancake, one of the most famous street snacks in China. In the game section, you can use eight available ingredients (onion, sausage, eggs, etc.) to make your own Chinese Pancake. And you can see different comments from customers based on how you make the pancake. As a personal project for Software Study for Media Designers, I wrote all the codes in processing and drew all the images in Illustrator.
AT THE FLOOR SPOTS
A Demo in Progress by Qi Chen
I'm now working on this project which I translate the perception of plants into soundscape, using different sensors. Context Physical Interaction Design Course.
Dancing trees / Mirya Nezvitskaya
Interactive installation made for Electronics for Artists, prototype for a bigger one for next year public installation in Russia. Using hand movements like in music conducting, the tree moves into different directions.
Meččy / Mirya Nezvitskaya
Prototype for an experimental music instrument made for Physical Interaction Design, the instrument interacts by hand gestures using up and down gestures.
Eyes of Argus Multimedia installation in Pori Film Festival
Argus Panoptes, the giant with hundred eyes in Greek mythology, is the penultimate watchman, always vigilant and awake. The saying “the eye of Argus” as in “to be watched by” describes being subject to invasive scrutiny. In this multimedia installation the mythical Argus is set into contemporary context, acting as a surveyor of the turbulent times in which GDPR rules and a surveillance society on the brink of dystopia collide. The installation is made by Sound in New Media MA students of Aalto University, and is on display at Pori Film Festival from November 28 to December 1.
Working group: Pietu Arvola, Anzé Bratus, Hannu Ikola, Matias Koskimies, Juha Perä, Bailey Polkinghorne, Sirja Puurtinen, Lassi Vihko
Two Projects from Ameya Chikramane
Fireflies: An interactive demo project done as part of Software Studies - Programming for Artists course.
Have a Slice: This is an interactive edible cake, that will be presented along with Samir Bhowmik's book launch on the same day. Done as a part of Samir Bhowmik's Media and Environment course.
Oscilloscope Graphics with Arduino / Arto Chydenius
Retro style vector graphics with an oscilloscope and Arduino using a custom software library.
RÖÖZTER MÄDNESS / Cili Kugler, VCD
https://vimeo.com/367728982
Description: Short funny animation I've created for Tallin Fashion Week. It's a collaboration with Tauri Västrik, Estonian fashion student currently studying at Aalto. It was an experiment to show the inspiration behind the designer's collection in the form of an animation and make the experience more memorable. This video was played before the models entered the catwalk. The idea for this fun video came as we wanted the audience to respect the work of the designer and not stare at their phones while they're bored until the show starts.
Synopsis: The story is about an ambitious chicken who's following their dreams to become successful in the fashion industry.
CRC: Cyclic Redundancy Chuck, An experimental game demo / Konsta Polkutie, Emeline Jou, Harold Hejazi, Pyry Takkunen and Tomi Panula.
Our project is made as a second game project of the Game Project course during this fall period. Our team members are 1st year Media Lab's game, sound and minor student from Aalto and Uniarts Helsinki.
Infragraphy Volume 2, a Book Launch / Gurden Batra and Reishabh Kailey
As part of our course Media and the Environment, we will be printing a compilation of student writings and documentation of our ongoing art exhibition in Väre. Place: Väre LQ lobby https://blogs.aalto.fi/mediainfrastructures/
DEEP, a diving game / Jenni Juntunen, Abhishek Jaiswal and Markus Laattala
The exclusive VR diving experience will take you to the quiet deep waters of the icy sea… The game is on demo state.
Stranded / Andrei Rodriguez, Essi Aittamaa, Vera Anttila, Gautam Vishwanath and Gabriela Juganaru
Stranded is a poetic fantasy Virtual Reality game about climate change and the negative effects of the Anthropocene era. It is our own project.
New Growth, a visualization
Person involved Oskar Koli
The Anthrobscene Media and the Environment Course Exhibition 22 November – 9 December
The Anthropocene is nothing but the Anthrobscene. This obscenity according to media philosopher Jussi Parikka (2015) is— “because of the unsustainable, politically dubious, and ethically suspicious practices that maintain technological culture and its corporate networks. Obscene because this age marks the environmentally disastrous consequences of planned obsolescence of electronic media, the energy costs of digital culture and furthermore the neo-colonial arrangements of material and energy extraction across the globe. To call it anthrobscene is just to emphasize what we knew but perhaps we were shielded away from acting on—that is the horrific human-caused drive toward a 6th mass extinction.”
The exhibition is a collection of student artworks that deal with the materialities of media technologies. It is a response to the contemporary discourse of political economy of media and related environmental implications. It tackles the Anthropocene through the lens of media theory, culture and philosophy to understand the geological underpinnings of contemporary media. Artists: Gurden Batra, Ameya Chikramane, Punit Hiremath, Eerika Jalasaho, Julia Sand, Reishab Kailey, Kevan Murtagh, Hanna Arstrom, Leo Kosola, Takayuki Nakashima, Liisi Soroush, Surabhi Nadig Surendra.
The Berlin Excursion
We got an invitation to Transmediale Festival and Monom Sound, in the context of Production Clinic and Sound Seminar. Time: in the end of January 2020. Participants: Niko Tiainen, Hannu Ikola, Anze Bratus, Bailey Polkinghorne, Mimi Nezvitskaya, Ameya Chikramane, Matias Koskimies, Pietu Arvola, Juha Perä, Emeline Jouvencel, Anssi Alhopuro, Sirja Puurtinen, Lassi Vihko.
Transmediale Festival https://2020.transmediale.de/festival-2020
Spring Demo Day 28.5.2019 @ Kukkapuro Work Cafe, Väre
13.15 - 13.45
INVITED ALUMNI TALK
Jouni Linkola, Head of Design, Elisa OYj
13.45 - 13.50
AUDIOVISUAL PERFORMANCE TOOLS
Miranda Kastemaa
I will present some software tools for real-time sound & graphics that I have developed during the semester and used in my live performances.
13.50 - 13.55
GRAVITY A?
Kofi Hudson
Game Project teaser / 3D Animation course project / Tutored animation project. Work in progress animation influenced by a game of similar theme. The main character is toying around with a gravity object. The full animation is to be completed during the summer.
14.00-14:30 BREAK
14.30-14.35
LGBT WORKSHOP TOOLKIT
Lorenzo Marchesi
Every day, several associations for LGBT+ rights, tries tirelessly to bring this knowledge in schools and this way fight the ignorance and lack of information about this particular education. This project is made for them, and for all the other people willingly to spread the knowledge about LGBT+ education. The main goal of this workshop is to make a first step inside these topics, to “break the ice” in a playful but still structured way.
14.35-14.40
SOUNDING BRUSH
Sourya Sen
Sounding Brush is a tablet tool enabling users to express themselves by creating sound and painting at the same time. It is an app aimed at giving access to sound experimentation, editing, learning and performance without prior music or visual arts experience. Sounding Brush is being developed as a research project in the SOPI research group together with Julia Lohmann from Dept. of Design and inclusive communication designer and visual artist Gero Grundmann.
14.40-14.45
SOUND AND PHYSICAL INTERACTION - SOPI RESEARCH GROUP
Koray Tahiroglu
Sound and Physical Interaction (SOPI) research group’s main interests are centered on the broad area of Sound and Music Computing (SMC) and Sonic Interaction Design (SID). Research focus areas in SOPI include; Digital Musical Interactions - New Interfaces for Musical Expression - Embodied Interaction Design - Intelligent Computational Audio - Human Computer Interaction applied to Music - Music Technology Performance and Composition Paradigms.
14.45-14.50
TURNO NOTTURNO
Isra Rab
A video game developed for the Game Project course at Aalto University. A guard is on his first night shift at a contemporary art museum. What was supposed to be his first night on the job quickly turns into an unsettling nightmare when a thief breaks in.
14.50-14.55
PROTOTYPING SERVICE DESIGN FOR FAMILY BOOK
Kengo Yamada, Linh My Nguyen, Yao Dai, Yuika Machida
During the course of Prototyping service design, we picked up the social problems of elderly people. We designed the service for elderly to improve the wellbeing.
14.55-15.00
GAMES NOW! COURSE AND GAME JAM HIGHLIGHTS
Annakaisa Kultima
Brief summary of Games Now! Lectures and events.
15.00-15.05
SCAMWISE
Auri Mäkelä & Laura Timonen
ScamWise is a card game that aims to promote and improve digital literacy. It introduces examples of typical online scams, aiming to improve players’ abilities to discern between malicious and beneficial messages. The prototype was born
and tested during spring 2019 in Prototyping Service Design class taught by Michihito Mizutani.
15.05-15.10
SAILS OF CHANGE
Tuure Saloheimo
Sails of Change is a game about sailing and exploring and archipelago and trading with its inhabitants. Made as part of the Game Project course.
15.10-15.15
GRAVITY UNKNOWN
Eero Kuurne, Mikko Honkanen, Kofi Hudson, András Vigyázó, Antti Suniala, Matias Harju.
Gravity Unknown is a story-driven 3D puzzle game. Player is part of an opportunist group of scavengers, who are trying to make their way in a galaxy in dissonance, caused by the co-operation of different groups of humans and a mining company of an alien race, the Alborean. To help them on their way, they have discovered a piece of gravity technology, which they are developing further to reach places otherwise not possible.
15.15-15.45 BREAK
15.45-15.50
TÄMÄ ELÄMÄ
Esa Onttonen
Tämä elämä is an ESR funded project where Aalto Media Lab is producing a mobile game that will be used as a student counseling tool. The presentation/demo gives a status update of the project before the final version is shipped in Sep/Oct 2019.
15.50-15.55
DOCTOR OF ARTS UPDATE
Lily Díaz-Kommonen
A brief description about Doctor of Arts studies at the Department of Media with an update of upcoming activities.
15.55-16.00
THROWING SOUND
M
Talking about thinking about sound and motion.
16.00-16.05
FEELER, REFLECTION, EMPATHY AND EMBODIMENT
Merja Bauters
LeGroup presents HUMEX project, the prototype Nodders a wearable for remote communication and a soft robot, Hitodama, which studies embodied digital interactions; SySTEM2020 project through engaging design concepts designed in a co-design event at Väre and the online SySTEM2020 map and the best achievement Durall’s doctoral dissertation: Reflection and Self-Regulation Using Monitoring Tools in Learning and the prototype Feeler for critically exploring self-monitoring during independent study.
16.05-16.10
INTELLIGENT COMPUTATIONAL MEDIA COURSE RECAP
Perttu Hämäläinen
We will share our experiences from teaching AI and machine learning for a mixed crowd of artists, designers and programmers,
with examples of student projects.
16.10-16.15
DIY ANALOG AUDIO/VIDEO SYNTHESISER
Otso Sorvettula
See and try various analog audio and video synthesisers built during last semester. Most of the designs are made available on-line with Creative Commons licenses.
MEDIA LAB XMAS DEMO DAY DEC 5TH 2018, 1-5PM
ON DEMO STAGE
13.00 Welcome, Head of Media Department, Professor Philip Dean
13.05 Alumni Speech, Oskari Martimo aka Knucklebone Oscar
13.25 Midibloom, Miranda Kastemaa
A live audiovisual prototype
https://www.youtube.com/watch?v=7QUzEydYejk
13.30 IntenCity, Eero Kuurne, Kofi Hudson, András Vigyázó, Lukas Korpelainen
13.35 Game Research 2018 Recap, Perttu Hämäläinen
13.40 New Children's Hospital Soundscape Project, Antti Ikonen
The soundscape of the New Children’s Hospital is designed and implemented by Sound in New major and minor students under the instruction of Antti Ikonen. The soundscape is generative and the 60-channel IP-audio sound system covers all floors and elevators of the building. The sounds are designed according to the visual themes of the floors aiming at a soothing experience which also makes the hospital feel friendly for the children. The project is ongoing and the soundscape will be developed and fine-tuned utilising feedback from both visitors and employees of the hospital.
http://newchildrenshospital.aalto.fi
13.45 Childrens Hospital Aquarium Installation, Sourya Sen, Laura Horton, Jukka Eerikäinen, John Lee
Over the summer, we built an interactive installation for the Children’s City Hospital. This installation consists of a digital video wall modelled after an aquarium with fishes that come alive through the real life drawings of the children. Combining physical interaction and digital displays, it provides a colourful playground that is now up and running at site and we shall present the project and the development of it.
https://github.com/kids-aquarium/aquarium
13.50 SOPI - Sound and Physical Interaction Research Group, Koray Tahiroglu
We will briefly present our teaching, research and artistic activities/outcome. Sound and Physical Interaction (SOPI) research group’s main interests are centred on the broad area of Sound and Music Computing (SMC) and Sonic Interaction Design (SID). The research builds on ideas from real-world physical interactions in digital environments, audio-tactile augmentation, embodied interaction, smart technologies and new interfaces for musical expression.
13.55 Courses+, Chiung Shen and Sanni Pikkarainen-Knappe
A prototype of Aalto courses review systems, where all the reviews are open to every student. The editable reviews, courses description and grading of the courses can help students understand the details of the courses before registration and better manage their study plan.
*14.00-14.45 BREAK* BUFFET * DEMO FLOOR IS OPEN*
ON DEMO STAGE CONTINUES…
14.45 VR Cultural Empathy, Isra Rab, Milla Määttä, Laura K. Horton, Kevan Murtagh, Jung Huh, Leo Kosola
Virtual Reality Installation
A Galaxy Cleaner sent from an alien corporation is trapped in an empty human shelter.
Read the human objects' memories, finding clues to escape rooms, while moving towards the Earth's nucleus."
14.50 A Project, Kevan Murtagh, Anton Debner, Ilkka Tuovinen, Mirka Oinonen
14.55 Soul Shot, Oskari Liukku, Görkem Ayyildiz, Izzan Bacharrudin Soedarsono, Maimuna Syed
Soul Shot is a 2D stealthy puzzle platformer game where you're a soul that has been awakened from a long slumber by Grave Robbers looking to steal and exploit your abilities possessing abilities. Your mission is to escape the dungeon using your possessing ability without being detected by the conniving robbers.
15.00 Capstone – a tablet for thinking, Gökcen Keskin
Capstone is a prototype tool to help for creative professionals to develop their ideas. It explores questions about tools for information curation and rumination; how to bring together desktop and touch interface metaphors; and more broadly, what we at Ink & Switch Research Lab think the future of power-user computing interfaces could look like.
15.05 Minute Detective, Christina Lassheikki Tuure Saloheimo, Ina Dolk
Can you solve a murder minutely in mere minutes? Interrogate the subjects to find conflicts in their alibis, suspicions and motives - and make your accusation. Minute Detective is a narrative puzzle game made for the Game Project Course.
15.10 Aalto Drawing, Iina Nokelainen, Christina Lassheikki, Yuanqi Shan
Aalto Drawing is a gamified online learning application that teaches the user the basics of visual communication and drawing. It is developed by a multidisciplinary team of art educators and game designers. We are launching a pilot course (worth 1 credit) on 5th December, open for all Aalto students to participate in.
15.15 Can we feel|see|touch a sound? by John Lee
This project is aim to convert sound into other physical objects. Hence, audience could see, touch and feel a sound from 3D printed sculpture which represent its original sound.
Augmented Interactive Art Installation by John Lee
Basically, this is a projection mapping installation. There is circle shape panel 20cm above from floor and audience see some particles on the surface. When the panel tilt forward to the audience then all the particles follow and move to the angle of the panel. In this project, I'd like to show and experiment how our perception understands augmented reality objects.
15.20 Love Simulation Eve, Eero Tiainen
MA Thesis Project
The spatial design & holograms of Love Simulation EVE
EVE is a multi-sensory, immersive theatre play that we are creating to Otaniemi. It's a “Love Simulation” about the relationship between coder Evelin and Iona – an artificial intelligence made for loving her. EVE enables over 40 participants to simultaneously experience room escape games, physical theatre, and interactive light installations.
15.25 DADA, Media Lab’s Student Association, invites us all to the housewarming party at
Otakaari 1 new ‘office’ premises, Hanna Thenor Årström
15.30 Hybrid Video Synthesiser Performance, Sourya Sen
As my master's thesis, I’ve been developing a hybrid video synthesis platform leveraging approaches that exist in analog and digital technologies towards the goal of audiovisual performance and composition. This presentation will introduce the project and provide details of the current state of development.
https://github.com/sourya-sen/rPi_synth
ON THE DEMO FLOOR
IntenCity, Eero Kuurne, Kofi Hudson, András Vigyázó, Lukas Korpelainen
State of Emergency|Poikkeustila, Silja Puranen and Thomas Holmes
3D animation
lenght 3 min 30 s
4:3
State of emergency depicts the tragic journey of a plastic gasoline canister through a post-apocalyptic landscape. The film is about the position of the weaker - such as women or children - in a crisis, the use of rape as a means of warfare as well as the global responsibility for the world’s conflicts .
Script & animation etc. Silja Puranen
Sound Thomas Holmes
Catch’Em, Teo Haapajärvi, Nadiia Honcharuk, Jaakko Kulomaa, Zhang Yitian
Capstone – a tablet for thinking, Gökcen Keskin
Capstone is a prototype tool to help for creative professionals to develop their ideas. It explores questions about tools for information curation and rumination; how to bring together desktop and touch interface metaphors; and more broadly, what we at Ink & Switch Research Lab think the future of power-user computing interfaces could look like.
Soul Shot, Oskari Liukku, Görkem Ayyildiz, Izzan Bacharrudin Soedarsono, Maimuna Syed
Aalto Drawing. Want to learn how to draw, Iina Nokelainen, Christina Lassheikki, Yuanqi Shan
Aalto Drawing is a gamified online learning application that teaches the user the basics of visual communication and drawing. It is developed by a multidisciplinary team of art educators and game designers. We are launching a pilot course (worth 1 credit) on 5th December, open for all Aalto students to participate in.
Minute Detective, Christina Lassheikki Tuure Saloheimo, Ina Dolk.
Hide The Blood…or else, Isra Rab and Hanna Thenor Årström
Let's have some fun! With blood! PERIOD BLOOD!
Be careful to not spill it, or... SHAME ON YOU!
Come play an alternative controller game - demo version.
VR Cultural Empathy, Isra Rab, Milla Määttä, Laura K. Horton, Kevan Murtagh, Jung Huh, Leo Kosola
Manta Ray City Tour, Isra Rab, Sourya Sen, Mikko Honkanen, Rauli Valo
‘Welcome to Manta City Tour. I, Samantha the Manta, will be your guide. Today’s weather: cloudy with a chance of doors.'
One minute VR game: survive the ride by destroying flying furniture with your voice
Consent, Punit Hiremath and Reishabh Kailey
In the wake of the recent #MeToo movement which demonstrates widespread prevalence of sexual assault and harassment we wanted to explore consent in the context off etiquette. Projection mapping will be used to paint these two humans with the mating dance of the cranes to show the beauty of courtship with consent.
Wedged Between Thoughts, Punit Hiremath
Global Warning, Caleb Rugg and Bryant Hoban
Global Warning is a retro-style, tabletop arcade game that utilizes LED lights and wood instead of a standard screen. The gameplay is "Pong with a twist" as players must work together to reflect projectiles of solar energy that threaten to destroy earth.
https://www.youtube.com/watch?v=nahqFan9TkM
Kleine Aster, Thu Nguyen
MA-thesis project
How can the poem "Kleine Aster" by Gottfried Benn be translated in something else than text? This project invite the visitors to reflect this poem in any artistic way.
Knock on the wood, Olli Ketonen
Can we feel|see|touch a sound? + Interactive Augmented Reality Project by John Lee
Plusminus, Antti Sandberg, Veera Hokkanen, Thomas Holmes, Hannu Koivuranta, Helena Sorva, Juuso Toikka
Plusminus is a puzzle-action game where you use the forces of magnetism to explore the world, fight enemies, and use your creativity to forge your own path forward.
It started as a course project and was then developed further for Chi Play 2018 Student Game Design Competition where it won the jury award.
Revelation on Screen, Jenna Ervasti
Installation presents something new and something old.
https://eltapizsagrado.tumblr.com/
❄️
Thank You all and have Peaceful Christmas Time❄️
Thanks to Noora Typpö, VCD MA-student, for the visual identity of Demo Day❄️
❄️
Media Lab Spring Demo Day Program 30.5.2018 13-17
@Aalto Design Factory
ON STAGE:
13.00
Welcome Words by Professor, Head of Media Dept Philip Dean
13.15
Invited Alumni Speech, Head of Program, YLE Areena Cilla Lönnqvist
13.25
Sound and Physical Interaction-SOPI Research Group
Context: We will present SOPI research group’s teaching, research and artistic activities.
Further info: [email protected]
Description: Sound and Physical Interaction (SOPI) research group’s main interests are centered on the broad area of Sound and Music Computing (SMC) and Sonic Interaction Design (SID). In particular, the research in SOPI focuses on the emerging role of sound in designing new ways of interactions between humans and digital environments. It includes the design and implementation of novel interfaces for digital media, communication, audio-visual production, music and interactive art with a very strong focus on embodied engagement in interaction. The research builds on ideas from real-world physical interactions in digital environments, audio-tactile augmentation, embodied interaction, smart technologies and new interfaces for musical expression.
Web link: https://sopi.aalto.fi
Persons Involved in the Project: Koray Tahiroglu, J. Camilo Sanchez Carranco, Lassi Vapaakallio
People Presenting It: Koray Tahiroglu, J. Camilo Sanchez Carranco, Lassi Vapaakallio
13.30 VIVR: Vibrating Virtual Reality-SOPI Research Group
Context: Demo of the current state of the research implementation, a Virtual Reality Musical Instrument.
Further info: https://sopi.aalto.fi/, [email protected]
Description: VIVR (Vibrating Virtual Reality) is an ongoing research project at the SOPI research group. In this project we are implementing a Virtual Reality Musical Instrument. Under the research question “how virtual reality could enhance musical interaction?” we focus on the 3D environment as a resonating body the musician is trapped within and that actuates from the inside. Users are free to experiment with the instrument, but probably it is useful to know that controllers’ movement, trackpad, trigger and grip are there to try out different parameters.
Web link: http://krrnk.com/vivr-blog.html
Persons Involved in the Project: J. Camilo Sánchez Carranco & Koray Tahiroğlu
People Presenting It: J. Camilo Sánchez Carranco
13.35
Sound Design for the New Children’s Hospital
Context: The New Children’s Hospital (Uusi Lastensairaala) has commissioned an extensive interior soundscape for the entire building from Sound in New Media. Antti Ikonen has lead a group of Sound in New Media major and minor students working on the audio assets and audio engine during the academic year 2017-18. The hospital will be taken into use in September 2018 which is the deadline for the first full version of the soundscape.
Further info: [email protected]
Description: An overview of the design process of the soundscape of the New Children’s Hospital.
Persons Involved in the Project: Antti Ikonen + 1st year Sound students (majors & minors)
People Presenting It: Antti Ikonen
13.40
Tämä elämä project – After the first pilot
Context: The current state of Tämä elämä project.
Further info: [email protected]
Description: Tämä elämä is a 3-year project funded by European Social Fund. A team at Media Lab creates a mobile game for the project to be used by study advisors on 7th and 8th grades.
Persons Involved in the Project: Esa Onttonen, Marie Kumpulainen, Henri Niva, Antti Ikonen
People Presenting It: Esa Onttonen
13.45
Legroup recent work
Context: Legroup recent work
Further info: [email protected] – https://legroup.aalto.fi/
Description: Lately, Legroup members have been busy designing a video-conferencing tool for group discussions and prototyping solutions for augmenting communications in collaborative work. Other areas that Legroup has been exploring are scientific thinking and programming skills in formal and informal education, as well as teachers’ professional communities. Legroup members have also dedicated some time to reflect on philosophical aspects connected to technology design and pedagogical theories like for instance, how to support reflection and self-regulation using self-monitoring and how to foster unconventional thinking in technology co-design.
Web link: https://legroup.aalto.fi/
Persons Involved in the Project: Eva Durall
People Presenting It: Teemu Leinonen
14-14.45 Break * Buffet * Demo Floor
14.45
Game Project PlusMinus
Context: Game Project course, spring 2018
Further info: [email protected]
Description: PlusMinus is an experimental action game with magnetism and robots.
Persons Involved in the Project: Veera Hokkanen, Thomas Holmes, Hannu Koivuranta, Antti Sandberg, Helena Sorva, Juuso Toikka
People Presenting It: Veera Hokkanen, Thomas Holmes, Hannu Koivuranta, Antti Sandberg, Helena Sorva, Juuso Toikka
14.50
Game Project Metsä
Context: Game done within the Game Project course.
Description: Metsä is an installation game. It is played inside a tent with alternative controls. Metsä is a story about re-experiencing your childhood fears again.
Persons Involved in the Project: Zuzanna Buchowska, Timi Koponen, Milos Novak, Suvi Saari, Jussi Toivonen
People Presenting It: Timi Koponen, Zuzanna Buchowska, Milos Novak, Suvi Saari, Jussi Toivonen
14.55
Game Project Hidden Fish
Context: Video Game made during Game Project course in spring 2018
Further info: [email protected]
Description: It is a co-op game connecting gameplay in 2d and 3d made by a 6 person team. Two girls living in the XIX century orphanage one day discover ability of entering their own drawings and hope for escaping their horrible reality…
Persons Involved in the Project: Magdalena Wegiel, Caleb Rugg, Francesco Fontana, Miikkael Anttila, Ville Talonpoika, Yuanqi Shan
People Presenting It: Magdalena Wegiel, Caleb Rugg, Francesco Fontana, Miikkael Anttila, Ville Talonpoika, Yuanqi Shan
15.00
Games Now: Plushie Royale
Context: Games Now! game jam entry
Further info: [email protected]
Description: Battle royale party game with cuddly soft toys.
Persons Involved in the Project: Elie Abraham, Veera Hokkanen, Laura K. Horton, Antti Karkinen, Helena Sorva, Juuso Toikka
People Presenting It: Elie Abraham, Veera Hokkanen, Laura K. Horton, Antti Karkinen, Helena Sorva, Juuso Toikka
15.05
Occupy Earth
Context: Collaborative Course Between Aalto ARTS Media Lab and Parsons School of Design, NY
Further info: Petri Ruikka, [email protected]
Description: Occupy Earth was a collaborative course organised in 2017-18 by Media Lab and MFA Design and Technology program at Parsons School of Design from New York. The course explored the polarized discussion of climates, both political and ecological, we now face as an earth-bound species in the 21st century. Through the process of creating virtual and physical “mixed reality” hybrids, the course addressed a range of themes including human’s illusion of control over climate or environment, our relation to non-human entities, and potential conceptions of an ecology without nature.
Web link: http://www.occupyearth.art/exhibition/exhibition-march-2018/
Persons Involved in the Project: Alex van Giersbergen, Andrea Egidi, Andreas Wiberg Sode, J. Camilo Sanchez Carranco, Leda Vaneva Gurgulitsova, Luis Priace Michavila, Mirka Sulander (ViCCA), Otso Sorvettula Petri Ruikka, Shen Yin Chiung, Sourya Sen, Victor Pardinho
People Presenting It: Petri Ruikka
15.10
Desire Wave
Context: Free experimentation
Further info: [email protected]
Description: As foreigners we notice that the weather in Finland influence people’s emotion strongly, which make us think about “desire wave” (dramatic change of desire and emotion). So an idea came out and we take a series of photography to record the atmosphere of spring and they will keep them for next spring.
Persons Involved in the Project: Sayaka Makita, Chen Qi
People Presenting It: Sayaka Makita, Chen Qi
15.15
Hybrid Lab Symposium 2018 Announcement by Neha Sayed
http://hybridlabs.aalto.fi/hybrid-labs-symposium-2018-programme/
15.20
Message from Venus – Game Concept for Scenario Room
Context: I will present my new kind of game concept
Further info: [email protected]
Description: Message from Venus is a new kind of game concept. It combines different game elements and genres and has aspects of interactive narrative. Four players, dressed up as retro futuristic pace pirates, are controlling a space ship in a room that looks like an actual command deck. The players operate touch screens and a main screen, but also use physical game elements and tangible objects. All four touch screens have a different interface to operate the same digital game, which is sort of “a game inside a game”, and the players have to work together verbally and virtually to make it work.
Persons Involved in the Project: Noora Juju & Riku Erkkilä
People Presenting It: Noora Juju
15.25
An environment to improvise dance electronic music
Context: MA Thesis
Further info: joaquin.aldunateinfanteaalto.fi http://autotel.co
Description: I will describe the process and current state of a new concept of music improvisation.
Web link: http://autotel.co/tag/modular-sequencer
Persons Involved in the Project: Joaquin Aldunate Infante
People Presenting It: Joaquin Aldunate Infante
15.30-15.50
Two spatial audio performances
Context: Multi-channel sound performance
Further info: [email protected], [email protected]
Description: We are presenting two individual sound performances by Tytti Arola and M Wingren. Tytti’s “Äänipiiri” is improvisation based looping system. M is throwing the beat across the floor and deconstructing human forms.
Persons Involved in the Project: Tytti Arola, M Wingren
People Presenting It: Tytti Arola, Emily Wingren
ON DEMO FLOOR UNTIL 17.00:
Humex
Title: Humex – Quantifying Human Experience for Increased Intelligence Within Work Teams and in the Customer Interface
Context: Humex project aims at creating new knowledge that opens up novel possibilities for improving the digital and face-to-face interaction using accurate information of individuals’ experiences in the design and testing of services, applications and contents. LeGroup is interested in understanding how people feel about personal data tracking for enhancing the quality of digital interactions. To this aims we are exploring different scenarios where people communicate through instant messaging and video communications tools.
Further info: [email protected]
Description: We want to share LeGroup’s initial learning form the Humex contextual inquiry. We will present some scenarios of use of emotions in computer mediated communications and we will ask feedback from visitors through small games.
Web link: https://processingevidence.tumblr.com/
Persons Involved in the Project: Merja Bauters, Eva Durall, Jana Pejoska, Joaquin Aldunate and Teemu Leinonen
People Presenting It: Merja Bauters, Eva Durall, Jana Pejoska
Another Dimension
Title: Another Dimension
Context: Thesis project
Further info: www.ledavaneva.com, [email protected]
Description: Art piece, exploring the transformation of the digital photograph into the physical space.
Web link: http://www.ledavaneva.com, AnotherDimension.html
Persons Involved in the Project: Leda Vaneva
People Presenting It: Leda Vaneva
Embodied Images
Title: Embodied Images
Context: Thesis project
Further info: www.ledavaneva.com, [email protected]
Description: Art piece, exploring the transformation of the digital photograph into the physical space.
Web link: www.ledavaneva.com, EmbodiedImages.html
Persons Involved in the Project: Leda Vaneva
People Presenting It: Leda Vaneva
3D Animation
Title and context: 3D Animation course
Description: Course excercises and students’ own projects (works in progress).
Persons Involved in the Project: Students in the 2017-2018 3D Animation course
People Presenting It: Kai Lappalainen
Prototyping Service Design
Title: Prototyping Service Design / Rate my courses
Context: A proto of a new student service done in the PSD course
Further info: [email protected]
Description: A short presentation and learnings from prototyping service design & service design methods
Persons Involved in the Project: Jenna Karas, Sanni Pikkarainen-Knappe, Chiung Shen
People Presenting It: Jenna Karas, Jenna Karas, Sanni Pikkarainen-Knappe, Chiung Shen
Brainwave #1
Title: Brainwave #1
Context: open workshop outcome
Further info: [email protected]
Description: The project is based on the real time brain activity of participators to create a “mystery story” according their real time brainwave data.
Persons Involved in the Project: Qi Chen
People Presenting It: Qi Chen
+
experience also these stage presentations on the floor:
Plus Minus, a game project
Metsä, a game project
Hidden Fish, a game project
Plushie Royale, a game jam entry
LeGroup, research group
VIVR/SOPI, research group
Thank You All, from Demo Day Crew:
Ilpo, Janne, Joel, Pekka, tech
Anna, communication
Kiira, visual identity
Misael, photos and video documentation
MAU-KAS Restaurant, buffet
Design Factory Crew, helping hand
Pipsa, tutoring & producing
This event is part of Aalto Festival 2018, https://aaltofestival.fi/2018/fi/
Have a nice summer break!
After summer we will see in the new school building Väre.
Programme 19.12.2017
Dipoli, room Palaver
10.00 Welcome
Philip Dean
10.05 RGBender – Circuit Bendable Video Synthesiser
Context: Extremely portable synthesiser for circuit bending a VGA test generator.
Further info: http://otsohavanto.net/
Description: RGBender is a small video synthesiser circuit. The synthesiser distorts a signal generated by a small VGA test generator. RGBender is based on CHA/V project by Jonas Bers (https://jonasbers.com/chav/).
Project group: Otso Sorvettula
Presenting today: Otso Sorvettula
10.08 Mehackit Music Machine Shield for Arduino
Context: Arduino MIDI shield for controlling motors in musical context.
Further info: http://otsohavanto.net/
Description: Mehackit Music Machine Shield takes a MIDI input and controls solenoids and servo motors. Music Machine has been used in sound sculpture workshops in different museums and workshops.
Project group: Otso Sorvettula
Presenting today: Otso Sorvettula
10.10 Project VK18
Context: Visualizing Knowledge 2018 – Design, Reveal, Act: Across all disciplines – from the realms of politics and journalism to the fields of science and technology – the visualization of data has become a key element to every process that seeks to gain insight and enable transformation. This year, Visualizing Knowledge takes interest in the designers, scientists and journalists who are driving the advancement of the field of data visualization and information design, creating and using visualization in new and unusual ways to reveal issues and challenges through data. They are the modern-day heroes that expose hidden truths, make the unspeakable visible, shame manipulators and educate the public. Through their work, today’s challenges are often revealed so painstakingly clear, that it is impossible to ignore them, turning design into a vehicle for change. As readers and consumers become more aware of the manipulative potential of data, the demand for honest data visualizations (and people behind them) increases. Visualizing Knowledge seeks to nourish this desire while serving as a platform for exchange and inspiration.
Further info: [email protected]
Description: The VK18 Team will present their work in process, make a participation call among the media lab students and test some of our ideas for a dynamic visual identity.
Web: http://vizknowledge.aalto.fi
Project group: Adina Renner, Alessandra Del Nero, Pei Yu Lin, Qin Yang, Heini Kekki, Rupesh Vyas, Minna Ainoa
Presenting today: Adina Renner, Alessandra Del Nero, Pei Yu Lin
10.15 DADAry
Further info: http://dada.ayy.fi
Description: Recap of what has happened during the year and introducing the new board for 2018
Presenting today: Kilian Kottmeier
10.20 Northern Shadows installation
Context: Installation exhibited at the recent Story of Space festival in India + short video and presentation on stage.
Further info: [email protected], [email protected]
Description: Northern Shadows is a spatial symphony for a dark room, a water pool, a projector, motion-tracker Kinect and one or two participants. The actions and shadows of the participant compose an interactive light painting. Diffractions visualise something that usually stays hidden. Layers of spaces come together with never-ending movement of the water combined with calm imagery of shores. Water is a combining element between Finland and Goa, analogue and digital, visible and tactile and presence and memory.
Web: http://northernshadows.aalto.fi/ (coming soon)
Project group: Laura Böök, Regis Frias, Bryant Hoban, Parvati Pillai, Mercedes Said, Eero Tiainen, Gautam Vishwanath, Pipsa Asiala, producer and curator
Presenting today: Laura Böök, Eero Tiainen, Mercedes Said
10.25 “Ion” – designing immersive theatre
Context: Ion is an immersive theatre and part of my final thesis I’m working on now.
Further info: [email protected]
Description: ”Ion” is an immersive theatre experience that combines physical performance, interactive narration and alternative reality game. In this presentation, I’ll define the artistic aims and challenges of the project and reach out for the community for potential co-creators. In the story, the audience is downloaded into a computer-generated simulation called Eve – a future where fantasies come true. Equipped with UV-light, audience can freely follow Ion, his family and friends and see what their dreams are made of. Just as they are close to meet their true love, Eve is attacked by terrifying shadow figures who tear them apart. Only a touch of true lovers can generate the Love algorithm inside the simulation and dispel the Shadows. The destinies of Ion and his loved ones are at the hands of the participants: only they can guide the lovers back together and destroy the Shadows with their light.
Project group: Eero Tiainen
Presenting today: Eero Tiainen
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10.50 Research group: Games
Perttu Hämäläinen
10.55 FOLD
Context: Game Project course
Further info: [email protected]
Description: A distance field trip into fractals, otherness and VR
Project group: Valtteri Bade, Matias Harju, Helena Sorva, Ville Talonpoika
Presenting today: Valtteri Bade, Matias Harju, Helena Sorva, Ville Talonpoika
10.58 Pop-up Game Exhibition: Line Wobbler in a Beer Tram
Context: Games Now! activities
Further info: http://gamesnow.aalto.fi/
Description: Aalto University and Finnish Game Jam co-organized a pop-up game exhibition of Robin Baumgarten’s Line Wobbler in the beer tram – a two hour tram road trip in a fully packed beer tram, playing the one-dimensional dungeon crawler Line Wobbler and enjoying live music and visuals and good discussions.
Web: http://gamesnow.aalto.fi/
Project group: Annakaisa Kultima, Miikka Junnila
Presenting today: Annakaisa Kultima, Miikka Junnila
11.01 The Escape Rooms course
Context: The new Escape Rooms course
Further info: https://escaperoom.fi/en/
Description: This autumn ELO scenography organized an Escape Room course in collaboration with Media Lab and Escape Rooms Helsinki. Two new escape rooms were made during the course and they are now playable at Fabianinkatu 23 – Heartbroken House and The Great Vanishing Act.
Project group: Harri Dammert, Mikko Kolehmainen, Marie Kumpulainen, Annamaija Laine, Eero Tiainen, Lassi Vapaakallio + other ARTS students
Presenting today: Miikka Junnila
11.04 Tämä elämä
Context: EU project 2017–2019
Further info: [email protected]
Description: Tämä elämä (“This Life”) is a game project in collaboration with Aalto Media Lab, University of Helsinki, Metropolia School of Applied Sciences and Valteri. During the project a mobile game will be made to be used on 7th and 8th grades for study guidance.
Project group: Esa Onttonen, Antti Ikonen, Henri Niva, Marie Kumpulainen
Presenting today: Esa Onttonen
11.07 Escape Train – designing a 13-hour long escape game on a train
Context: sharing my experience from working on a project
Further info: [email protected]
Description: I’ve been a part of the team behind Escape Train – a 13-hour-long escape room set on a running train from Helsinki to Rovaniemi inspired by the film Murder on the Orient Express. It takes place on the 13th December and I hope I can share some interesting details about it.
Project group: Zuzanna Buchowska
Presenting today: Zuzanna Buchowska
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11.30 Learning Environments research group works
Context: Presentation of LEgroup recent work
Further info: https://legroup.aalto.fi/
Description: A good way of describing the Learning Environments research group (Legroup) way of doing is: theory- based, design-oriented. This presentation summarizes LEgroup recent work, showing the link between theory and practice. We point at last research publications and prototypes developed at LEgroup and share our approach regarding some areas we have explored during the last year: open education, augmented reality and mobile learning, self-monitoring, as well as science and computational thinking.
Web: https://legroup.aalto.fi/
Presenting today: Eva Durall
11.35 Stir – A Personalized Wakeup service
Context: A mobile app I co-created within a project called Veryveryshort, by the National Film board of Canada, ARTE and IDFA Doclab.
Further info: [email protected] https://veryveryshort.com/
Description: Try out Stir – A personalized waking service offering morning “gifts” for people around the world.
Web: https://veryveryshort.com/
Project group: Julia Irwin, Rebecca Lieberman, Avner Peled
Presenting today: Avner Peled
11.40 tuneOut
Further info: Laura Meskanen-Kundu, [email protected]0503711725
Description: tuneOut is a Spotify-connected, old-school radio. You can tune between playlists Spotify has curated for you, like Discover Weekly and Release Radar.
Project group: Laura Meskanen-Kundu, Sourya Sen, Liam Turner, Maya Pillai, Kuznetsova Viktoriya
Presenting today: Laura Meskanen-Kundu, Sourya Sen
11.43 Wage watch
Context: Project made for the Korean neotopia exhibition running until January
Further info: [email protected]
Description: A short review of what we did and about the concept
Web: https://drive.google.com/file/d/0BxK3HrTT9PRVU0h2aUt3YzBEQVU/view?usp=sharing, https://www.youtube.com/watch?v=fLDeWec47O0
Project group: Laura Meskanen-Kundu, Maya Pillai
Presenting today: Laura Meskanen-Kundu
12-13 LUNCH BREAK
13.00 Research group: SOPI – Sound and Physical Interaction
Koray Tahiroglu
13.07 Earworm
Context: Project done for physical interaction design. Rethinking human computer interaction
Further info: http://shreyasi.in
Project group: Shreyasi Kar
Presenting today: Shreyasi Kar
13.12 1. Game Together! , 2. Let there be shapes!
Context: The projects result from PID course.
Description: 1. To play game by two people, they should help and cooperate to solve a problem. 2. The drawing shape on a paper by hands would become a digital objects.
Project group: Cheong Un Lee
Presenting today: Cheong Un Lee
13.20 Pattern Noise
Context: My AV performance using DIY electronics and generative noise algorithms developed at Mlab over the last year.
Further info: http://ayruos.in
Description: Pattern Noise is an audiovisual performance. It uses a home made Lunetta style noise box (using CMOS logic to create audio patterns at the intersection of noise and music) and complementing it with custom generative visuals written in openFrameworks. A lot of square waves, noise, patterns and strobes!
Web: http://ayruos.in
Project group: Sourya Sen
Presenting today: Sourya Sen
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13.50 Research group: SysRep – Systems of Representation
Lily Diaz
13.55 The World as a Simulation
Context: Collection of thesis projects.
Further info: [email protected]
Project group: Siying Huang
Presenting today: Siying Huang
14.05 Kristian Jalas
Context: An independent media lab project.
Description: Virtual reality horror short film. Non-interactive, immersive 3D 360 cinematography, psychological anxiety, in-camera special FX gore and half a gallon of stage blood. Ambisonics and spatialized close-miked audio and a custom player software, because existing players didn’t support all we wanted to do.
Project group: Jukka Eerikäinen, Veli Laamanen, Eero Tiainen
Presenting today: Jukka Eerikäinen, Veli Laamanen, Eero Tiainen
14.17 Blockbuster
Context: Experimental Film, Outcome of ‘Film as Culture, Film as Contemporary Art’ workshop.
Further info: [email protected]
Description: Blockbuster has been created using footage from three notoriously popular films, from different regions and different times. The process involves printing frames and re-shooting the footage as stop motion against an intense light, rendering them translucent and literally allowing one to ‘see through’ the footage. It is an attempt to simultaneously observe as well as destroy the historical ‘mountain-like’ structure of cinematic narrative, which is especially obvious in sequences designed to invoke intense drama.
Project group: Reishabh Kailey
Presenting today: Reishabh Kailey
14.20 Comic book “little mountain”
Context: I’ve have already done a small presentation in the beginning of December and this time it’s a good chance to show work I’ve done for more people. I also will prepare more detailed story about how this book was made and it’ll be possible to buy some copies and stickers as well.
Further info: [email protected] / kolovskaya.com.
Description: This comic book contents my honest and open monologue about what I understood in 25 years and what seems to me the most important. There are my thoughts (in visual and verbal form) about joy and inspiration, about problems and sadness , about death and love, about friendship and family, and about how important it is to move forward and not to be afraid of anything..
Project group: Sofia Kolovskaya.
Presenting today: Sofia Kolovskaya
14.27 iko
Context: Advanced Information Design Studio by Rupesh Vyas
Further info: [email protected]
Description: iko is proposing an alternative to screen-based interfaces we use to listen to music. Thereby it is no replacement of them but an alternative access. It is not expanding the complexity and flexibility of existing interfaces but, opposing, narrowing the possibilitys down to specific physical interactions.
Project group: Piet Schmidt
Presenting today: Piet Schmidt
14.30 Popsicle Jam
Context: My experimentation on ice as a sound source from PID-class this fall
Further info: [email protected]
Description: Sound performance of me eating popsicle with contact mic in it. Accompanied by a loop/beat made with a popsicle.
Project group: Miikkael Anttila
Presenting today: Miikkael Anttila
LET’S GO TO SEE THE DEMO FLOOR AND THE PERFORMANCES
The Midnight Train to Nowhere
Context: My entry for Indie Game Maker Contest 2017, where the goal was to create a game in one month using RPG Maker Software.
Further info: [email protected], https://mannytsu.itch.io/the-midnight-train-to-nowhere
Description: The Midnight Train to Nowhere is a short adventure game about life and good night’s sleep.
Web: https://mannytsu.itch.io/the-midnight-train-to-nowhere
Presenting today: Marie Kumpulainen
King of Penguins
Context: A showcase of our Junction 2017 Game Jam game.
Further info: [email protected] Description: A Junction 2017 Game Jam game. A local multiplayer game where each player control a penguin with a flamethrower, trying to melting each other’s ice raft so that the deadly orca in the water can eat them.
Project group: Xiaoxiao Ma, Ville Talonpoika, Hannu Koivuranta, Ville-Matti Tanninen, Martin Sondedvist
Presenting today: Xiaoxiao Ma, Ville Talonpoika, Hannu Koivuranta
Firebound
Context: Game project
Project group:Hannu Koivuranta, Juuso Toikka, Veera Hokkanen, Milos Novak, Yuanqui Sha
Presenting today:Hannu Koivuranta, Juuso Toikka, Veera Hokkanen, Milos Novak, Yuanqui Sha
Meeba
Context: A game for the Game Project course’s second game.
Project group:Jussi Toivonen, Francesco Fontana, Suvi Saari, Shachar Kantor, Antti Mäkipää, Thomas J. Holmes
Mushroom Princess
Context: A PC game made as part of our Game Project course.
Further info: [email protected]
Description: A narrative puzzle game with a dark twist. You wake up in your own bed, but nothing is familiar anymore. Will you manage to escape the house?
Project group: Zuzanna Buchowska, Magoda Wegiel, Antti Sandberg, Caleb Rugg, Miikkael Anttila
Presenting today: Zuzanna Buchowska, Magoda Wegiel, Antti Sandberg, Caleb Rugg, Miikkael Anttila
Nature of Man – A spatial video installation
Context: Nature of Man is a spatial video installation. Created during Experimental cinema installations: Occupy earth course.
Further info: http://www.occupyearth.art/projects/nature-of-man/
Description: Nature of Man is a video installation discussing control, nature relationship and life. In the center of the installation is an aquarium with living spirulina algae. It is surrounded by monitors with different representations which are controlled by microscopic footage of the spirulina.
Project group: Otso Sorvettula, Andreas Sode, Luis Celomundo
Invisible Voices
Context: Augmented reality, programming, electronics, sound design. Physical Interaction Design & Programming for Artists courses.
Further info: [email protected]
Description: “Invisible Voices” is an audio augmented reality (AAR) installation where the visitor can move around in a space and find sounds that don’t really exist there. The installation uses wireless headphones equipped with an orientation sensor. The visitor’s position is tracked by a Kinect depth camera. The augmented audio world is created in Unity using the DearVR binaural spatialiser.
Project group: Matias Harju
Presenting today: Matias Harju
M E M B R A N E
Context: Art and Deleuze course project, originally displayed on Learning Center’s media wall.
Further info: [email protected]
Description: Digital video inspired by Gilles Deleuze metaphysical concept of absolute deterritorialization and plane of immanence.
Web: https://vimeo.com/227682714
Project group: Siying Huang
Presenting today: Siying Huang
proDE – Directed Evolution Game
Context: A project made for The Academy of Finland in association with Aalto University. The aim is to explain Directed Evolution – an Millennium-award winning technology innovation.
Description: An educational game about Directed Evolution. Learn about refining proteins by playing.
Project group: Lassi Vapaakallio, Laura Laakso, Matti Strahlendorff
Presenting today: Lassi Vapaakallio
17.00 Demo Floor closes
Thanks to the Crew:
Kilian Kottmeier, producer
Ilpo Kari
Pekka Salonen
Janne Ojala
Joel Woelke
Anna Arsniva
MEDIA LAB SPRING DEMO DAY 23.5.2017
Miestentie 3, 1st Floor @13-17
ON STAGE:
PART 1 13-14
Welcome by Professor Philip Dean, Head of Media Department
13.15
Vector Synthesis
Context: Audiovisual performance/installation
Description: VECTOR SYNTHESIS is a media-archaeological investigation into obsolete computer visualizations, using sound synthesis and vector graphics display techniques to investigate the direct relationship between sound+image. Driven by audio waveforms, the vertical and horizontal movements of a single beam of light trace shapes, points and curves with infinite resolution, opening a hypnotic window into the process by which the performed sound is created. (In the demo room 124)
Web link: http://macumbista.net/?page_id=4869
Persons Involved in the Project: Derek Holzer
13.20
Requiem for a Bee in Beelaria
Context: EEG readings brought to life with dance and sound with a openframeworks, kinect and pure data Description: Requiem for a Bee in Beelaria has been a magical utopian world in perfect balance until now. The bees are dying and their people are disappearing and no one knows why. In an effort to save what they hold dear and bring their world back into focus and balance again, the citizens of Beelaria are dancing the ancient bee dance to balance natural order.
Persons Involved in the Project: Laura Meskanen-Kundu, Gurden Batra, Luis Celomundo, Andreas Wiberg Sode
13.25
DeFacto — an algorithmic service design proposal to counter fake news & media bias
Context: Output of Service Design Prototyping course focused on social issues
Description: DeFacto is a proposed service which would use software which compares news articles in order to verify or question reported facts and prepares a “true story” of the events to the user with annotations.
Persons Involved in the Project: Liam Turner, Laura Meskanen-Kundu, Andreas Wiberg Sode
13.30
VøR – Virtual Reality History Timeline
Context: Dynamic Visualization Design 2
Description: VøR is an interactive timeline of the history of Virtual Reality. Instead of focusing on a single topic in depth, the idea behind VøR is to show concurrent developments in various fields, such as computer technology, media and research – seeing them side by side provides the user a holistic view to how VR came to be as it is today.
Persons Involved in the Project: Markku Reunanen, Jukka Eerikäinen, Lauri Laatikainen, Eveliina Räisänen, Jeroen Carelse
13.35
KUU – Interactive Visual Novel
Context: Zach Dodson’s professor project. Initial development for an interactive fiction game.
Description: When Kuu’s moonbase is disabled by a mysterious blast from earth, she and the five women that live with her only have thirty days of life support. Kuu manages the dwindling supply of food, and must navigate the complex web of relationships in a base under stress. Who will starve and who will snap? Your only choices are bad ones in this Interactive Visual Novel.
Persons Involved in the Project: Zach Dodson, Miikka Junnila, Tiia Reijonen, Joona Leppänen, Xinran Wang, Niko Huttunen, Safa Hovinen, Ling Chen, Gautam Vishwanath, Bokyung Kim
13.40
Miura Torch
Context: Course output: Crystal Flowers in Halls of Mirrors
Description: Miura torch installation in Finish Science Centre HEUREKA. The artwork draws inspiration from traditional origami and the applications of flat folding objects, like solar panels of satellites unfolding in space. Each piece in the artwork is a modification of the Miura origami tessellation, and hence flat foldable. However, put together the whole will no longer fold flat, but only satisfies the mathematical condition of being locally flat foldable.
Persons Involved in the Project: Kilian Kottmeier, Carolina Isasi, Laura Jakobsson, Roupen Bastadjian, Väinö Katajisto
13.45
Abyssal
Context: Spring game project
Description: Ocean exploration horror game.
Persons Involved in the Project: Marie Kumpulainen, Harri Dammert, Xiaoxiao Ma, Uzair Amjad, Daniel Forsberg
13.50
Samsara
Context: Spring game project
Description: A 3d local co-op adventure where together you restore harmony to the world.
Web link: https://vimeo.com/217569124
Persons Involved in the Project: Laura Horton, Li Yingyan, Henri Niva, Valtteri Wahlroos, Otto Montel, Niko Huttunen
13.55
Robot’s Rock
Context: A short animation for the 3D-animation course.
Description: A shot animation about a small robot who encounters a stone, which stands on his way. Length 2m 30s.
Persons Involved in the Project: Timi Koponen, Milos Novak
14-15 BREAK & EXPERIENCING THE DEMO FLOOR
PART 2 15-16
15.00
Street Buskers – An ethnographic research study on street musicians in Helsinki
Description: I will be presenting my findings from my fieldwork and suggest a couple of design spaces, in which design could be used to improve or provoke further design thinking.
Persons Involved in the Project: Andreas Wiberg Sode
15.10
St. George and the Dragon – a 3D digital reconstruction
Context: A research project in collaboration with the National Museum of Finland.
Description: The installation is a digital re-imagining of a medieval diorama, using three ancient statues whose original stories are unknown. The statues are remnant fragments of larger ecclesiastical dioramas that were once seen widely across Finland, of which the story of St George & The Dragon was commonly depicted. The artists have recreated their historical aesthetic and digitally recomposed the 3D scene as it may have appeared originally. The piece provides four viewpoints around 3D printed copies of the original fragments, to show the stages of reconstruction needed to make the sculptures like new. The installation thus seeks to illuminate the stories of these remarkable sculptures, using new technologies, historical research, and some artistic interpretation.
Web link: http://mercedes-said.com/medialab/stgeorge.html
Persons Involved in the Project: Mercedes Said, Topias Airas (Metropolia), Janne Ojala, Professor Lily Diaz
15.15
Soft Robotics – workshop and exhibition
Context: Student initiated workshop, organised by DADA, funded by TTER.
Description: Soft Robotics is a new and rapidly growing approach to robotics that aims to harmonize with the living environment by using “soft” materials such as silicone, rubber and gelatine that actuate on air, instead of hard mechanical parts that run on motors. This experimental workshop was organized by DADA – Aalto university Media lab student association, hosted by Aalto Biofilia and Fablab and funded by TTER. The final presentation took place on march 23 in the Learning centre of the Aalto University, Finland.
Web link: https://vimeo.com/210919628
Persons Involved in the Project: Avner Peled, Kilian Kottmeier
15.20
DADA
Context: what we did and what we are going to do
Further info: [email protected]
Description: DADAry is the media lab’s student association and the biggest association in the Department of Media.
Persons Involved in the Project: Kilian Kottmeier Laura Meskanen-Kundu
15.25
DIBS money management for kids
Context: Developed during the course “Design challenges” in early 2017, shortlisted for the Student Design Award of the Royal Society of Arts, London UK.
Description: Dibs is a money management service that helps kids become money-wise — in real time and in a safe environment. Create goals, allocate budgets and learn what all those financial terms are about.
Persons Involved in the Project: Kilian Kottmeier, Retnodewiningrum Hadiningdiah, Maya Pillai
15.30
Bridge – service to help Initiate better communication among different generations
Context: Course work of Prototyping Service Design
Description: Bridge is an mobile application designed for people from different generations to better communicate with each other based on the similarities of their interests & experience.
Persons Involved in the Project: Chen Yu, Päivi Keränen, Gyongyi Fekete
15.35
Mathematical Garden
Context: Heureka installation of current work done on the crystal flowers mathematics course that will be on display until August.
Description: Presentation of the current work we have on display in Heureka until the middle of August. Poly (methyl methacrylate) (PMMA) fluorescent acrylic. The mathematical garden plays with the relationship between the architectural patterns in nature in relation to mathematics.
The flowers of the garden presented by organically grown Platonic solids and their mutual duality, forming a new more complex entity. One starts with the rigidity of a solid transforming into a flowing and organic structure finally blooming into a sensually glowing system.
Web link: https://drive.google.com/file/d/0BxK3HrTT9PRVb2xSa1dDUTRhTUE/view?usp=sharing
Persons Involved in the Project: Laura Meskanen-Kundu, Julia Isotalo, Parvati Pillai, Pedro Pablo Garcia Alcazar, Ville Romanov
15.40
Thank you MLab!
Context: Selection of projects from last year. All of those would never happened if I haven’t come to study at Media Lab.
Description: Would show some projects what I have been doing last year. Fazer Visitor Centre, Astana EXPO-2017, 000 XANAX etc.
Web link: http://www.varmstudio.com
Persons Involved in the Project: Taavi Varm
15.45
Interactive Drawing Table
Context: Output from the Bodily Interaction and Generative Media Coding courses
Description: We’re developing an interactive table which allows someone to make a collage or draw with the texture of any objects around them on a large physical surface in front of them. Hear a little bit about our process and how the project is developing now.
Web link: https://vimeo.com/208629666
Persons Involved in the Project: Liam Turner, Maya Pillai
15.50
Paras
Context: This project was done as part of the course – prototyping service design.
Description: Paras is an online application that helps you make informed decisions during your local/national elections. Browse through candidates, compare their views and histories and vote responsibly.
Persons Involved in the Project: Maya Pillai, Gurden Batra, Hazal Alkan, Retnodewiningrum Hadiningdiah
16-17 BREAK & EXPERIENCING THE DEMO FLOOR
ON THE DEMO FLOOR:
Mercynary
Context: Game for the Junction hackathon
Description: A arcade-y game about resurrection. Made in a 40-hour game jam.
Persons Involved in the Project: Athina Giokarini, Joakim Isaksson, Marie Kumpulainen, Lassi Vapaakallio
Sacrosance
Context: Sacrosance (working title) is a Virtual Reality game for the HTC Vive wherein the player assumes the role of an archaeologist seeking an ancient sacred relic from a lost civilization.
Description: An archaeology professor, obsessed with an ancient sacred relic, is on a quest inside a labyrinth to find it, bring it back, and prove his critics wrong. The journey is full of broken expectations, uncanny adventures, and nerve wracking surprises.
Web link: https://wearywitness.wixsite.com/games
Persons Involved in the Project: Elias Jääskinen and Gautam Vishwanath
Ainlydr trailer
Context: 3D Animation course
Description: Ainlydr trailer is a short animation that explores a world and a character who might have more stories to tell in the future.
Persons Involved in the Project: Laura Laakso, Denis Zlobin
3D animation projects reel
Context: Showcasing the results of 3D animation course.
Description: Showcasing the results of 3D animation course.
Persons Involved in the Project: 3D animation course participants
Wavy Man
Context: Game from Global Game Jam 2017 with the theme “Waves”.
Description: 48-hour game from Global Game Jam. Zap your waves through an euphoric experience! Join Wavy Man as he adventures through a challenge that continues to intensify until the end.
Web link: http://globalgamejam.org/2017/games/wavy-man
Persons Involved in the Project: Silva Kuusniemi, Laura Laakso, Ondrej Martinek, Lassi Vapaakallio, Denis Zlobin
Forging of the Sampo
Context: A small game for a 3-day workshop organized during the “Game of History”-course.
Description: A collaboration between Humanities students and Media Lab students. Working from poems of The Kalevala, we created a (confusing) puzzle game about forging of the Sampo.
Persons Involved in the Project: Vivi Brantberg, Melike Ceylan, Aleksanteri Gustafsson, Mikael Immonen, Annukka Saaristo, Lassi Vapaakallio
Hi, or not
Context: A game jam game made during the Global Game Jam 2017, was awarded the Social Edugame Award in Finnish Game Jam Awards.
Further info: http://globalgamejam.org/2017/games/hi-or-not
Description: An award winning social game that lets you practice every day human interactions in a safe environment.
Persons Involved in the Project: Joakim Isaksson, Henri Niva, Xiaoxiao Ma, Athina Giokarini, Marie Kumpulainen, Harri Dammert, Mikko Kolehmainen
Ketsu
Context: Spring game project game.
Description: A mobile puzzle game about symmetry and mirrored movement.
Web link: https://youtu.be/TkkmY4TGq08
Persons Involved in the Project: Joakim Isaksson, Athina Giokarini, Idamaija Pitkonen Piguet, Essi Jukkala, Mikko Kolehmainen, Fei Wang
Tapiz Sagrado
Context: MA thesis project test
Persons Involved in the Project: Jenna Ervasti
The Story of Space. Shadow Play. An Interactive Experience.
Context: Production Clinic -course 2016-17. Ongoing project for India, The Story of Space Festival. Ready 10/2017.
Description: We try to investigate two big questions: 1 the aspect of equality, in a sense that ‘we all cast a shadow’ and 2 the philosophical question by Plato: are we all just shadows of something real, something ideal, something bigger? Keywords: avatars, Kinect, 3D-modelling, project mapping. Project ‘Shadow Play’ has proceeded to the phase where we are testing the actual technology and configurations in the use of aesthetics. We have been developing the idea of creating ‘artificial shadows’ of the participants using Kinect and projecting the 3D-model to the floor. For the creation of playfulness, we have tried different approaches such as making shadows take unexpected shapes of non-human creatures and to have two ‘shadows’ of the co-present participants interact but we have had to forget many of these approaches since we have figured out that the projection area is rather small. We are now developing the idea of simply having the participant’s digitally produced figures (captured with Kinect) being projected to some dozen of simple metal bowls (gathered from Goa during the residence) filled with water. We have had fascinating results in placing these bowls on the ground in the center of installation place and beaming the figures to the bowls using projection mapping. When the participant enters the space, she creates little vibrations to the surface of the water, which creates some interesting effects when projected light of the figure reflects from the water to the ceiling. When the surface of the bowl gets steady, the water bowls then reflect some dozen of digitally produced figures to the ceiling and to the walls – these multiple avatars following every move of the participant. So at the moment we are going towards rather delicate piece that combines digitally produced ”avatar” to analogous light installation.
Persons Involved in the Project: Laura Böök, Bryant Hoban, Parvati Pillai, Mercedes Said, Eero Tiainen, Gautam Vishwanath and Pipsa Asiala
People Presenting: Bryant Hoban. During the Demo Day the project related sounds can be heard outside our building, from the red wooden module house, at the backyard of Miestentie 3.
The Interactive Diorama
Context: The project consists of a virtual reality simulation composed with elements from Rembrandt’s artwork “The Anatomy Lesson by Dr. Nicolaes Tulp”. The work aims to bring together the tradition of spectacle as has been present in the History of Science through the development and use of Anatomic Theaters and the tradition of the Narrative Painting. The intent of this project is to investigate and develop a new research method that brings together design and visual art and new media. The project conducts basic research to develop a two-stage collaborative auto-ethnography method in which personal histories in the form of “reconstructions of life” created by researchers working in a trans-disciplinary context and from an artifact-oriented perspective are used as point of origin to launch a process of inquiry. The method includes a process whereby subsequent interviews by a second researcher are used to gather additional information and further refine initial narratives created by the informant author. One of the intents is use the data collected in the creation of visualizations, including personal information representation graphics that enable storytelling performances.
Description: There will be a general introduction about the project describing what it is about. Afterwards a short demo video (around 2 mins) showing the working process and multiple user tests with the working product.
Persons Involved in the Project: Lily Diaz, Markku Reunanen, Hung-Han Chen, Chen Ling, Can Uzer
Thanks to the crew:
Pipsa Asiala, producer
Ilpo Kari
Pekka Salonen
Janne Ojala
Eelis Laiti
Saara Mäntylä
Anna Arsniva
MEDIA XMAS DEMO DAY 15.12.2016
New Media and Visual Communication Design
Miestentie 3, 4th floor, @13:00-17:00
ON STAGE
PART 1 // 13:00-13:45
Welcome by Professor Philip Dean, Head of Media Department
DELILAH Project
Context: Ongoing Vocoder research
Description: The DELILAH project presents a media-archaeological model of voice encryption as a method to protect privacy while still speaking in the public sphere, based on the technology of the vocoder. The vocoder entered popular culture largely through the “robotic” vocals of the Kraftwerk album “Trans Europe Express” (1977). However, it’s history is rooted in WWII-era communications technology which was later “hijacked” into the world of electronic music.
Web link: http://macumbista.net/
Persons Involved in the Project: Derek Holzer
Pixel Polizei
Context: Just some free experimentation
Description: Pixel Polizei is a tool for the retro artist. It lets you automatically check whether an image conforms to the colour limits of a particular oldschool platform, such as the Commodore 64, and save the result in certain native formats. The underlying idea is that you can use whatever paint program you happen to prefer for creating the images and observe – almost real-time – if you’ve made a mistake somewhere. The tool is multiplatform and open source.
Web link: http://www.kameli.net/marq/?page_id=4557
Persons Involved in the Project: Markku Reunanen, Tero Heikkinen
Santa’s workshop – the experience
Context: Experimental VR/AR game for HTC Vive made during the game project course.
Description: Manipulating real objects in VR using HTC Vive.
Persons Involved in the Project: Idamaija Pitkonen Piguet, Joakim Isaksson, Marie Kumpulainen, Jani Hietanen, Henri Niva, Harri Dammert, Jernej Čuček Gerbec
Roy
Context: 1st game from the Game Project course. A clone game based on Liero (1998).
Description: 2-player real-time arena shooter game.
Persons Involved in the Project: Henri Niva, Jernej Čuček Gerbec, Fei Wang, Otto Montell
Broken, or not
Context: Digital strategies for museums project, in collaboration with Helsinki Design Museum
Description: Concept for an exhibition for the Helsinki Design Museum, giving relevance and attention to broken objects and the stories behind them. A critical perspective aiming at drawing imperfection into the museum context, encouraging at the same time participatory experiences with the audience.
Persons Involved in the Project: Elisa Spigai, Leena Närekangas, Mathijs Provoost
The Interactive Diorama
Context: The project consists of a virtual reality simulation composed with elements from Rembrandt’s artwork “The Anatomy Lesson by Dr. Nicolaes Tulp”. The work aims to bring together the tradition of spectacle as has been present in the History of Science through the development and use of Anatomic Theaters and the tradition of the Narrative Painting. The intent of this project is to investigate and develop a new research method that brings together design and visual art and new media. The project conducts basic research to develop a two-stage collaborative auto-ethnography method in which personal histories in the form of “reconstructions of life” created by researchers working in a trans-disciplinary context and from an artifact-oriented perspective are used as point of origin to launch a process of inquiry. The method includes a process whereby subsequent interviews by a second researcher are used to gather additional information and further refine initial narratives created by the informant author. One of the intents is use the data collected in the creation of visualizations, including personal information representation graphics that enable storytelling performances.
Description: There will be a general introduction about the project describing what it is about. Afterwards a short demo video (around 2 mins) showing the working process and multiple user tests with the working product.
Persons Involved in the Project: Lily Diaz, Markku Reunanen, Hung-Han Chen, Chen Ling
Jodeln
Context: Game project #2 – 3 min design process presentation, gameplay demos of the game
Description: design process, vision, experimentl gameplay, demonstrations
Persons Involved in the Project: Joaquín Aldunate, Daniel Forsberg, Athina Giokarini, Laura Horton, Otto Montell, Valtteri Wahlroos
***break***break***break***break***break***break***break***break
PART 2 // 14.30-15.30
Feeler, monitoring attention and relaxation during a study session
Context: Feeler is a prototype part of Eva Durall's Phd research at the Learning Environments research group
Description: Feeler combines self-monitoring of electroencephalographic activity (EEG) and screen activity with a specific script that guides students’ activity during a study session. By tracking attention and relaxation, Feeler aims to create awareness about how different activities affect the ability to focus when doing academic tasks.
Web link: http://feeler.evadurall.com/
Persons Involved in the Project: Eva Durall, Teemu Leinonen, Niklas Pöllönen, Régis Frias, Joaquin Aldunate and Juan F. González.
Ready Bear Factory
Context: Game Jam Workshop game
Description: The playable game Dready Bear Factory
Persons Involved in the Project: Athina Giokarini, Li Yingyan, Rikku Erkkilä
Castle Wreck
Context: Game Project 2016, playable game
Description: Castle Wreck, Clone game of Ice Climbers
Persons Involved in the Project: Athina Giokarini, Xiaoxiao Ma, Harri Dammert
KUU – Interactive Visual Novel
Context: Zach Dodson’s professor project. Initial development for an interactive fiction game.
Description: When Kuu’s moonbase is disabled by a mysterious blast from earth, she and the five women that live with her only have thirty days of life support. Kuu manages the dwindling supply of food, and must navigate the complex web of relationships in a base under stress. Who will starve and who will snap? Your only choices are bad ones in this Interactive Visual Novel.
Persons Involved in the Project: Zach Dodson, Miikka Junnila, Tiia Reijonen, Joona Leppänen, Xinran Wang, Niko Huttunen, Joakim Isaksson
Podcast Series: Soundscapes of Otaniemi
Context: My new soundscape project; where I will be documenting and experimenting with the sounds of our beloved campus area, Otaniemi. The output will be series of podcasts.
Description: Introducing the new podcast series based on local sounds in Otaniemi; field recordings, sound marks, narratives, sonic impressions and reflections.
Web link: melikeceylan.wordpress.com
Persons Involved in the Project: Melike Ceylan
Pack-Age – together
Context: A presentation of the collaborative learning concept and a cross cut presentation to interesting projects
Description: A presentation of the collaborative learning concept and a cross cut presentation to interesting projects
Web link: http://pack-age.aalto.fi/840-2/
Persons Involved in the Project: Markus Joutsela
SOPI research Group
Context: SOPI research group activities /teaching/research/art as usual.
Description: We will briefly present our teaching, research and artistic activities/outcome in 2016. Sound and Physical Interaction (SOPI) research group’s main interests are centred on the broad area of Sound and Music Computing (SMC) and Sonic Interaction Design (SID). In particular, the research in SOPI focuses on the emerging role of sound in designing new ways of interactions between humans and digital environments. It includes the design and implementation of novel interfaces for digital media, communication, audio-visual production, music and interactive art with a very strong focus on embodied engagement in interaction. The research builds on ideas from real-world physical interactions in digital environments, audio-tactile augmentation, embodied interaction, smart technologies and new interfaces for musical expression.
Web link: https://sopi.aalto.fi
Persons Involved in the Project: Koray Tahiroglu, Juan Carlos Vásquez, Niklas Pöllänen, Ranjit Menon
Helsinki Games Factory
Context: Unveiling of the project for a new space in Helsinki dedicated to games startups and gamer activities.
Description: Not just a house or a warehouse, this is a factory producing enthusiasm for games and playful social activities in the local community. The “Helsinki Games Factory” is more than a hub dedicated to the gaming industry and startups, it’s a physical location dedicated to gathering and expanding the gaming community and host a whole series of games and game like activities.
Persons Involved in the Project: José Curado Jacome
DADA Year Recap and New Board
Context: The old board of DADA is signing off and the new board will take over. We will do a small presentation of what we’ve done.
Description: The Medialab student association DADA will present the new board and the past activities.
Web link: https://dada.ayy.fi/
Persons Involved in the Project: Alex van Giersbergen
____________________________________________________
ON DEMO FLOOR
Shadow Bug Rush
Context: a f2p version of Shadow Bug called Shadow Bug Rush
Description: a f2p version of Shadow Bug called Shadow Bug Rush
Web link: http://www.shadowbugrush.com
Persons Involved in the Project: Kim Valori, Juha Ylimäki
Fly East
Context: A clone game done in the Game Project course
Description: A clone game done in the Game Project course
Persons Involved in the Project: Yingyan Li, Joaquín Aldunate, Valtteri Wahlroos, Ali Akbar Mehta
Darkroom Mansion, a mobile game for The Finnish Museum of Photography
Context: A mobile game for children about what is a darkroom and what’s done in there.
Description: The Darkroom Mansion game is quite unconventional, as it was born from a desire to innovate in a non-gaming environment. This environment being the traditional and institutionalized art museum. It is also unconventional because the production was started without knowing what the game is about, except that it should involve the darkroom, and the funding was acquired based on a very vague general idea. It is probably also the first and only mobile game in the world by a photographic art institution.
Web link: https://www.facebook.com/darkroommansion/
Persons Involved in the Project: Niklas Kullström, Cristian Diaz, Salla Vasenius, Can Uzer, Ville Kuvaja, Andrei Duván Rodriguez Baquero
save the plant
Context: demo of a puzzle game
Description: demo of a puzzle game
Persons Involved in the Project: Yingyan Li, Xiaoxiao Ma, Essi Jukkala, Fei Wang, Niko Huttunen, Mikko Kolehmainen, Ali Akbar Mehta, Uzair Amjad
Fungi
Context: Clone game made for the Game Project course.
Description: A turn based strategy clone game set in a magical forest.
Persons Involved in the Project: Idamaija Pitkonen Piguet, Joakim Isaksson, Laura Horton, Mikko Kolehmainen
Hytkyttää
Context: Self-initiated visuals/VJ project for HYTKY 20 years.
Description: Viiksimaisteri’s (Ville Niemi) programmed and controllable visual artwork ‘Hytkyttää’ consists of 3D modelled human forms taken into open Frameworks for manipulation and distortion. Hi-fi computer imaging meets lo-fi controllers to make the visual playable, “come play my PlayStation”.
Web link: http://viiksimaisteri.fi
Persons Involved in the Project: Ville Niemi
Markoviser
Context: Composing with Data Flow Programming course
Description: Markoviser is a phrasal improvisation automaton with a touch-based interface. The main focus of the project is to explore the balance between algorithmic phrase composition and human player intention. The system automatically improvises musically coherent phrases, while the player steers the general intensity towards their musical intentions.
Web link: https://github.com/jukkae/markoviser
Persons Involved in the Project: Jukka Eerikäinen
Mood Lab
Context: A project done in Future Eating Experience Workshop
Description: Based on the theme of “Eating Sunlight”, we took a look at the sun as a powerful entity that affects people’s mood, and with the notion of ”chasing the sun” being so normal these days, we ask the question: “What if in the future we don’t have to follow the sun, but the sun is available at hand to us in an edible form when we desire it?”
Persons Involved in the Project: Retnodewiningrum Hadiningdiah and Céline Dutier
Animafest Zagreb Festival, Competition Entry
Context: Festival illustration and animation for Animafest Zagreb competition. Produced during Production Clinic course.
Description: A submission to Animafest Zagreb, to produce their festival visuals, teaser and trailer for 2017.
Web link: http://mercedes-said.com/medialab/animafest/entry2016.html
Persons Involved in the Project: Mercedes Said
Ready Bear Factory
Context: Game Jam Workshop game
Description: The playable game Dready Bear Factory
Persons Involved in the Project: Athina Giokarini, Li Yingyan, Rikku Erkkilä
Castle Wreck
Context: Game Project 2016, playable game
Description: Castle Wreck, Clone game of Ice Climbers
Persons Involved in the Project: Athina Giokarini, Xiaoxiao Ma, Harri Dammert
Garden of Eden
Context: audiovisual performance/installation with physical interaction.
Description: Nowadays, most of performances are done by artist for the audience. But what if audience can have possibility to interact with performance by themselves and to feel what artist feel, express their own story through sound and vision? We are asking one question: How Eve and Adam felt once they were born?
Web link: www.viktoriak.tk, www.teaportfolio.blogspot.fi
Persons Involved in the Project: Viktoriya Korshunova, Tea Dickman
How To Destroy A Startup
Context: An educational computer game which teaches players intellectual property law.
Description: An educational computer game which teaches players intellectual property law.
Persons Involved in the Project: Jesse Barksdale, Lassi Vapaakallio
the static speaks my name
Description: A video game in which you play a man on his last night alive as he obsesses over a mysterious painting
Persons Involved in the Project: Jesse Barksdale
Josie & Hiro
Context: A continuation of a game project from 2015.
Description: An asymmetric two player co-op puzzle game, where one hears and the other sees.
Persons Involved in the Project: Lassi Vapaakallio, Anna-Maija Laine, Ondrej Martinek, Denis Zlobin
The Story of Space
Context: Production Clinic
Description: The Story of Space explores space and its connections to science, philosophy, art and culture to create inspiration, dialogue and spontaneous learning experiences through a free, public festival. Curated through conversations and an open call, the festival will bring together researchers of science & philosophy, artists & designers, writers & poets, musicians, cultural practitioners, coders, and educators in a month long calendar of events in Goa, India, Fall 2017.
Web link: http://www.thestoryof.org/space2017/
Persons Involved in the Project: Pipsa Asiala (tutor, producer), Mercedes Said, Bryant Hoban, Akbar Mohammad, Eero Tiainen, advisors Rupesh Vyas and Akshay Roongta
Tzina-Symphony of Longing
Context: Independent collaborative work, Media Lab Helsinki & ITP
Description: A WebVR documentary for Web/HTC Vive, selected for IDFA Doclab2016 competition.
http://www.doclab.org/2016/tzina-symphony-of-longing/
Web link: http://tzina.space
Persons Involved in the Project: Director Shirin Anlen, Ziv Schnieder ITP, Or Fleisher ITP, Avner Peled Media Lab, Laura Juo-Hsin Chen ITP, Udi Ben-Arie Tel Aviv Uni. More contributions from Media Lab: Joaquin Aldunate, Jukka Eerikäinen
____________________________________________________
Thanks to the Demo Day Crew:
Ilpo Kari, tech
Janne Ojala, tech
Kasperi Mäki-Reinikka, communication
Saara Mäntylä, photo documentation
Maya Pillai, snapchat stories
Pekka Salonen, tech
Sourya Sen, video documentation
Yuzhou Wang, visual identity
Pipsa Asiala, producer
and Haukilahti High School Students, snapchats during the event #aaltouniversity
PROGRAMME 26.5.2016
12.00 Welcome – Philip Dean
12.08 When Tiger Smoked A Pipe. Media Lab Graduation Exhibition in Seoul, Korea
Context: Production Clinic, MA Thesis Project
Further info: [email protected], 050-3684688
Description: The Graduation Exhibition consists of seven works representing different aspects of the theme ‘When Tiger Smoked A Pipe’. This Korean saying means ‘once upon a time’ and refers to the northern mystical nature present in all the works. Visitors will explore interactive and playful experiences through digital art and innovative technology.
The Furiously Calm Tiger by Fabian Häusler: Traditionally communication involves more than just words: through our body language and the tone of our voice we transmit emotion and additional information. This installation explores how communication in the digital age is influenced by the methods we use. Visitors can interact in only two ways with the tiger: colours or emojis.
Memo Planting by Lisha Dai: Memo Planting means planting your own memory. After inputting some key memories, the processing system generates a unique tree to represent your life. The patterns include stories from Asia and Europe and viewers can interpret these in different ways. The structure of the tree is based on how many magic moments you had in your life.
The Kiss of Helsinki by Minka Kailu: A little piece of Helsinki, piece of you and me. Feel a moment, beat of the city under your feet and hear a story, walk a little path. An interactive poem installation, a kiss from Helsinki.
Winter Every Day by Andre Vicentini and Fernando Visockis: The power of virtual reality (VR) is command of presence, the ability to transport the viewer into another world and have him feel present. Winter Every Day is an immersive Virtual Reality experience placed in Suomenlinna, an unique island and Unesco world heritage site. It aims to bring the sense of winter to the spectator in a very particular way. What does the Finnish winter in Suomenlinna feel like? What stories does this island hold? By using different aesthetic and techniques this work dislocates, reinterprets and recreates reality.
Im.possible by Maja Tisel: Stories open doors to a mystical and forgotten world. Where heroes fought the impossible and magic was used to justify their victories. This is the way I feel about using technology in my work. This piece is built on seemingly impossible ideas coming possible, challenging the viewers to confront the impossible in their everyday lives.
A Light Collector by Narim Lee: This is a collection of lights in a glass jar from the Finnish aurora, lake, snow and forest. Cover the jar with your hands and feel the light! The colour and movement of the lights represent characteristics of each nature: the dynamic green light in the night sky and the sparkling waters of a lake.
With-In by Gabriela Juganaru and Leda Vaneva: Where does happiness come from? What is it made of? This piece explores the content and story of a feeling which seems to slip away from literal and contextual descriptions
Web link: https://vimeo.com/164981828
Project group: Lisha Dai, Fabian Häusler, Gabriela Juganaru, Minka Kailu, Bokyung Kim, Narim Lee, Leda Vaneva, Andre Vicentini, Fernando Visockis.
The visual identity of the exhibition is designed by Maja Tisel, Graphic Design Master Student.
Thanks to: IN FINLAND: AALTO UNIVERSITY Aleksi Bardy, Professor in Film and TV Producing; Andy Best-Dunkley, Sculpture Lecturer in Art; Zach Dodson, Professor in Visual Communication Design; Tom Engström, Student in New Media Design and Production, exchange student at Hongik University Seoul; Alex van Giersbergen, Student in New Media Design and Production; Maija Gulin, Student in Architecture; Eila Hietanen, Workshop Master at Print Lab; David Lewis, Communication Manager in ARTS; Niko Luoma, Lecturer in Photography; Matti Niinimäki, Teacher in New Media Design and Production; Victor Pardinho, Student in New Media Design and Production; Jarkko Sopanen, Master Printer at Print Lab; Mustafa Saifee, Student in Visual Communication Design; Hannu Seristö, Professor, Vice President, External Relations; Tuukka Takala, Researcher in Media Technology. EMBASSY OF THE REPUBLIC OF KOREA IN FINLAND Insung Hwang, Consul, 2nd Secretary. SUOMENLINNA FORTRESS Camilla Hanganpää, Co-ordinator, The Governing Body of Suomenlinna; Petteri Takkula, Developing Manager, The Governing Body of Suomenlinna. IN KOREA: SEOUL SCHOOL OF INTEGRATED SCIENCES&TECHNOLOGIES, aSSIST Haemi Park, Program Manager in iMBA Program for LG Electronics; Kevin Seokhun Yu, Program Manager; Aalto Executive MBA in Seoul Sujin Shin, Deputy Director Aalto Executive MBA in Seoul. SEOUL NATIONAL UNIVERSITY, SNU Juhyun Eune, Professor, Intermedia Lab; Hye Won Shin, Student in Art Department. FINLAND TOWER Mike Cho, The Architect of FT Building, ‘The Godfather of The Exhibition. EMBASSY OF FINLAND IN KOREA Matti Heimonen, Ambassador; Heini Korhonen, Economic Affairs; Mikko Nieminen, Administrative Officer. LG ELECTRONICS Jinny Kim, HE Marketing and Communication Team; Seonmin Sunnie Lee, HE Marketing and Communication Team; Jeongwook Lee, HE Marketing and Communication Team; Youngeun Yoo, HE Marketing and Communication Team. HYUNDAI MOTOR COMPANY Yoon Young Joo, Manager in Creative team; Eunji Kim, Assistant Manager in Creative Team; Kevin Benishek, Designer at Working Not Working™; Kyungsil Lee, Product Designer; Haily Grent
Presenting today: Pipsa Asiala and Students from Seoul, via live streaming
12.13 Greetings from DADA
Context: Media Lab Student Association DADA
Further info: [email protected] https://dada.ayy.fi
Description: Recap on DADA’s Spring 2016
Project group: Johanna Lehto, Alex van Giersbergen, Mercedes Said, Silva Kuusniemi, Leda Vaneva, Pouyan Mohseninia, Elisa Spigai, Gökcen Keskin, Mathijs Provoost, Joaquin Aldunate
Presenting today: Johanna Lehto, Alex van Giersbergen, Mercedes Said, Silva Kuusniemi, Leda Vaneva, Pouyan Mohseninia, Elisa Spigai, Gökcen Keskin, Mathijs Provoost, Joaquin Aldunate
12.16 Baunsu Basho
Context: Game Project course final project
Further info: [email protected]
Description: Bounce as a sumo wrestler on a hopper ball and perform tricks in the air to boost and sabotage your opponents in this crazy Japanese themed game. Baunsu Basho is a local multiplayer bouncing game for 4 players where you race against your friends on surreal tracks. Leave your competitors behind and become the ultimate bouncing champion!
Project group: Lauri Lehtonen, Tuan Dao, Ondrej Omar Martinek, Otto Montell, Amirabbas Mohammadi
Presenting today: Lauri Lehtonen, Tuan Dao, Ondrej Omar Martinek
12.18 TMG
Context: Game Project Course
Further info: [email protected]
Description: 2d sidescroller about accidental composition.
Project group: Lassi Vapaakallio, Denis Zlobin, Silva Kuusniemi, Victor Pardinho
Presenting today: Lassi Vapaakallio
12.21 Myc
Context: A game made during the spring 2016 for the game project course.
Further info: [email protected]
Description: Myc is a 3D adventure game where a dragon learns to fly and returns colours into the world.
Project group: Eveliina Tarvainen, Samu Kovanen, Anna-Maija Laine, Matti Strahlendorff, Laura Laakso Presenting today: Eveliina Tarvainen, Samu Kovanen, Anna-Maija Laine, Matti Strahlendorff, Laura Laakso
* BREAK, REFRESHMENTS *
13.00 Bitter Lands Teaser Trailer
Context: Master’s thesis film
Further info: [email protected] / http://www.linda-vuorenvirta.com
Description: A “teaser trailer” for a hypothetical animated feature film with sci-fi, fantasy and action-adventure themes. Alternate universes, supernatural monsters, blades and their bearers come together in the badlands in this narrative, which is drawn from a novella written by the director. Stylistically, this 3D animation is rendered to resemble 2D animation or graphic novels.
Project group: Linda Vuorenvirta, Yakov Lurie
Presenting today: Linda Vuorenvirta
13.06 Social Augmented Reality Application
Context: LeGroup / Learning Layers Project for developing technologies that support informal learning in the workplace
Further info: [email protected], http://soar.aalto.fi
Description: Social Augmented Reality App (SoAR) is a mobile video conversation application with the possibility to draw on the video stream. Its aim is to help problem-solving and communicating in work context, more specifically in construction and maintenance work.
Project group: Sanna Reponen, Jana Pejoska, Matti Jokitulppo, Merja Bauters, Jukka Purma, Teemu Leinonen, Marjo Virnes
Presenting today: Sanna Reponen
13.09 Sound and Physical Interaction – SOPI – research group activities
Context: We will present SOPI research group’s teaching, research and artistic activities and their outcome.
Description: Sound and Physical Interaction (SOPI) research group’s main interests are centred on the broad area of Sound and Music Computing (SMC) and Sonic Interaction Design (SID). In particular, the research in SOPI focuses on the emerging role of sound in designing new ways of interactions between humans and digital environments. It includes the design and implementation of novel interfaces for digital media, communication, audio-visual production, music and interactive art with a very strong focus on embodied engagement in interaction. The research builds on ideas from real-world physical interactions in digital environments, audio-tactile augmentation, embodied interaction, smart technologies and new interfaces for musical expression.
Further info: [email protected] / https://sopi.aalto.fi/
Project group: Koray Tahiroglu, Juan Carlos Vásquez, Niklas Pöllönen
Presenting today: Koray Tahiroglu
13.13 Timeline Fiction
Context: Dynamic Visualisation 2 & GIN project.
Further info: [email protected], [email protected], [email protected]
Description: “Timeline Fiction” is a gamification of social media data, to allow the user to make and explore fictional future narratives of their lives. Social media profiles are assumed by many to be a truthful online personal profile, but there are of course many cases where people use social media to live and explore various other life narratives online. Therefore, social media has already been utilised somewhat as ‘gaming’ platform i.e one in which narratives and alternative realities are naturally explored, but without the platform necessarily being designed for this. Our project takes this further, building on natural inquisitiveness, and fascination with the question – “what if?”
Project group: Alex van Giersbergen, Gökcen Keskin, Mercedes Said
Presenting today: Alex van Giersbergen, Gökcen Keskin, Mercedes Said
13.18 Learning Layers: from co-design workshops to high-end prototypes
Context: The Learning Layers Project where LeGroup researchers developed Ach so! and SoaR mobile apps to enhance workplace learning.
Further info: [email protected]
Description: Ach so! and SoAR demos and their dissemination in construction trade and healthcare. This demo presents two mobile apps, Ach so! and SoAR, as outcomes from the Learning Layers project together with their dissemination in construction industry and healthcare.
Web link: http://achso.aalto.fi, http://soar.aalto.fi
Project group: Marjo Virnes, Jukka Purma, Sanna Reponen, Matti Jokitulppo, Teemu Leinonen
Presenting today: Marjo Virnes
13.21 Facing the Future – reflecting on good life through game design
Context: An international EU project together with three secondary schools around Europe
Description: A short update on the latest workshops conducted as part of the Facing the Future project. Project group: Tove Brantberg, Ville Kuvaja, Veli Laamanen, Antti Ikonen, Miikka Junnila + staff and students from the three secondary schools in Vesala, Athens and Prague
Presenting today: Tove Brantberg, Ville Kuvaja, Veli Laamanen, Antti Ikonen, Miikka Junnila
* BREAK, REFRESHMENTS *
14.00 Social Bonds
Context: Part of the dynamic visualisation 2 course.
Further info: [email protected]
Description: Our exhibition piece is a visualisation of an experiment looking at the brain’s reactions while on social media. The visualisation shows the data from the experiment (e.g. EEG, eye tracking) while giving a commentary on how Facebook, the social media in question, uses our feeling of attachment for monetisation. Made by Soujanyaa Boruah, Avner Peled, Idamaija Pitkonen Piguet and Elisa Spigai as part of the “Dynamic Visualization 2” course project.
Project group: Soujanyaa Boruah, Avner Peled, Idamaija Pitkonen Piguet, Elisa Spigai
Presenting today: Soujanyaa Boruah, Avner Peled, Idamaija Pitkonen Piguet, Elisa Spigai
14.03 Redesign of Society
Context: The Redesign of Society minor subject
Further info: [email protected]
Description: The Redesign of Society minor subject presents an update – the works are being presented in the exhibition in Kluuvi shopping center.
Web link: http://redesignofsociety.org/
Project group: Kari-Hans Kommonen, Mia Muurimäki, Régis Frias & Redesign of Society students
Presenting today: Kari-Hans Kommonen
14.06 Kataja – Visualising biolinguistics
Context: Presenting my doctoral work
Further info: [email protected]
Description: Kataja is a visualisation environment for working with biolinguistic models. This is the last demo day presenting Kataja as doctoral work, as the thesis nears completion.
Web link: https://github.com/jpurma/Kataja
Project group: Jukka Purma
Presenting today: Jukka Purma
14.09 The Vibration
Context: Generative Narrative course project.
Further info: [email protected]
Description: The second piece of serial installation project ‘The Time, vibration and entropy’. The vibration is a Chladni Plate responds to sound that generated of the data from multiple ultrasonic sensors. Through particle medium, Chladni Plate visualizes the Cymatic Effect of sound frequency, it procedurally mapping out the vibration pattern of any presence in surrounding space. – “Everything in Life is Vibration.”
Project group: Siying Huang
Presenting today: Siying Huang
14.14 Designing sounds for Giggle Bug TV
Context: Sound design for animated tv-series
Further info: [email protected]
Description: Presentation about sound design for animated TV-series.
Web link: http://www.gigglebug.tv/
Project group: Veli Laamanen
Presenting today: Veli Laamanen
* NOW TO THE DEMO FLOOR! *
DV2 Projects
Context: Dynamic Visualization 2 course
Further info: [email protected]
Description: Student works dealing with social media visualization.
Project group: Tea Dickman, Eero Tiainen, Sujin Hwang, Mercedes Said, Gökcen Keskin, Alex van Giersbergen, Elisa Spigai, Idamaija Pitkonen Piquet, Soujanyaa Boruah, Avner Peled, Lisa Staudinger, Mustafa Saifee
FLU – The game
Context: Own project, a game based on Antti Ollikainen’s comic book.
Further info: [email protected]
Description: Flu is a 2D platform-puzzle game Antti, Gabriela and Gautam have been working on since August 2015. A prototype of the game is ready to be played. The game will be launched for tablets soon. Flu is a 2D platform-puzzle game for all ages. The story is about a bird ridden with flu attempting to rescue eggs from a poultry factory. Constant sneezing in such an unfriendly environment does not make the journey easy. However, could the flu be turned around be used as an asset?
Web link: http://flu.fi/
Project group: Antti Ollikainen, Gabriela Juganaru, Gautam Vishwanath
Presenting today: Antti Ollikainen, Gautam Vishwanath
Printer AI
Context: Bodily Interaction course project
Description: An ordinary office printer goes haywire, reaches singularity and tries to end Demo Day. Oh, and possibly destroy all humans. You need to stop it. An undetection game. With Kinect.
Project group: Idamaija Pitkonen Piguet, Wolf Wikgren
Pixstories
Context: Digitally animated films
Further info: [email protected]
Description: Animated films by the 2015-2016 minor subject Pixstories. Students are from New Media, Graphic Design and also some other programs.
Project group: Teachers Heinänen Saku, Lappalainen Kai, Jäppinen Teemu; students Tikka Marja, Storholm Josefine, Hirvonen Vilma, Melentjeff Alli, Ollikainen Antti, Vishwanath Gautam, Kainiemi Outi, Ervasti Jenna, Dai Lisha, Järviniemi Maija
Presenting today: Heinänen Saku, Lappalainen Kai
The Beach Holiday Simulator
Context: An installation for the “Media Intervention in the City” course.
Further info: [email protected]
Description: Oh dear, didn’t have any time or money to go for a beach holiday? Don’t worry, come for an instant mini holiday experience. Close your eyes and relax on a “beach like environment”! All senses are wired to make you think that for a moment you are not here, but in some sandy paradise. Relax in the beach chair while bathing in the sun and listening to the waves, feel the sand between your toes while holding a cold cocktail glass, even smell the sunscreen you just applied.
Project group: Noora Juju
Presenting today: Noora Juju
Queue ticket machine
Context: Prototyping Experience course project
Description: A playful version of a queue ticket machine which prints photos of users with augmented reality to the tickets.
Project group: Eduard Shagal, Petteri Mäkiniemi
Presenting today: Eduard Shagal, Petteri Mäkiniemi
Bowling Is A Fun Game
Context: Video game
Further info: [email protected]
Description: In the beginning, God created Bowling, and life was good. But not all good things last.
Project group: Jesse Barksdale, Mikael Immonen, Nestor Köhler, Saku Kämäräinen
Brainwash
Context: Prototyping Experience
Further info: [email protected]
Description: Brainwash wants to change the behavior of people doing their laundry through the introduction of a playful element. We want to add a new possibility for curiosity and interaction to break the repetitiveness of washing clothes through a machine, especially in common areas in student apartments. Our project would change the interface of a washing machine altering its general appearance and meaning.
Web link: http://mlab.taik.fi/paja/
Project group: Soujanyaa Boruah, Siying Huang, Elisa Spigai
Presenting today: Soujanyaa Boruah, Siying Huang, Elisa Spigai
Where chickens may fly!
Context: An independent game created during the spring semester
Further info: [email protected], [email protected]
Description: A 3D First Person game for desktops. The office is on fire and all the chicken are trapped in the middle of it. Set them free by opening as many exit doors and windows as possible.
Project group: Gautam Vishwanath, Krupakar Dhinakaran
Presenting today: Gautam Vishwanath, Krupakar Dhinakaran
Seven Layers of Summoning – a 48-hour game
Context: A Global Game Jam entry with the theme of “Ritual”
Description: A two player duel game between a shaman and a demon. Everything in the game was made within 48 hours.
Web link: http://globalgamejam.org/2016/games/seven-layers-summoning
Project group: Laura Laakso, Ondrej “Omar” Martinek, Lassi Vapaakallio, Denis Zlobin
3D Animation – course excercises and personal works
Context: 3D Animation course
Further info: [email protected]
Description: 3D Animation – course excercises and personal works “Stuff done during the 3D Animation course (October 2015 – May 2016)”
Project group: 3D Animation course students
Learning Environments design prototypes
Context: Learning Environments Research Group
Further info: [email protected], http://legroup.aalto.fi/
Description: The Learning Environments research group studies and designs learning in all its forms. The group’s work revolves around a participatory design-based research method, where the group creates technical and social prototypes that are tested in real contexts. Here you can see and play with some of the prototypes we’re looking at and developing.
Project group: Teemu Leinonen, Tarmo Toikkanen, Jukka Purma, Merja Bauters, Jana Pejoska, Eva Durall, Marjo Virnes, Sanna Reponen, Matti Jokitulppo, Samuli Raivio
Light installation to a pavilion at Suurpelto, Espoo
Context: A student group from Product Development Project course commissioned our team to make a public light art piece for their project.
Description: We made a public outdoor light installation to a pavilion at Suurpelto, Espoo. The installation consist of 24 RGB led strips which are attached to the roof. There is different light animation for every weekday and also short animation show on every evening. We are presenting a video documentation of the work.
Project group: Tea Dickman, Guy Dowsett, Petteri Mäkiniemi, Aku Rouhe
Kinetic Furniture
Context: Prototyping Experience course
Description: The idea adapts with the sci fi narrative usually seen in movies as in Star Wars or Iron Man, this prototype is to experiment the features of possible kinetic furniture. This is where the playfulness comes into the design and most of all the experience.
Project group: Niemi, Ville & Askar, Shareef
5 minute story pitches
Context: Story pitches from the Storytelling course this spring.
Further info: [email protected]
Description: A series of teasers and trailers for the visual stories produced by students in our Storytelling course, on a loop
Project group: Teachers Zach Dodson and Saku Heinänen, students: Shareef Askar, Arnas Augutis, Siri Bachmann, Babi Brasileiro, Ole Galkin, Juho Heikkinen, Essi Huotari, Heini Hälinen, Oskari Kallio, Vilma Lappalainen, Maria Mercer, Leena Närekangas, Marja Tikka, Jessica Ferreira, Yuzhou Wang
Presenting today: Zach Dodson
Thermobird
Context: Prototyping Experience
Further info: [email protected]
Description: An artificial bird, knocking on your window. Rhythms representing temperatures. The Thermobird communicates the outdoor temperature by knocking rhythms on the window. Because of this it becomes difficult to get an exact read-out of the temperature from the device, it does however give a more intuitive experience of the temperature.
Project group: Marloes van Son, Mathijs Provoost, Alex van Giersbergen
Presenting today: Alex van Giersbergen, Mathijs Provoost
Tight Lime
Context: Final result of the course Prototyping Experience
Further info: [email protected]
Description: Interactive light clock – Tight Lime. Interactive clock that makes use of light to present time in motion in a non-discrete way. Final project of Prototyping Experience.
Project group: Fernando Visockis, Maja Tisel
Darkroom Mansion – a mobile game for The Finnish Museum of Photography
Context: A mobile game for children about the darkroom
Description: The Darkroom Mansion game is quite unconventional, as it was born from a desire to innovate in a non-gaming environment. This environment being the traditional and institutionalized art museum. It is also unconventional because the production was started without knowing what the game is about, except that it should involve the darkroom, and the funding was acquired based on a very vague general idea. It is probably also the first and only mobile game in the world by a photographic art institution.
Project group: Niklas Kullström, Cristian Díaz, Salla Vasenius, Can Uzer, Ville Kuvaja, Andrei Rodriguez Presenting today: Salla Vasenius, Can Uzer
17.30 Demo Floor closes
Thanks to the crew:
Jonna Rantanen – producer
Ilpo Kari
Pekka Salonen
Juuso Karvinen
Helinä Kuusela
Anna Arsniva
13.00 Welcome – Philip Dean
13.05 Conducting Senses
Context: Public Space Artwork
Description: Conducting Senses is an audiovisual experience that makes possible for audiences to interact with large projection mapping in city landscapes. The premier happened in the Media Facades Helsinki Festival in August 2015.
Project group: Andre Vicentini, Fernando Visockis
Presenting today: Fernando Visockis
Further info link: http://www.andrevicentini.eu/Conducting-Senses
13.11 Move or Die : Interactive Game-Installation
Context: Study project (Production clinic)
Description: We’d like to share the result of project Luomus, the game-installation for The Finnish Museum of Natural History.
Project group: Narim Lee, Sanna Reponen, Laura Uusitalo, Joonas Pernilä, Chen Ling
Presenting today: Narim Lee
Further info link: http://gamemoveordie.wordpress.com/
13.14 DADA
Context: The Media Lab Student Association
Description: Introducing the new Media Lab Student Association DADA
Project group: Johanna Lehto, Alex van Giersbergen, Tove Brantberg, Silva Kuusniemi, Leda Vaneva, Pouyan Mohseninia, Juho Santasalo, Mercedes Said, Joaquín Aldunate
Presenting today: Johanna Lehto, Alex van Giersbergen
Further info link: https://dada.ayy.fi
13.19 Rejection Mining
Context: Sharing my experience for finding a job! Announcing DADA will be organizing company visits for its members starting Jan. 2016.
Description: I have been applying for several companies in the field of design and I have been rejected for 47 time. Also, several applications with out any replies or the communication has stopped in the middle of it is process and never heard about the company again! Eventually the hard work paid off and I got hired by FJORD for a 3 month internship.
Project group: Pouyan Mohseninia
Presenting today: Pouyan Mohseninia
13.22 Systems of Representation research group update
Context: We want to communicate about what we have been up to lately.
Description: During the past year we have been involved in several research projects and we would want to do a brief presentation of these.
Project group: Lily Díaz, Jyrki Messo, Hung Han Chen, Lisha Dai, Shareef Askar Presenting today: Lily Díaz, Jyrki Messo, Hung Han Chen, Lisha Dai, Shareef Askar
Further info link: sysrep.aalto.fi
13.30 Facing Future part I
Context: MA in New Media (Game Design & Production, Sound in New Media).
Description: We will tell about out first workshop in Prague, Oct 2015. The presentation consists of slides with words, images and videos.
Project group: Antti Ikonen, Miikka Junnila, Tove Brantberg, Ville Kuvaja, Veli Laamanen
Presenting today: Antti Ikonen, Miikka Junnila + t.b.c.
13.34 Starcore
Context: Games
Description: Starcore is a one man game project which can be best described as bullet hell/space shooter made with Unity. It is intended to be a rogue-like with super hard but simple game-play and controls. Target platforms are PC and iOS.
Project group: Henrik Hackenberg
Presenting today: Henrik Hackenberg
*** BREAK ***
14.00 Redesign of Society
Context: Arki initiative and a Minor Subject
Description: What is Redesign of Society? Update of RoS activities in 2015
Project group: Kari-Hans Kommonen, Mia Muurimäki, Régis Frias
Presenting today: Kari-Hans Kommonen, Mia Muurimäki, Régis Frias
Further info link: http://redesignofsociety.org/
14.04 A better discourse with Facebook Habermas (TM)
Context: Re-Design of Society 2040
Description: We are presenting a fictional facebook press conference on which we explain new features
Project group: Sebastian Müller, Essi Laurila, Jami Sarnikorpi, (Juho Santasalo)
Presenting today: Sebastian Müller, Essi Laurila, Jami Sarnikorpi, (Juho Santasalo)
14.09 Redesign of Society – Livelihood Group
Context: Redesign of Society group work
Description: How the system needs to be changed so that people can make a living with the livelihood they have chosen? How can companies, citizens and governments co-operate here in a sustainable and profitable way for all? And how a small company can survive in the market where rules have been set to large companies? We are about to find out.
Project group: Anna Kaisa Varjus, Jenna Puikkonen, Iulia-Elena Radion , Fernando Visockis
Presenting today: Anna Kaisa Varjus, Jenna Puikkonen, Iulia-Elena Radion , Fernando Visockis
14.16 LabOurWard Study Project
Context: Study Project in Aalto ARTS together with M4ID
Description: In this presentation we will briefly introduce the work we have done in the study project this semester. We want to share some of the challenges we have faced to rethink the labour ward, the possibilities and some of the ideas we are developing.
Project group: Students: Andre Vicentini, Jonna Rantanen,Kilian Kottmeier, Anna Lampinen, Veera Hakomäki,Emma-Sofie Kukkonen, Nan Yang Nan, Jovana Kacavenda,Giulia Cappelletti, Jutta Johansson, Petra Leino. Tutors: ARTS: Andrea Botero, Teemu Leinonen, Jaana Beidler, Pentti Karaoja, M4ID: Melanie Wendland, Liliana Salazar
Presenting today: Andrea Botero
14.20 TUOTE-1: Ultrasonic Echo Chamber
Context: Ongoing master’s thesis work
Description: TUOTE-1 is a tribute to studio technicians and producers of the 1940s, who cultivated room acoustics and perfected the craft of natural sounding recordings. TUOTE-1 is a modernization of the echo chamber that uses a hybrid digital-acoustic -approach.
Project group: Thomas Svedström
Presenting today: Thomas Svedström
14.27 Spix’s Macaw
Context: The Softwarestudies for media designers course a few weeks ago
Description: The Rare Bird Knits is an attempt to create awareness about birds using wearables generated by automated programs. This project was started by Kilian and Soujanyaa at the Helsinki Medialab and was fabricated in the Aalto Design Factory under the instructions of Sanna and Miia. In this project, the calls of some rare species of birds have been analyzed into frequency data strings that was used to generate visual patterns to be knitted into scarves. The program was written in Processing and the scarves were fabricated in STOLL TMS 340 TC.
Project group: Kilian Kottmeier, Soujanyaa Boruah, Sanna Soupää
Presenting today: Kilian Kottmeier, Soujanyaa Boruah
Further info link: https://vimeo.com/147585182
14.30 Darkroom Mansion – a mobile game for The Finnish Museum of Photography
Context: A mobile game for children about darkroom.
Description: The Darkroom Mansion game is quite unconventional, as it was born from a desire to innovate in a non-gaming environment. This environment being the traditional and institutionalized art museum. It is also unconventional because the production was started without knowing what the game is about, except that it should involve the darkroom, and the funding was acquired based on a very vague general idea. It is probably also the first and only mobile game in the world by a photographic art institution.
Project group: Niklas Kullström, Cristian Diaz, Salla Vasenius, Can Uzer, Ville Kuvaja, Andrei Duván Rodriguez Baquero
Presenting today: Salla Vasenius, Can Uzer, Ville Kuvaja, Andrei Duván Rodriguez Baquero
14.34 Talk2Me: a novel communication app for deaf/hard of hearing people in face-to-face communication
Context: My PhD Research
Description: Talk2Me is an award-winning app that can be used to bridge the face-to-face communication gap between deaf/hard of hearing and hearing people.
Project group: Chia-Ming Chang
Presenting today: Chia-Ming Chang
Further info link: http://talk2me-app.com
*** BREAK ***
15.00 FEED / BACK
Context: Experiments for the New Food Culture
Description: During this art performance, the diners are fed by the feeders that sit or stand behind them. No utensils are used except from plates and the feeders’ hands. The food that is provided builds up to this so that the first food isn’t too awkward from the start. But it is the feeder who still sets the pace. There is a certain aspect of social control over what you eat as well, as when you were a child you can’t totally decide what you eat. You have to eat what is presented to you by the hands of the feeder. You don’t have a choice. “You have to eat everything on the plate” is one of the rules some of us got as a child. But the concept doesn’t seem to exist in adult life when you look at the amount of their leftovers. The performance surfaces this rule in a sense, to take less food on your plate. On the other hand, the performance confronts a behaviour that isn’t accepted in fine dining food culture. Eating with your hands, messing up everything and cleaning your plate by licking it at the end of the meal. The whole performance plays with this duality between children and adult rules. It also tackles intimacy issues around food and how we look at it in social terms.
Project group: Vera Durbakova, Yuexin Du, Jenni Holma & Mathijs Provoost
Presenting today: Vera, Jenni and Mathijs
15.04 Cosmicamente
Context: Project of course Interactive Cinema.
Description: Cosmicamente using EEG headgear to detect viewer’s brain wave data and generate visual footage based on the concentration level. The content of visual elements will cover from small single cell organism and dust particles to the planet view of earth, eventually the whole galaxy. If viewer concentrates, then the footage will be long cut with more focused image, if the viewer distracted then they will see short cut footage with more fast moving objects, The viewer will have a cosmic scale visual experience according to their mind state.
Project group: Siying Huang, Shareef Askar, Eero Tiainen
Presenting today: Shareef Askar, Siying Huang
15.07 Muhanad. A story of one refugee
Context: Workshop “Interactive Cinema” by Chris Hales
Description: “Why are there so many refugees coming to us?”, “They are taking our working places!”, “They are dangerous!”, “They don’t respect our customs and culture!”. We are not going to explain why these statements are wrong. We just want to show what does it really mean to be a refugee. In this interactive video you are the one who decides what happens to a young Syrian Muhanad next. His future is in your hands. The story is based on real interviews.
Project group: Ekaterina Anokhina, Tea Dickman
Presenting today: Ekaterina Anokhina, Tea Dickman
15.12 Visible Climate
Context: Climate Change awareness campaign and documentary series.
Description: Climate change is not a possible scenario in a near future, climate change is already here, it is visible and is happening in your backyard. Part documentary, part exhibition and part awareness campaign made possible by the “Planet and art” grant from Taike.
Project group: Jose Jacome, Meela Leino, Anna Berg, Can Uzer
Presenting today: Jose Jacome, Can Uzer
15.18 Josie & Hiro
Context: Josie & Hiro is a game made during the Game Project -course.
Description: Josie & Hiro is a local co-operative game where two players have to work together to solve puzzles. The player of Josie is only able to hear while the player of Hiro is only able to see. The players will tackle challenges by combining visual and auditory information.
Project group: Anna-Maija Laine, Ondrej Martinek, Lassi Vapaakallio, Denis Zlobin
Presenting today: Lassi Vapaakallio
15.20 Making Culture Commons: the MixITup! Open culture exhibition and Hack4Fi Hackathon
Context: Doctoral dissertation projects and Europeana Creative EU project (Arki research group)
Description: I will show some of my recent work regarding cultural commons, specially the 2015 MikIt up exhibition in Copenhagen (National Gallery) and the Hack your heritage hackathon in Helsinki 2016
Project group: Sanna Marttila (EUcreative partners + AvoinGlam and LAura Siilanpää)
Presenting today: Sanna Marttila
Further info link: avoinglam.fi
15.24 Metro Beat
Context: Hacking the card validator machine.
Description: An interactive sound installation for the 70th anniversary of public transportation in Helsinki.
Project group: Pouyan Mohseninia, Niklas Pöllönen, Fernando Visockis
Presenting today: Pouyan Mohseninia, Niklas Pöllönen, Fernando Visockis
15.29 Padworks – doesn’t it?
Context: Master’s thesis project demo
Description: Tuomas Ahva explores the possibilities of an iPad as a musical live instrument and builds a sonically multilayered solo performance with it.
Project group: Tuomas Ahva
Presenting today: Tuomas Ahva
15.35 Human Flourishing
Context: Redesign of Society
Description: Our team is working on a Utopia about “knowledge ecosystem” under the name “Human Flourishing”. In this project we are studying the form of knowledge and analyzing the prevalent systems of knowledge production. The real quest of the project is to understand how data is transformed into wisdom and propose a “design fiction” to enable better understanding of information in real and virtual spaces.
Presenting today: Soujanyaa Boruah
*** LET’S GO TO THE DEMO FLOOR ***
sound-globe
Context: the first iteration of the project originated in the course “dataflow programming”
Description: Living predominantly in a visual world we tend to ignore its sonic side. Soundscape Map is geography for the ears. It allows you to explore environment acoustically by listening to places, not seeing them.
Project group: Yakov Lurie, Kilian Kottmeier
Presenting today: Yakov Lurie, Kilian Kottmeier
Further info link: https://vimeo.com/141048960
Power Plant
Context: Outdoor light installation
Description: 10 meters high and 10 wide out door light installation that has been created in jointed course between ARTS and ELEC students. Light installation is located in ELEC building out door wall, Otakaari 5.
Further info link:
https://blogs.aalto.fi/sahkotaide/2015/11/16/electrical-vine-mid-course-review/
http://elec.aalto.fi/fi/current/events/2015-12-04-002/
Project group: Guy Dowsett, Tea Dickman, Petteri Mäkiniemi, Aku Rouhe
Presenting today: Tea Dickman, Petteri Mäkiniemi
Contact Info: [email protected]
Talk2Me: a novel communication app for deaf/hard of hearing people in face-to-face communication
Context: My PhD Research
Description: Talk2Me is an award-winning app that can be used to bridge the face-to-face communication gap between deaf/hard of hearing and hearing people.
Project group: Chia-Ming Chang
Presenting today: Chia-Ming Chang
Further info link: http://talk2me-app.com
brocs online – a music building game
Context: The idea is to build a collaborative music making sandbox that can be accessed and used through a web browser. This project will be for long onward in development state because I am making it with the intention of learning java script, and there are potentially infinite development paths to follow.
Description: I will show the project in it’s current state, explain the futures of the project, and explain the overall structure behind.
.
Project group: Joaquín Aldunate
Presenting today: Joaquín Aldunate
Further info link: http://autotel.co
Digital Engagements at EMMA Espoo Museum of Modern Art
Context: Digital Strategies for Museums & Cultural Heritage
Description: We present a collection of critical approaches to audience engagement with modern art at the EMMA Espoo Museum of Modern Art. Our approches span from personalized journeys through artifacts to disruption via memes, from in-house reportage to accessing public art beyond the walls of the museum. Our projects include a meme workshop, navigating the museum space by relations, a walking guide to public art, a video communication method for museum and audience to share their ideas, feelings about art expressed in colours, icon-based engagement with artifacts and a mind- mapping exercise with modern art. The projects were outcomes of the Digital Strategies for Museums and Cultural Heritage Course Autumn 2015 in collaboration with EMMA Espoo Museum of Modern Art.
Project group: van Giersbergen Alex, Thibaudeau Antoine, Eero Tiainen, Wenna Zhang, Katya Anokhina, Shareef Askar, Juulia Juutilainen
Need Gold 4 Spells :(
Context: A game made for the Game Jam course in 3-4 days from the concept phase to the finish. The course’s theme was “weakness fantasy” (as opposed to “power fantasy” which is a common theme in games), and we took a lighter approach in interpreting it.
Description: In the game’s world, wizardry doesn’t pay off anymore, so the character (a wizard) has been forced to go live on the street and beg for gold from businessmen who are hurrying to work. The wizard needs to use the gold to buy food from the shop in order to survive and keep playing. The hunger bar is visible on the left and the player needs to make sure it doesn’t run out. The wizard can also buy items to make begging more efficient and get more gold.
Project group: Laura Laakso, Ville Kuvaja, Mikael Immonen
Cyber Garden vs. Clockwork Kittens
Context: A game project for the Game Project Course.
Description: A clone game of Plants vs. Zombies.
Project group: Laura Laakso, Eveliina Tarvainen, Lassi Vapaakallio, Matti Strahlendorff
Uni: a side-scroller game
Context: A game created by a team of four participating in the Game Project- course.
Description:
Web description: ‘Uni’ is an atmospheric 2d side-scroller game with puzzle elements, built by a small team of four for Media Lab’s ‘Game Project’ course. You play as ‘Uni’, a young girl journeying through her dream-world, encountering otherworldly dream-creatures and witnessing curious sights. It is an ode to the magic of imagination and an elegy to the transience of childhood.
Project group: Silva Kuusniemi, Victor Pardinho, Lauri Lehtonen, Amirabbas Mohammadi
Barking Irons
Context: Game made for the Game Project course, 1st project
Description: A game made for the Game Project course. During the course, the groups are supposed to make three projects. This is the first project, and the instructions were to clone the mechanics from an existing game, but replace the appearance. We chose to clone Soldat, a PC multiplayer game that was fairly popular in mid-2000s. As our graphical theme we picked steampunk. The game is basically a side-scrolling dungeon shooter with multiplayer for 2-4 players.
Project group: Victor Pardinho, Denis Zlobin, Lauri Lehtonen, Mikael Immonen
No Man is an Island
Context: A 4-day game project from the Game Jam course.
Description: A surreal narrative game.
Project group: Lauri Lukka, Silva Kuusniemi, Lassi Vapaakallio, Denis Zlobin People Further info link: http://5thfloorgames.itch.io/no-man-is-an-island
When We Have Passed / fbCyborgs
Context: Film constructed with web technologies in the interactive cinema course during a workshop week.
Description: A personalised short film in which you connect to your future self.
Project group: Ville Niemi
Further info link: http://villeniemi.com/aalto/whenwehavepassed
Legroup prototypes
Context: We are not planning to have a presentation, but a floor spot where we can show last updates of the Learning Environments research group prototypes
Description: Display of the Learning Environment research group (legroup) prototypes. Ach So! and SAR are Augmented Reality mobile apps that seek to support informal learning at workplace. Feeler combines wearable technology with self-monitoring of mental states with the aim of fostering reflection about cognitive performance. The prototypes are still under development and are connected to ongoing research projects of Legroup.
Project group: Teemu Leinonen, Tarmo Toikkanen, Marjo Virnes, Jukka Purma, Jana Pejoska, Sanna Repponen, Samuli Raivio, Matti Jokitulppo, Niklas Pöllönen and Eva Durall
Further info link: http://legroup.aalto.fi/prototypes/
Vacation of a Lifetime
Context: A game made for the second project in the Game Project course.
Description: Vacation of a Lifetime is a turn-based first person shooter game where you control a team of power-seeking gladiators. The group has bought entries to a sadomasochistic entertainment game where nothing is sacred and where they can build their way to glory and fame.
Project group: Laura Laakso, Jesse Barksdale, Lauri Lukka, Matti Strahlendorff, Kourosh Naderi
Presenting today: Laura Laakso, Jesse Barksdale, Lauri Lukka, Matti Strahlendorff, Kourosh Naderi
Jump To Win
Context: A video game
Description: A one minute game in which you jump to win
Project group: Jesse Barksdale, Samu Kovanen
Presenting today: Jesse Barksdale, Samu Kovanen
Redesign of Society Food Project
Context: Redesign of Society Minor Subject.
Description: We are thinking about societal designs that influence our food system (which includes production, logistics, consumption and more). We are at a problem-mapping stage now. Some of our provisional research questions are: – How to shift investment from traditional to small-scale farming? – How to debunk the efficiency myth? – How to stop the enclosure of the commons? – How to ensure variety and connectedness in the food system?
Project group: Ekaterina Ohotnikova, Kyoko Maruo (丸尾響子), Mikko Laajola, Régis Frias
Presenting today: Kyoko Maruo and Régis Frias
A 3D Cave Game With Ghosts That You Can Whack
Context: A 3D game made for the Game Project course.
Description: A dark cave exploration game with a moody theme and fast action fighting. Fight ghosts, combo hits and try to reach the end of the treacherous cave.
Project group: Samu Kovanen, Eveliina Tarvainen, Saku Kämäräinen, Mikael Immonen
Conflict In Utopia 2040
Context: Redesign of Society 2015-2016 course
Description: A design fiction for the state of global conflict and peace in 2040.
Project group: Giulia Cappelletti, Riikka-Theresa Innanen, Ilpo Jauhiainen, Avner Peled
Presenting today: Giulia Cappelletti, Riikka-Theresa Innanen, Ilpo Jauhiainen, Avner Peled
Adventure space – A visualization of book journeys
Context: Information visualization
Project group: Eduard Shagal
Presenting today: Eduard Shagal
Human Flourishing
Context: Redesign of Society
Description: In this project we are studying the form of knowledge and analyzing the prevalent systems of knowledge production. The real quest of the project is to understand how data is transformed into wisdom and propose a “design fiction” to enable better understanding of information in real and virtual spaces.
Project group: Soujanyaa Boruah
Listening (for) Hours
Context: New musical sources, different usages of objects, listening the environment closely and discovering time.
Description: A redesigned clock that plays sounds/music according to movements of the hands (second, minute and hour) as the final project for DOM-E5043 Physical Interaction Design course.
Project group: Melike Ceylan
Presenting today: Melike Ceylan
17.00 DEMO FLOOR CLOSES
Thanks to the Crew:
Pipsa Asiala, producer
Janne Lehtimäki
Ilpo Kari
Pekka Salonen
Juuso Karvinen
Maja Tisel
Helinä Kuusela
Anna Arsniva
2015 SPRING DEMO DAY
ON THURSDAY MAY 28TH,
FROM 12 TO 17.30 PM
PROGRAMME
ON STAGE
12.00 Welcome, Philip Dean, Professor, Head of Department of Media
12.05 Ramshackle Dystonia – A Live A/V set
Context: The development of the performance started during the course “Bodily Interaction” and got continued during the later months
Description: Ramshackle Dystonia is a Live Audiovisual set created in 2015 by Fernando Visockis. In this work, following the artist’s previous researches, a synthetic pallet of minimalistic music and visual gestures are generated and recomposed in real time in order to envolve the audience in a synaesthestic and sensorial experience. By using tracking sensors and exploring bold possibilities of “natural user interface”, the performer generates all its content in real time, offering a new approach to the concept of “multimedia instruments”. Thus, the work exists as a framework for questioning, rethinking the task of the performer in the field of VJing and the so called visual music, replacing the performer to a position in which he is more than a “button presser”.
Web link: https://vimeo.com/121724892
Presenting today: Fernando Visockis
12.10 Future Game Animation – SIGGRAPH 2015 preview
Context: We present our latest results in algorithmic real-time control of physically based simulated humanoids. A related paper has been accepted to this year’s SIGGRAPH.
Description: Last year, we brought to you explosions and a physically based luchador. This year it’s time for some zombies and circus acts.
Project group: Perttu Hämäläinen, Joose Rajamäki
Presenting today: Perttu Hämäläinen
More info: https://mediatech.aalto.fi/~phamalainen/FutureGameAnimation/index.htm
12.15 Pelori – Digital Tool for Documentation and Collaboration
Context: Taro Morimoto’s and Koert Jobse’s master’s thesis project.
Description: Making a mobile application for the maker community as a case study for a joint master’s thesis.
Pelori is a digital documentation and collaboration tool for maker community. 1. Opening up on-going projects – not just the final prefect result. 2. Documenting your process at any stage of you project. 3. Focusing on iteration and keeping you going. 4. Getting inspired by others. 5. Storing references where you need them. 6. Failing, succeeding and learning together. 7. Collaborating on projects.
Web link: https://twitter.com/PeloriApp
Presenting today: Koert Jobse and Taro Morimoto
12.20 Video Poetry Marathon
Context: One day event as part of the Hack4Fi/ Hack your Heritage! Arki Research Group.
Description: A group of international writers living in Finland worked together with enthusiastic video makers. 8 video poems are the result of this collaboration. They have re-use AV archive footage.
These video poems are an outcome of collaboration between poets and enthusiastic video makers during one day event: Video Poetry Marathon. This event was organized as part of the Hack Your Heritage!in February 2015. It brought together 19 participants from different disciplines and 12 different nationalities. They used AV materials from Finland, but also from other international online archives that release their content with licenses that allow derivative work. The resulting videos can be seen in the event’s YouTube channel. The videos were presented on the 26th of March at the hackaton’s final gala event organized in the National Archives of Finland, where they got a honourable mention.
Web link: https://www.youtube.com/channel/UCjKKJa9SM2BON9YLrRhdJMA/feed
Project group: Organizers: Mariana Salgado, Taku Kaskela and Roxana Crisólogo. Participants: Daniel Malpik, Tanya Tynjälä, Jakub Bobrowski, Arttu Liimatta, Eva Durall, Rosamaría Bolom, Guy Dowsett, Soile Mottisenkangas, Ye Yin, Borislav Borisov, Sara Rönnqvist, Eero Heikkinen, Jing Wang and Zoila Forss and Regis Barreda.
Presenting today: Mariana Salgado
12.25 Edukata – Participatory Design Model for Educators
Context: Learning Environments research group’s work
Description: Edukata turns teachers into designers of their own teaching. By leveraging decades of participatory design expertise and know-how, Edukata brings proven techniques to teachers to effect school change and educational reform. Edukata is a key outcome of iTEC, Europe’s largest educational technology project. It’s efficacy has been proven in over 2500 classroom pilots across Europe. Edukata bridges the gap between visionary ideas and classroom practice.
Web link: http://edukata.fi
Project group: Tarmo Toikkanen, Anna Keune, Teemu Leinonen
Presenting today: Tarmo Toikkanen
12.30 Hearts Forest – A Short Animated Film
Context: This is a personal study project which was completed during 2014-2015.
Description: A stop motion animation which combines a whimsical aesthetic with deep personal exploration. The narrative is a literal telling of a figurative story taken from the filmmaker’s past. The theme, though drawn from an individual’s experience, is hopefully one which can be universally felt and appreciated.
Project group: Linda Vuorenvirta (Production, story, animation, etc) and Gabriela Juganaru (sound and music)
Presenting today: Linda Vuorenvirta
12.35 Sketch-a-move / Move- a- sketch: a toy with which you can design movements
Context: This is part of my thesis project which is about making a series of toys with which users can play to learn. I’d like to show my previous installations, Mechanical Cartoon studies alongside.
Description: I made arts and now I’m making toys with which others can make art. The toy has been a big inspiration to art, it can go vice versa. The prototyping experience of making kinetic installations motivated me to make this toy with which users can design movements easily: movements that mimic humans, animals and everyday objects, movements that can draw various geometrical shapes to make a new media art, to learn STEM subjects such as physics and mathematics, or just to have fun!
Web link: http://cargocollective.com/parkeunyoung
Presenting today: Eunyoung Park
B R E A K + D E M O F L O O R
13.15 The Other Side – PQ 2015
Context: Installation created for the Prague Quadrennial, 2015.
Description: THE OTHER SIDE is an installation created for the PQ 2015 – Prague Quadrennial of Performance Design and Space. PQ is the world’s biggest and most known event of performative art design, organised every four years.
A group of Aalto students created a large wall (5m x 2m) made of latex they developed, with amazing stretching capabilities. Media Lab’s Guy Dowsett and Niklas Pöllönen created a unique sonic experience for people interacting with the wall, and those on the other side.
Project group: Anders Karls, Dan Palarie, Eero Erkamo, Guy Dowsett, Heli Salomaa, Ina Saarinen, Joanna Wojciechowicz, Lauren Sever, Mimosa Norja, Niklas Pöllönen, Oscar Eriksson Furunes, Paola Guzman Figueroa, Susanna Suurla, Teo Paaer. Curators Sampo Pyhälä, Sofia Pantouvaki, Kimmo Karjunen.
Presenting today: Guy Dowsett and Niklas Pöllönen
13.20 Astronaut Down
Context: A game for the Game Project course.
Description: Astronaut Down is a short adventure game that tells the story of a solitary space worker who takes an unexpected voyage into deep space. The fusion of audio-driven puzzles, atmospheric soundtrack and pastel storytelling makes Astronaut Down a play field at the fringes of games, music and comics.
Web link: http://uzer.itch.io/astronaut-down
Project group: Can Uzer, Vesa Paakkanen, Taro Morimoto, Tove Brantberg, Antti Ruonola, Luca Imbriani, Ira Luhtanen, Murat Sarlılacı, Johanna Lehto.
Presenting today: Can Uzer
13.25 Antikythera: Tactile poetry app for tablets
Context: This presentation will briefly touch upon the approach and process of designing the Antikythera iPad application, which also is my final MA thesis work.
Description:Based on awarded poet Saila Susiluoto’s overall idea and concept, Antikythera presents her latest collection, co-dramatised for new media by director Mika ‘Lumi’ Tuomola, visual art and interface design by Shakti Dash, sound art & design by Antti Nykyri, and system architecture by Rasmus Vuori. The work is supported by the Arts Promotion Centre Finland, Promotion Centre for Audiovisual Culture (avek, Milla Moilanen & Elena Näsänen) and Kone Foundation, and is being technically finalised for the Finnish Apple App Store during Spring-Summer 2015 by the Taiste production company. The public launch – together with Susiluoto’s Ariadne book (published by Otava) that is a transmedial part of the storyworlds of Antikythera – will take place in Media Centre Lume, Helsinki, Finland, on Friday 21 August 2015. Antikythera will also be presented as an immersive installation piece, designed by architect & media artist Jaakko Pesonen, 18–30 Aug 2015 in the Helsinki Observatory gallery as a part of the Helsinki Festival (14-30 Aug) events Poetry Moon (Runokuu) and Media Facades.
Antikythera is a tactile, game-like poetry application for iPad and other tablet devices. It is based on the Antikythera mechanism, the ancient analog computer from c. 100 bc Greece, found in the Aegean Sea in 1900. The application is experimental and voluminous; it contains over 200 poems written for the mechanism. The artwork links together poetry, new technology, visual and sound art, and researches and explores new forms and possibilities of digital poetry: broken chronology, randomness and determined paths of reading, locked poems which open procedurally, games, visual and animated poems, temporality, disappearing and appearing poems, poems where verses change their places from one poem to another, words and lines which change their meanings and react to the reader’s physical actions, her/his touch and movement of the tablet.
Web link: http://crucible.mlog.taik.fi/productions/antikythera/
Project group: Saila Susiluoto, Mika ‘Lumi’ Tuomola, Rasmus Vuori, Shakti Dash, Antti Nykyri and Taiste Oy
Presenting today: Shakti Dash
13.30 Generative and Interactive Narratives
Context: The outcome of the course Generative Interactive Narratives 2015
Description: In the GIN (Generative and Interactive Narratives) seminar, we investigated how to conceptualize and design interactive narratives for new digital media (e.g. interactive film, performance, games and media art). The 12 design exercises were arrived to via lecture presentations, case study analyzes and discussions.
Web link: https://gin2015.wordpress.com/
Project group: Eduard Shagal, Sanna Reponen, Guy Dowsett, Anna-Maija Laine, Gautam Vishwanath, Johanna Lehto, Tom Engström, Tove Brantberg, Anna Korotkova, Riikka Lahdensuo, Mona Taponen, Luca Imbriani
Presenting today: students, Mika ‘Lumi’ Tuomola, Rasmus Vuori, Pia Tikka
13.35 Ciao, Milano! Arrivederci, Media Lab!
Context: Crucible Studio & storytelling teaching & artistic research
Description: After the launch of his last Crucible Studio research production “Antikythera” <http://crucible.mlog.taik.fi/productions/antikythera/> on Friday 21 August, studio director Mika ‘Lumi’ Tuomola starts packing and moves to Scuola del Design i Politecnico di Milano <http://www.design.polimi.it/> by the end of September as a tenured associate professor. Dr. Pia Tikka will take over the studio director’s position until its fulfilled by an open call, while both have already future plans for joint research projects on storytelling in new media. This is a brief update on the transfer, not a good-bye but see-you-soon. :)
Web link: http://crucible.mlog.taik.fi
Presenting today: Mika ‘Lumi’ Tuomola and Pia Tikka
13.40 Culture Cam (A visual search app for europeana)
Context: Arki research research group involvement in the EU funded project Europeana Creative.
Description: In the presentation we will do a live demo of Culture Cam, an online and mobile app to search and explore free/open content from Europeana. The app uses colours, patterns and forms to search “visually” cultural heritage content from europeana. All image results are freely available to re-use and build upon.
Culture Cam offers designers, artists and all creative people the possibility of exploring and accessing Europeana content in a fun, playful and intuitive way by using a webcam. Take a photo of any object, texture – or even yourself – with your webcam and Culture Cam will provide you with a set of images that are similar in colour, shape or pattern. The app is one of the results of the EU funded project Europeana Creative; where Arki research group has been collaborating in the design and development of it with Spild af Tid (a Danish design agency) and the Austrian Institute of Technology (amongst other europeana creative partners)
Project group: Sanna Marttila, Neea Laakso and Andrea Botero (together with EU partners)
Presenting today: Andrea Botero
13.45 Network of Intelligent Sonic Agents (NOISA)
Context: SOPI Research
Description: The research Networks of Intelligent Sonic Agents – NOISA studies a new way to inquire the engaging relationship we have with digital artefacts and new media practices. It seeks to answer the primary question: What are the future conditions of culturally mediated interactions between user, digital artefacts and their practice environments, offering and sustaining engaging interactions? The main argument here is that NOISA provides an intelligent system, that acts to maintain and deepen the users engagement by learning from the user behaviour while interacting with digital environments.
Web link: http://sopi.aalto.fi/research/noisa/
Project group: Koray Tahiroğlu, Thomas Svedström, Juan Carlos Vasquez, Valtteri Wikström
Presenting today: Thomas Svedström, Juan Carlos Vasquez
13.50 The Epic Battle of the Dada Masters
Context: Game Project
Description: Light hearted surreal party game
Project group: Riku Erkkilä, Andrei Rodriquez, Jussi Perämäki, Christian Cardin, Gabriela Juganaru, Samr Hassaine, Noora Juju
Presenting today: Riku Erkkilä
B R E A K + D E M O F L O O R
14.30 Shadow Bug
Context: Game project
Description: A unique action-adventure game for mobile.
Never before has it been so easy to explore a vivid game world full of action and adventure. Take on the role of Shadow Bug and stop the evil factory that’s corrupting your forest home. Encounter unforgettable creatures and discover that a real adventure is possible, even on mobile!
Web link: www.shadowbug.com
Project group: Veli Laamanen, Kim Valori, Juha Ylimäki
Presenting today: Kim Valori
14.35 Two solo game projects by Henrik Hackenberg
Context: Just some free experimentation
Description: Two small games i have been working on in my free time over the school
year.
Presenting today: Henrik Hackenberg
14.40 Social AR – enhancing context dependent communication and informal learning
Context: Social AR is a tool prototype developed within the Learning Layers project at LeGroup
Description: We will present a live demo of Social AR, where one of the presenters will be on stage while another will be on a different location (outside the building). The two presenters will communicate via Social AR.
Social AR is a mobile application that augments reality by enhancing video calls with overlaid interactive drawings, for the purpose of asking and providing guidance in context-reliant work situations.
Project group: Jana Pejoska, Jukka Purma, Marjo Virnes, Merja Bauters, Leo Nikkila, Lassi Veikkonen
Presenting today: Jana Pejoska, Jukka Purma
14.45 Old Gods
Context: An indie game project mainly made by a bunch of Media Labbers.
Description: Old Gods is story-driven action-adventure game set in a dark, horror inspired take on 19th century Europe. You play as Victoria Grimsworth, born with the special power to see beyond and into the world of the dead. The demo is structured as a tutorial that introduces the key mechanics of the game.
Project group: Alexander Nikulin, Andrei Duvan Rodriguez, Can Uzer, Jade Nash, and Matteo Martellini.
Presenting today: Alexander Nikulin, Andrei Duvan Rodriguez, Can Uzer
14.50 No time | too much time
Context:
MA -thesis project in process by Juulia Juutilainen
Description: An interactive installation about loneliness
Presenting today: Juulia Juutilainen
14.55 Inside Job presents Zero Hour
Context: InsideJob.Agency is an International Cultural Association whose ultimate goal is to bring participatory (counter)culture to Helsinki, transform the city into a playground and bring public spaces back to life.
Description: “Zero Hour” is an annual post apocalyptic, one-day themed event. A game, an outdoors open market, an art exhibition and a rock’n’roll party. It is a platform for participatory and counter culture.
“Zero Hour” will take place on Seurasaari in Helsinki, Saturday the 12th of September 2015. It combines a Zombie Run with an outdoors market, a sample of Helsinki’s counter culture. It all ends with a party and live music performances. It also features a media art exhibition in between.
Project group: Jose Jacome and Meela Leino
Presenting today: Jose Jacome
15.00 Mobile Soundwalking-sharing
Context: Master thesis
Description: A mobile soundwalk-sharing and social networking service that enables it is users to record soundwalk experiences and share them on a social networking platforms.
Presenting today: Pouyan Mohseninia
ON DEMO FLOOR:
Online support services for woman that experience violence or threat of violence
Context: Concepts developed in the New Media for the Third Sector course together with Naisten Linja ry
Description:
During this year’s course we developed 4 concepts that we will introduce shortly 1) Polku (Path) supports women in keeping a diary of their daily emotions and feelings. 2) Sunnitelma B (Plan B) encourages and support the process of making a “Plan B” for leaving a conflicting situation (e.g. leaving a relationship)3) Me Mosaiikki (Me in Mosaic) supports the creation of peer support through the visualization of women stories. 4) Vapaaksi vaanijasta (Free from your stalker) offers info-packages and concrete advice in multiple mediums, to help young women deal with cyber stalking and digital privacy issues
The study project explores the role of social media tools and services in increasing the effectiveness and reach of the activities and communication of third sector organizations. During the spring 2015 our partner was Naisten Linja ry (Women´s Line) a Finnish NGO that provides support and advice for women and girls who experience violence or threat of violence. Together we developed 4 concepts that help Naisten Linja in their service renewal strategy 1) Polku (Path) supports women in keeping a diary of their daily emotions and feelings. 2) Sunnitelma B (Plan B) encourages and makes concreate the process of making a “Plan B” for leaving a conflicting situation (e.g. leaving a relationship) 3) Me Mosaiikki (Me in Mosaic) creates peer support through the visualization of women stories. 4) Vapaaksi vaanijasta (Free from your stalker) offers info-packages and concrete advice in multiple mediums, to help young women deal with cyber stalking and digital privacy issues.
Web link: http://thirdsector.mlog.taik.fi/
Project group: Pauliina Ikävalko, Riikka Lahdensuo, Sonja Meriläinen, Juulia Juutilainen (teachers: Mariana Salgado and Andrea Botero)
The LED Dress
Context: Just some free experimentation, inspired by the Physical Interaction Design course.
Description: A sci-fi style dress which allows the wearer (or observer) to affect LEDs sewn into the attached gloves by pressing a sensor in the centre of the chest. From there, it’s up to your imagination. Can the wearer now shoot energy bolts out of their “powered up” gauntlets? You decide!
Presenting today: Linda Vuorenvirta
Dynamic Visualization 2 Projects
Context: Dynamic Visualization 2 course
Description: Four interactive visualizations from the DV2 course, including themes such as Twitter feeds, feral animals, a food game and alternative economy
Course group: Auri Mäkelä, Sonja Meriläinen, Eduard Shagal, Lisha Dai, Gaspar Mostafa, Anja-Lisa Hirscher, Markku Reunanen, Jeroen Carelse
Kinemata – motion memory enhanced
Context: Kinemata is a prototype design by Johannes Neumeier and Jana Pejoska made in the spring semester, 2015 as part of the coursework of Prototyping Experience led by Michihito Mizutani
Description: A live participatory demo of the functions of Kinemata.
Kinemata is a wearable device that captures the user’s body movements for the purpose of learning that movement. The user can feel the motion simultaneously while performing it through the auditory, visual and tactile feedback that enable an enhanced perception of the movement itself, thus raising awareness of it.
Project group: Johannes Neumeier and Jana Pejoska
Department of Media CryptoParty
Context: Free experimentation.
Description: On April 28th this year, we organised, in an experimental manner, the first Department of Media CryptoParty (a decentralised, global initiative to introduce the most basic cryptography programs and the fundamental concepts of their operation to the general public). We would like to use our experience as a starting point to discuss issues related to privacy and bring them to the agenda of our everyday lives.Web link: https://hackpad.com/Aalto-CryptoParty-zWDWtFa4AQy
Project group: Régis Frias and Molly Schwartz
Learning Environments design prototypes
Context: Learning Environments research group
Description: The Learning Environments research group studies and designs learning in all its forms. The group’s work revolves around a participatory design-based research method, where the group creates technical and social prototypes that are tested in real contexts. Here you can see and play with some of the prototypes we’re looking at and developing.
Web link: http://legroup.aalto.fi
Project group: Teemu Leinonen, Tarmo Toikkanen, Jukka Purma, Merja Bauters, Jana Pejoska, Eva Durall, Marjo Virnes, Leo Nikkilä, Lassi Veikkonen
Frozen Dreams
Context: A game for the Game Project course.
Description: Frozen Dreams is a physics-based first person 3d action/puzzle game. Game paints a psychedelic picture of protagonist’s subjective experience of the coma, where he struggles with demons of his earlier life. Game mechanics rely on physics engine which intends to create a unique gameplay experience.
Project group: Elias Jääskinen, Gautam Vishwanath, Joonas Pernilä, Juuso Partikainen and Jijo Jackson
Treasure Tribes
Context: Free experimentation
Description: A runner game for iOS and Android.
Project group: Henrik Hackenberg, Rajeev Siewnath, Saku Kämäräinen and Scott McGregor
TimeSense
Context: TimeSense is a prototype developed during Prototyping Experience course led by Michihito Mizutani during Spring 2015.
Description: Demo of TimeSense prototype, which enables users to alter the speed of time according to their brain wave activity.
TimeSense is a design prototype that enables people to experience time according to how they feel. The prototype visualizes brain waves electromagnetic activity dealing with attention and relaxation through a wall clock. The clock changes the speed of time according how relaxed or attentive is the person. High levels of relaxation stop the time, whereas high levels of attention make it advance faster. This way, we expect to create awareness about personal perceptions of time based on biofeedback.
Project group: Niklas Pöllönen, Yohei Inokuchi and Eva Durall
Multitouch Interaction course works
Context: Works done by the students during the Multitouch Interaction course this spring.
Description: We present a few prototypes of applications in our demo spot.
Come and see the projects done by the students as part of the Multitouch Interaction course 2015. The course familiarises the participants with prototyping for iOS using Open Frameworks. Some projects presented are also done on other platforms or frameworks. Our demo spot is a spot of free exploration and experimentation.
Web link: http://mlab.taik.fi/mediacode/c/courses-projects/mti/mti2015
Project group: Suse Miessner, Johannes Neumeier, Jin Hee Kim, Jae Yong Lee, Sanna Reponen, Eduard Shagal, Saudimini Tambay, Pouyan Mohseninia, Lisha Dai, Roupen Bastadjian
Buzz Driver
Context: Project for Prototyping Experience course
Description: People would be able to try out the Buzz Driver app and set, and navigate around the Media Lab/surrounding buildings.
Buzz Driver is a haptic navigator for bikers, tourists or anyone who needs directions but wouldn’t want to look at a screen all the time. Buzz Driver leads you through vibration so you could look around and enjoy the scenery.
Project group: Sanna Reponen and Leda Vaneva
Rush
Context: A site-specific project made in Media Art course
Description: Rush is an interactive projection situated in one of the busiest spots of Helsinki – the core of Kamppi shopping centre. It emphasizes the whole atmosphere of the place where people pass usually in a hurry. Instead of forcing them to slow down, the work acts as a mirror of their own haste. The dot from the Kamppi logo is turned into the centre’s symbolic heart. With the building transformed into a fictional organism, the passing people are also put in another role – that of the blood flow. The more people pass through the “heart”, the faster it beats. The beating is visually observed and also heard.
Web link: https://www.facebook.com/events/356598837879551/
Project group: Leda Vaneva and Fernando Visockis
Ender Game
Context: Experimental UI concept
Description: Exploration of a space themed game-interface using Oculus rift, PlayStation move and Mircrosoft Kinect.
Project group: Antti Ruonala, Krupakar Dhinakaran, Ari Oinonen, Jaakko Kaisanlahti and Georg Vienna
One day on earth
Context: 3D Animation Project by Lisha Dai
Description: This is a one minute long animation about the miserable life of an innocent egg.
Rejection mining
Context: Sharing my experience about finding an internship / trainee in Helsinki, Finland.
Description:
I have been applying for several companies in the field of design and I have been rejected for 47 time. Also, several applications with out any replies or the communication has stopped in the middle it is process and never heard about the company again! So what? and how could my experience benefit the current and future students!
Presenting: Pouyan Mohseninia & anyone else who would like to share his/her experience!
Shower Beat
Context: From the course ‘Prototyping Experience’
Description: An interactive piece that can be fixed either to a tap or a shower. This add-on has led lights connected to it that flickers lights and changes pressure of the water in a rhythmic fashion synchronized with music it hears. As a user, you could either go close to the tap and sing or play any music of your choice
An interactive shower/tap that changes pressure of water depending on the music being played or the way the user sings. It also has LEDs that flicker coloured lights reacting to the music.
Project group: Gautam Vishwanath, Narim Lee and Samir Hassaine
Old Gods
Context: An indie game project mainly made by a bunch of Media Labbers.
Description: Old Gods is story-driven action-adventure game set in a dark, horror inspired take on 19th century Europe. You play as Victoria Grimsworth, born with the special power to see beyond and into the world of the dead. The demo is structured as a tutorial that introduces the key mechanics of the game.
Project group: Alexander Nikulin, Andrei Duvan Rodriguez, Can Uzer, Jade Nash, and Matteo Martellini.
Persons Presenting It: Alexander Nikulin, Andrei Duvan Rodriguez, Can Uzer
Films Make a City – Perceptions of Helsinki Depicted in Films
Context:
It was a project for a three-week course Information Visualisation and Design by Lily Diaz. In the course we were supposed to use a self-organizing Map (SOM) to analyse a pre-chosen topic, which in our case was Helsinki City. We decided to choose films as the media and try to figure out how a random selection of films shot in Helsinki can depict the mood of the city and influence the making of it.
Description:
Films can be extremely powerful in the way, how they change both mental and geographical maps. They can build up shared understandings of the city identity and they can even push towards new urban developments in the physical city sphere. The data gathered was divided into two parts, one defining the characteristics of the specific films and the other describing their city settings in further detail. The Self-organizing Map (SOM) enabled us interesting post-analysis. Even though the handful of films was spread into separate clusters, the proximity between the clusters made sense at various axis revealing information about the portrayed epoch, the level of fiction, the mood of the films and the prominence of the city. The recognisable landmarks of Helsinki get the mental map rooted. In this prototype, the iconic 3D models are realised with Augmented Reality (AR) on top of the real map of Helsinki.
Project group: Akbar Khatir, Cristian Diaz, Chen Ling and Riikka Lahdensuo
The Epic Battle of the Dada Masters
Context: Game Project
Description: Light hearted surreal party game
Project group: Riku Erkkilä, Andrei Rodriquez, Jussi Perämäki, Christian Cardin, Gabriela Juganaru, Samr Hassaine, Noora Juju
Thanks to the crew
Pipsa Asiala, producer
Janne Lehtimäki
Ilpo Kari
Pekka Salonen
Casimir Westerholm
Anna Arsniva
On Tue 16.12.2014 from 12 to 17, Miestentie 3, Espoo
ON STAGE
12.00 Welcome
Rasmus Vuori
12.05 Antikythera – tactile poetry application for tablets
Context: Crucible Studio research production
Description: “Antikythera” is a tactile, interactive poetry application for iPad and other tablet devices. It is based on the Antikythera mechanism, the ancient analog computer from c. 100 BC Greece, found in the Mediterranean Sea in 1900. It links together poetry, new technology, visual art and sound, and researches and explores new forms and possibilities of digital poetry: broken chronology, randomness and determined paths of reading, locked poems which open procedurally, games, visual and animated poems, temporality, disappearing and appearing poems, poems where verses change their places from other poem to another, words and lines which change their meanings and react to reader’s own actions, touch and move. There is also an Oracle in “Antikythera”. The database also provides reader with date, season and moon phase sensitive daily verses via the moon interface traveling in astronomical real-time unless interrupted.
Based on poet Saila Susiluoto‘s overall idea and concept, “Antikythera” presents her latest collection, co-dramatised for new media by director Mika ‘Lumi’ Tuomola, interface and visual design by Shakti Dash, and system architecture by Rasmus Vuori.
Saila Susiluoto’s “Project Antikythera” essay in the Finnish ”Jano” poetry journal (Issue 3 November 2014): http://www.janolehti.fi/no3/antikythera.htm
Project group: Shakti Dash, Saila Susiluoto, Mika ‘Lumi’ Tuomola, Rasmus Vuori & Taiste
Presenting today: Shakti Dash, Saila Susiluoto, Mika ‘Lumi’ Tuomola, Rasmus Vuori
More info: [email protected], [email protected], http://crucible.mlog.taik.fi/productions/antikythera/
12.13 NeuroCine@Crucible
Context: Research project
Description: NeuroCine studies embodied underpinnings of intersubjectively shared narrative experiences. Understanding how people make sense of told stories will bring new insights to how we interpret other people’s attitudes, moral judgments, and emotional reactions. It contributes to our understanding of how media and entertainment shape our ways of thinking and seeing the world. Narratives as intersubjectively shared phenomena are most powerful tools to enhance socio-emotionally shared groundings of wellbeing.
Project group: Pia Tikka, Janne Kauttonen, Yevhen Hlushchuk, Jelena Rosic, among others
Presenting today: Pia Tikka
12.18 An Interactive Film about Social Phobia
Context: The interactive film is a Crucible Studio @Media Lab Helsinki tutored final degree work project in IT University Copenhagen.
Description: The challenge is that many people (every fifth person) in Denmark are suffering from the mental disorder anxiety. The anxiety can be very comprehensive and prevent people from living their life in a desirable way. I want to enlighten the public about these peoples’ condition, so they don’t have to explain them self and so that prejudices and discriminations vanish. In practice I want to make a prototype where I test what affect the interactive part (as a connected part of the film prototype) has on the test persons’ experiences. different choices based on individual preferences.
Project group: Nina Rose Stald-Bolow
Presenting today: Nina Rose Stald-Bolow
More info: [email protected]
12.23 Network of Intelligent Sonic Agents – NOISA
Context: SOPI, engaging interaction, physical interaction, musical interaction, interaction design, Machine Learning, Regression algorithms, experience design, sonic interaction
Description: The research Networks of Intelligent Sonic Agents – NOISA studies a new way to inquire the engaging relationship we have with digital artefacts and new media practices. It seeks to answer the primary question: What are the future conditions of culturally mediated interactions between user, digital artefacts and their practice environments, offering and sustaining engaging interactions? The main argument here is that NOISA provides an intelligent system, that acts to maintain and deepen the users engagement by learning from the user behaviour while interacting with digital environments.
Project group: Koray Tahiroğlu, Thomas Svedström, Valtteri Wikström
Presenting today: Thomas Svedström, Valtteri Wikström
*** BREAK *** REFRESHMENTS ***
13.00 Shadow Bug
Context: Game project for mobile
Description: Action adventure mobile game www.shadowbug.com
Project group: Kim Valori, Veli Laamanen, Juha Ylimäki
Presenting today: Kim Valori, Veli Laamanen, Juha Ylimäki
More info: [email protected]
13.06 Interactive & cooperative game, ALL TOGETHER
Context: Interactive Game Installation
Description: I’ll present a project concept which is part of the course, Production Clinic. The project is for the coming exhibition of The Finnish Museum of Natural History(LUOMUS) under the main theme of climate change. ‘ALL TOGETHER’ is an Interactive and cooperative game which enables people to experience what endangered species are going through and how a new research method can help the species in both educational and entertaining purposes.
Project group: Narim Lee
Presenting today: Narim Lee
More info: [email protected]
13.10 SoundShade
Context: iOS application for reducing distractions and enhancing performance with soundscapes. Developed by Media Lab based Soundage Oy during the YLE/Nestholma Media Startup Accelerator this fall.
Description: Can’t focus? Concentrate with Soundshade – pleasant sounds to replace the distracting noises around you. Choose from an existing template or create your own SoundShade by freely combining any of the 22 included sounds. This unique application allows you to virtually place the sounds in your surroundings. We recommend headphones for the true surround sound experience but the app can also be used without them.
Project group: Valeria Gasik, Scott McGregor, Valtteri Wikström
Presenting today: Valeria Gasik, Scott McGregor, Valtteri Wikström
More info: www.soundshade.me
13.14 Embodied augmentation
Context: Informal learning in workplaces
Description: Android video recording and annotation mobile application demonstration and presentation of “Social Augmented Reality” app.
Project group: Merja Bauters, Jana Pejoska, Jukka Purma, Leo Nikkilä, Lassi Veikkonen
Presenting today: Merja Bauters and Jana Pejoska
More info: http://learning-layers.eu/ach-so-to-record-and-annotate-videos-on-android/
*** BREAK *** REFRESHMENTS ***
14.00 Engaging the audience with interactive printed brochures
Context: Aalto University is the Finnish affiliate of Creative Commons, the standard of open licenses and open content. We support the uptake and use of CC licenses in Finland.
Description: Everyone who’s been at a fair knows that at the end of the day, you have a bag full of brochures and calling cards, most of which will go to the bin. This interactive brochure is our design to engage people when meeting them physically, in fairs, seminars, lectures, and other events. The design distills several pages of explanatory text into an interactive, visual brochure that helps people understand the various Creative Commons licenses and what they practically mean.
Project group: Tarmo Toikkanen, Sanna Vilmusenaho, Maria Rehbinder
Presenting today: Tarmo Toikkanen
14.05 ARKI calling
Context: Opportunities to collaborate with us.
Description: There are a lot of opportunities to collaborate with our research group activities. You are welcome to take part in the Hack your Heritage events, the first event is organized 6–8 February 2015 in Aalto Media Factory. We are looking for creative designers and cultural activists to join us in this three-day event.
We are also working on the Europeana Creative project. In the Design Challenge competition we invite a wide range of works that appreciate contemporary and creative approaches to the digital cultural heritage materials. Would you be interested in reinterpreting Europeana content with digital fabrication, media art, design objects, web/mobile applications and services? Deadline is on the 15th of January.
Project group: Arki research group
Presenting today: Mariana Salgado
More info: http://arki.mlog.taik.fi/
14.15 Balcony at the End of the World
Context: animation
Description: A scavenger child of a post apocalyptic era wanders through a desolate landscape on an unknown quest.
Project group: Marika Laine, Markus Lepistö, Leo Liesvirta ja Tommi Mustaniemi, Ville Katajisto, Juho Nurmela
Presenting today: Markus Lepistö, Tommi Mustaniemi
LETS GO TO THE DEMO FLOOR!
{MUST+ACHE}
Context: A DIGITAL STRATEGY FOR MOVEMBER 2014 How do current public awareness campaigns successfully use social media and visible public participation
Description: For {MUST+ACHE} 2014 we are tracking six participants’ process of growing a mustache during Movember. The project includes a photo diary, historical insights, and participants interviews, which are also shared in social media for everyone to see. We also hope to examine the ways how identity is constructed with the means of social media, what kind of aspects of their lives people are willing to share, and what does it mean to be a part of a project on a social level.
Project group: Auri Mäkelä, Bo Kyung Kim, Molly Schwartz, Pouyan Mohseninia, Sara Confalonieri
Presenting today: Auri Mäkelä, Bo Kyung Kim, Molly Schwartz, Pouyan Mohseninia, Sara Confalonieri
Tank Fortress + Paratroopers
Context: Game Development
Description: Presentation of two game projects.
Project group: Taro Morimoto, Kristian Pernilä, Juuso Patrikainen, Antti Ruonala
Presenting today: Taro Morimoto
More info: [email protected], in case image upload doesn’t work, here is the promo picture: http://i.imgur.com/ZLS9UeH.jpg
Apartment Block 9
Context: The installation was created for the Zone exhibition by new Media Lab MA students in fall 2014.
Description: The inhabitants of Apartment Block 9 lead their nocturnal lives unaware of eavesdroppers. Consciously or not, they share a zone with their neighbours even in the privacy of their homes. The installation is a miniature block with 12 apartments. The user plugs headphones to the apartments to listen to sounds of life. The lights behind each window may provide hints.
Project group: Sanna Reponen, Guy Dowsett, Ilona Partanen, Kukka-Maria Rosenlund, Antti Ollikainen, Marija Erjavec, Roupen Bastadjian
Presenting today: Sanna Reponen, Guy Dowsett, Ilona Partanen, Kukka-Maria Rosenlund, Antti Ollikainen, Marija Erjavec, Roupen Bastadjian
Little Kiwi
Context: 2d platformer game intended for children works on PC, tablet and web
Description: Help little kiwi find his mother in the kitchen as he dodges angry eggs on the prowl. Beware of the gas, knives, cacti and other hazardous items a kitchen could have. Use the jellies to our advantage and jump over these obstacles. This is a game our team has worked on and developed using Unity over the semester from October.
Project group: Banafsheh Khakipoor, Gautam Vishwanath, Janne Rapo, Luyi Ma
Presenting today: Gautam Vishwanath, Janne Rapo
More info: Gautam Vishwanath – [email protected] Luyi Ma – [email protected]
Sonic Drawings
Context: Experimental Sound Interfaces
Description: Sonic Drawings will be featured as an installation open for the audience to explore sound and visual generation through an interface which enables real time sonification of drawing on a paper canvas with graphite pencils and conductive ink circuits. The drawing is connected to a circuit oscillator box that modifies it’s pitch by measuring conductivity from the graphite traces along the canvas. This approach allows also the introduction of a series of open computer vision techniques to augment the experience of traditional drawing with new media technologies.
Project group: Juan Duarte, Ana Gutieszca
Presenting today: Juan Duarte, Ana Gutieszca
More info: http://anagutieszca.com, https://juanduarteregino.com
Colortino: A new type of puzzle game on iOS and Android
Context: We are a Helsinki based mobile game studio aims to bring exciting games to players. Our first title Colortino integrates puzzles with colors and music.
Description: Colortino is a new type of puzzle game. The story is about a disordered world—Colortino, which was formed many years ago. When a black hole exploded, the music world was buried into the colour world. The player’s task is to save 100 music notes from the colour world. The 100 music notes the players collects will form a harmonious music piece: Concerto. Colortino’s core gameplay is very simple.
Project group: Huber Hu, Wang Jing
Presenting today: Wang Jing
More info: [email protected]
Physical drum machine
Context: Physical interaction
Description: In this project I joined the non-digital sound producing with novel (relatively) digital control methods to experiment with non-standard human-machine interaction. The “drum machine” consists of several solenoids creating beats by hitting metal (brass) plates. The solenoids are controlled by Arduino controller, which receives commands from the PC Processing application, which manages beat sequences and allows a user to change the sequences with his/her hand using the Leap Motion controller. In practice the user “directly” commands the beat units of the “drum machine” by tapping his/her finger in front of a desired beat unit. The unit “remembers” user’s beat pattern and continues playing it back after the user stops commanding it. In this project I was mostly focused on studying human-machine interaction.
Project group: Eduard Shagal
Presenting today: Eduard Shagal
THE FIRST TIME I MET HER WAS IN THIS WEIRD CONTEXT
Context: Interactive cinema. Prototype for producing an interactive documentary.
Description: Interactive Cinema: The viewer selects the order of the images shown, that is then randomly put together with sentences from a story. Images and words form different association for the viewer, so that each time it is watched, it will produce new meaning.
Project group: Johanna Lehto,Karina Jensen
Presenting today: Johanna Lehto,Karina Jensen
SentaClus
Context: Games Project
Description: A 3D game. Dressing up as a Santa during Christmas can be fun. However, it can turn sour when you are in the middle of a bunch of irksome kids in a theme park. In SentaClus, you play a fake santa who is trying to get home, away from these kids. Watch out!, they can be handful and you cant harm the kids!!
Project group: Jijo Jackson, Andrei Duván Rodriguez, Gabriela Juganaru, Samir Hassaine
Presenting today: Jijo Jackson, Andrei Duván Rodriguez, Gabriela Juganaru, Samir Hassaine
More info: [email protected]
Roy Ahoy!
Context: Games/personal project
Description: Roy Ahoy! is a personal project of mine that I developed as a prototype on Xcode + Cocos2D in roughly a month. The game is a hybrid of old-school point’n’click adventures (such as Monkey Island or Day of the Tentacle) and a match-three mechanic (like Candy Crush). Sadly I’m only showing the match-three part of the game at Demo Day this December. I will be giving away one Fazer’s Blue chocolate bar to the person who gets the highest score of the day! If you happen to get a high score, write your name and score down on the leaderboard paper nearby, so I’ll know who came out on top. Happy swiping! You play Roy, an embittered veteran fisherman, on a mission to uncover the greatest conspiracy ever to have plagued the local commercial cod-fishing industry.
Project group: Ilari Niitamo
Presenting today: Ilari Niitamo
More info: Email: [email protected] | Roy Ahoy!: http://pintxo.co/royahoy/ | Pintxo Creative: http://pintxo.co
Last Harvest
Context: Game Project course Fall 2014.
Description: Last Harvest is a survival puzzle-platformer game set in a gloomy post-apocalyptic world, made for the Game Project course Fall 2014. Help Billy Bob finding food for his family and keep him alive in this relentless world of deadly hazards and elusive pigs!
Project group: Tove Brantberg, Vesa Paakkanen, Jussi Perämäki, Konsta Polkutie, Can Uzer
Presenting today: Tove Brantberg, Vesa Paakkanen, Jussi Perämäki, Konsta Polkutie, Can Uzer
Gangplank panic! (+ Little Red Plumbing Hood)
Context: Two video games.
Description: A game of brave sailors battling against monster on high seas and a Red Riding Hood themed knock-off of the game Super Mario Bros.
Project group: Christian Cardin, Riku Erkkilä, Elias Jääskinen, Antti Kyrö, Markus Kärki
Presenting today: Christian Cardin, Riku Erkkilä, Elias Jääskinen, Antti Kyrö, Markus Kärki
More info: [email protected]
Old Gods
Context: Games
Description: Old Gods is a first person adventure game set in 19th century Europe and inspired by dark folklore and horror fiction. Players control Victoria Grimsworth – a hair to a line of ritualists and occult researchers as she faces various supernatural threats.
Project group: Matteo Martinelli, Alexander Nikulin, Andrei Duvan Rodriguez, Can Uzer
Presenting today: Alexander Nikulin
17.00 DEMO FLOOR CLOSES
Thanks to the Mlab Crew:
Jonna Rantanen, producer
Janne Lehtimäki
Ilpo Kari
Pekka Salonen
Casimir Westerholm
Anna Arsniva
Merry Christmas, all!
On Tue 27.5. from 13 to 17,
Miestentie 3, Espoo
13.00
Prof. Philip Dean opens the event
13.05
Urban Alphabets
Context: my thesis
Description: Urban Alphabets lets the users capture photos of letters in their environment and reuse these typographical elements to write own messages (called Urban Postcards). Additionally by uploading these geotagged letters to an online database the users make up a common alphabet of a city.
Project group: Suse Miessner
Presenting today: Suse Miessner
More info: www.ualphabets.com, [email protected]
13.10
Game Research & Teaching Update
Context: Research & Teaching
Description: Prof. Perttu Hämäläinen will present his research group’s the latest projects (augmented climbing wall, physically based character motion synthesis), and summarize the experiences from the Action Games workshop/intensive course, i.e., using physical exercise like parkour in teaching game design.
Project group: Perttu Hämäläinen, Sebastian Eriksson, Esa Tanskanen, Ville Kyrki, Jaakko Lehtinen, Miikka Junnila, Raine Kajastila
Presenting today: Perttu Hämäläinen
More info: http://perttuh.blogspot.fi/2014/05/beyond-ragdolls-were-hiring.html
13.16
Maxwell The Mechanist
Context: A Game Project Prototype
Description: A mobile game developed during spring 2014. It’s a result of a Mlabs game project course. The game is 2D side-scrolling game with narrative content and retro looks. In the game Maxwell tries to survive in the space station that has been set to self destruct. The project has been a sandbox for the developers to try out sounds, visuals, mechanics etc.
Project group: Niklas Pöllönen, Ville Kuvaja, Krupakar Dhinakaran, Lari Sinisalo, Veli Laamanen
Presenting today: Niklas Pöllönen, Ville Kuvaja, Krupakar Dhinakaran, Lari Sinisalo, Veli Laamanen
13.22
Seanuts
Context: Game done during spring period of Game Project -course
Description: Seanuts is a two player co-operative action game for Desktop PC’s. Each player controls one Pirate Squirrel on a ship – your quest is to sink Cat Conquistadors ships and retrieve Golden Acorns they have taken from your pirate hideout!
Web description: Seanuts is a two player co-operative action game for Desktop PC’s. Each player controls one Pirate Squirrel on a ship – your quest is to sink Cat Conquistadors ships and retrieve Golden Acorns they have taken from your pirate hideout!
Project group: Johanna Storm, Arttu Peltonen, Juha Ylimäki, Sami Sierla
Presenting today: Johanna Storm, Arttu Peltonen, Juha Ylimäki, Sami Sierla
More info: [email protected]
13.25
Treasure Tribes
Context: Games
Description: A mobile game that was already presented at last Demo Day in it’s earlier stages
Project group: Henrik Hackenberg, Rajeev Siewnath, Scott McGregor, Saku Kämäräinen
Presenting today: Henrik Hackenberg
More info: [email protected]
13.31
Cancer – strategic video game
Context: Media Lab Ggme project
Description: Cancer is a strategic video game, currently being developed by students in Aalto University’s Game Design program. In the game you commandeer cells that strive to develop new mutations in a battle against the immune system. Cancer is not intended to be an educational game, but it is, to an extent, based on current medical knowledge about how cancer works. The team has done extensive research and consulted experts on the subject. The playable demo is still a work in progress and by no means a finished product, but it gives insights to the workings and development of a very unique and daring concept. You have an opportunity to participate in the creative process by giving our team feedback and suggestions based on your playing experience.
Project group: Ilmari Arnkil, Felipe Marjalizo, Sandra Mahlamäki, Laura Uusitalo, Joni Anttalainen
Presenting today: Ilmari Arnkil, Felipe Marjalizo, Sandra Mahlamäki
13.37
Starvania – an action-adventure game prototype
Context: Course work from the Game Project course, Spring 2014
Description: We present “Starvania” (working title), a blend of “metroidvania” exploration and shoot’em up action. The game has been created by a 5-6 person student team on Media Lab’s Game Project course, working part time throughout Spring 2014.
Project group: Ralf Baumann, Gabriela Jugănaru, Yrjö Peussa, Jesse Saarela, Can Uzer, Kim Valori
Presenting today: Ralf Baumann, Gabriela Jugănaru, Yrjö Peussa, Can Uzer, Kim Valori
More info: [email protected]
*BREAK* *REFRESHMENTS* *SEE THE WORKS IN 1st AND 4th FLOOR*
14.00
Media Lab 20 years festivities – update
Kati Åberg, producer
14.05
Image and Map Annotation Notebook
Context: Systems of Representation research group
Description: In our presentation we will show the new functionality of completely rewritten ImaNote (Image and Map Annotation Notebook). ImaNote II is a full rewrite of the original ImaNote. ImaNote II will be an open source product based on IIPMooViewer. IIPMooViewer is widely used, high performance light-weight HTML5 Ajax-based JavaScript image streaming and zooming client designed for the IIPImage high resolution imaging system created by Ruven Pillay. Main additions in ImaNote II to IIPMooViewer are related to the functionality allowing user to create multiple layers of annotations to multiple image layers. In next versions we will focus more and more on simultaneous teamwork functionality of ImaNote and various ways to connect the ImaNote to external systems and data sources as well as possibilities to use timeline type of information in presentation of images and annotation layers. ImaNote II contains following functionality: • Pan and zoom of ultra high resolution imaging • Multi-layer annotations of regions of images • Synchronized viewer capability • Image blending comparison • Multispectral imaging • Mobile device support: iOS and Android • Dynamic watermarking • Localization
Project group: Lily Dìaz, Jyrki Messo, Minna Turtiainen, Päivi Matala, Tuija Wahlroos
Presenting today: Jyrki Messo
14.06
LeGroup: Square1, Ach so! & news
Context: LeGroup is a research group in Department of Media with a history of building all kinds of prototypes related to learning and education.
Description: On stage we present the current prototypes we are working with in various projects: Android video annotation app Ach so! and a set of DIY groupwork devices Square1. We also take a quick look at where our researchers are going and what they are doing, and make an open job announcement or two. On our floor spot you can have a hands-on session with Ach So!, Square1 and Kataja.
Project group:Teemu Leinonen, Merja Bauters, Eva Durall, Kiarii Ngua, Jukka Purma, Tarmo Toikkanen
Presenting today: Teemu Leinonen or Merja Bauters and Jukka Purma
More info: [email protected], [email protected], http://legroup.aalto.fi, http://achso.aalto.fi, http://lead.aalto.fi
14.11
Visualizing Media Lab
Context: Work as research assistant for LeGroup
Description: Media Lab contains a phenomenal group of people bound together by common interests. I was tasked to visualize this net of relations, and collaborating with LeGroup have made steps to implement a solution that presents the complex information contained by user profiles in relation to one another. I will very briefly present the techniques used, as well as a prototype of the work is to be presented at the 20 year celebration of Media Lab.
Project group: Ian Tuomi
Presenting today: Ian Tuomi
More info: [email protected]
14.14
Mobile Apps prototyping WS
Context: A WS open to Aalto ARTS students
Description: A WS where students made proof of concept prototypes of mobile applications using AppInventor (a toolkit for android app prototyping). During the presentation we will demo some of the apps made. The WS is part of the Apps&Os project funded by Aalto Service Factory
Project group: Andrea Botero, Kimmo Karhu, Sami Vihavainen, Mona Taponen, Päivi Tuovinen, Reinis Pakulis, Scott McGregor, Pirkka Nurminen, Jinping Liu, Salla Vasenius
Presenting today: Andrea Botero & others
More info: [email protected]
14.20
Iisimeno – A dialogue tool for The Ministry of Environment
Context: Design for Governmet course
Description: Study case for the Design for Government course.
Project group: Bárbara Rebolledo, Sasha Kazantsev, Lilli Mäkelä, Nina Wester, Eeva-Maria Piiparinen
Presenting today: Bárbara Rebolledo, Sasha Kazantsev, Lilli Mäkelä, Nina Wester
14.26
digGLAM & HalooAkseli! Online Archive
Context: Systems of Representation project funded by Aalto University’s Media Factory
Description: The project aimed at finding ways of helping small museums in digitizing their collections. A unique part of the project has been the application of an Open Source autonomous scanning robot initially developed by Project Gado of John Hopkins University Baltimore, currently under development in the Media Lab Helsinki and the Department of Computer Science of Aalto University. digGLAM was a collaboration project between Medialab research group Systems of Representation, Gallen-Kallela Museum and Aalto CSE.
Project group: Samir Bhowmik, Lily Diaz, Verna Kaipainen, Palash Mukhopadhyaya, Agustí Pellicer, James Reilly, Anna Virtanen, Antti Ylä-Jääski
Presenting today: Lily Diaz & Anna Virtanen
More info: [email protected] http://sysrep.aalto.fi/digglam/
*BREAK* *REFRESHMENTS* *SEE THE WORKS IN 1st AND 4th FLOOR*
15.00
Sounds from Finland (Audiovisual documentation)
Context: Media Lab Helsinki / Aalto University MA Student Graduation Exhibition May 1-6, 2014 at Spiral Garden, Tokyo, Japan Production Clinic
Description: Sounds from Finland exhibition consists of four installations representing different aspects of Finnish nature and culture. Visitors are exposed to sensorial and playful experiences through audiovisual technology. luonto (nature) installation combines unique and vibrating forest sounds and soundscapes together with photographs. kivikasa (sauna stoves) spreads over the Atrium and introduces the mystical and subtle sounds of sauna. It presents moving sounds of fire, water and steam on a custom-made loudspeaker surface. polku (path) is an interactive interpretation of a path that lets the visitors explore different kinds of soundscapes one step at a time. leija (kite) is a multimedia simulator that recreates the experience of flying a kite and demonstrates a set of natural forces. Together these reinterpretations form a sensory experience that goes beyond the exhibited objects. Sonic experiences open up new perspectives on the traditional elements of Finnishness/ Finnish life and makes us see the nature differently. The exhibition’s digital technology installations are created by seven Aalto University New Media master (MA) students from the Media Lab Helsinki, a unit of the department of Media at the Aalto University School of Arts, Design and Architecture. The students are: Jairo Acosta, Juan Duarte Regino, Kirsi Ihalainen, Saku Kämäräinen, Ari-Pekka Leinonen, Johanna Rotko and Valtteri Wikström. The visual identity of the Exhibition is designed by Kiia Beilinson from The Media Department’s Graphic Design bachelor (BA) program. The exhibition is supervised by Shinji Kanki, visiting lecturer, composer, sound artist. Contact: Pipsa Asiala, Producer
Project group:Pipsa Asiala, Shinji Kanki, Kiia Beilinson, Juan Duarte Regino, Valtteri Wikström, Jairo Acosta Lara, Saku Kämäräinen, Ari-Pekka Leinonen, Johanna Rotko, Kirsi Ihalainen
Presenting today: Juan Duarte Regino
More info: [email protected]
15.05
Sounds From Finland Exhibition in Tokyo, Japan
Context: Production Clinic Master Thesis
Description: Four sound installations form a sensory experience that goes beyond the exhibited objects. Sonic experiences open up new perspectives on the traditional elements of Finnishness/ Finnish life and makes us see the nature differently.
Project group: Jairo Acosta, Juan Duarte, Kirsi Ihalainen, Saku Kämäräinen, Ari-Pekka Leinonen, Johanna Rotko and Valtteri Wikström. The visual identity of the Exhibition is designed by Kiia Beilinson and web design by Louise Lazzari. Teachers Shinji Kanki, Antti Ikonen and Pipsa Asiala
Presenting today: Pipsa Asiala
More info: http://mlab.taik.fi/tokyoproject/
15.10
Sound Design Kirsi Ihalainen
Context: Sound Installation
Description: Finnish Forest Frequencies is a sound installation made with pine deadwood. There are sound actuators inside the wood to make the wood play and vibrate. The sounds are frequencies and Finnish animal sounds from a Finnish forest. Each wood has it own frequency and together they create the Finnish forest into a space.
Project group:Kirsi Ihalainen
Presenting today: Kirsi Ihalainen
More info: www.kirsiihalainen.com
15.12
Haruspex
Context: Stage performance using laptop, iPad and visuals.
Description: Haruspex is Tuomas Ahva and Ava Grayson creating and performing experimental soundscapes and noise music. The respective softwares that they are using pertain to their theses. The short 5-minute performance is accompanied by some visuals from an iPad.
Project group: Tuomas Ahva and Ava Grayson
Presenting today: Tuomas Ahva and Ava Grayson
More info: https://www.facebook.com/haruspex.noise
15.18
Fields)_(
Context: Free experimentation
Description: Fields (working title) is a networked system exploring new areas of musical performance and audience participation through the use of mobile technology as a medium for sound diffusion. In western culture, attending a concert is the dominant context for live music listening. This tradition is largely codifed; there tends to be a clear separation between stage and audience, with the focus on the performers, who are sometimes elevated, physically and culturally, to superhuman status. Fields stems from a desire to reconfgure the audience-performer relationship. The system allows any audience member to join in, at any time, by simply connecting to a specially designed website with their mobile phone, laptop or tablet. The connected devices become an array of speakers which the performers can control live, resulting in an omnidirectional sonic experience. The piece doesn’t feature a stage. The performers are sitting among the audience. This intimate setup, is an attempt to demonstrate the potential for enhancement of communal listening through explorations of new aural contexts, and we hope it will become a shared and intimate environment for music listening.
Project group: Sébastien Piquemal, Tim Shaw (Culture Lab, Newcastle)
Presenting today: Sébastien Piquemal
More info: [email protected], funktion.fm
15.24
Networks of Intelligent Sonic Agents (NOISA)
Context: SOPI research
Description: Networks of Intelligent Sonic Agents (NOISA) is a system that adapts its behaviour to the internal states of a user. The system uses ambient intelligence to measure in real-time the motivation, engagement, affective states and reactiveness. The task is to maintain these states – if the user loses his motivation or interest, the system will react by changing its behaviour in order to become interesting again. Or if the user is very motivated and highly concentrated the system can provide more subtle controls. The system controls the level of control based on the states of the user. The concept is used in a musical context, but it can be extended to any other.
Project group: Koray Tahiroğlu, Thomas Svedström, Valtteri Wikström
Presenting today: Thomas Svedström
More info: [email protected]
*BREAK* *REFRESHMENTS* *SEE THE WORKS IN 1st AND 4th FLOOR*
16.00
Shanghai, China Story
Context: Personal Pedagogical Training
Description: Co-project with Tongji University
Project group: Pipsa Asiala and Shareef Askar (video)
Presenting today: Pipsa Asiala
16.03
Design for publics
Context: MA level study cases
Description: A few of the study cases dealing with public sector. Opportunity for students to shape their own
Project group: Sasha Kazantsev
Presenting today: Sasha Kazantsev
More info: [email protected]
16.06
Kaisa Kettunen – 3D Animated Short
Context: Linda Vuorenvirta’s final project for the year-long 3D Animation course.
Description: A short children’s story about a girl in a fox sweater who likes helping her animal friends in the forest. This time, she meets a bunny who has way too much fluff! Included with the presentation will be development materials such as storyboards, character models, etc.
Project group: Linda Vuorenvirta
Presenting today: Linda Vuorenvirta
More info: [email protected], www.linda-vuorenvirta.com
16.09
OurTales
Context: Group project produced during the Interactive and Generative Narratives course (Spring/14)
Description: An Innovative Mobile application for creating and sharing stories using animation and written language.
Project group:Cristian Diaz, Bokyung Kim, Vesa Saarinen, Can Uzer, Salla Vasenius
Presenting today: Cristian Diaz, Bokyung Kim, Vesa Saarinen, Can Uzer, Salla Vasenius
More info: [email protected], [email protected]
16.14
In Between
Context: Outside of the white walls of the gallery there is a real world. Through the artist’s impression the real world transforms and becomes art. What comes instead is not a new solid “reality” that gives comfort, but instead a place in between where things are fluid, giving the freedom to rethink your own reality. This is uncanny, unsettling and uncomfortable.
Description: In Between is an installation that by connecting two physically separate locations, a street and a gallery, it expresses this transformation that happens in the meeting between the world we know and the world of the artist.The people on the street are getting their picture taken which becomes a portrait at a gallery. The portrait is constantly morphing when trying to approach it, never allowing the viewer to identify the person on the street.
Project group: Mari Kemppinen, Christopher Jon Andersen, Régis Frias, Taavi Varm
Presenting today: Mari Kemppinen, Christopher Jon Andersen, Régis Frias, Taavi Varm
More info: [email protected]
16.19
“12 Movements” Theatre play
Context: The system is created for the purposes of discovering the possibilities of collective conducting of shows by the audience itself not only as an individual experience but as a collective undertaking for the audience as a whole.
Description: The venue was equipped with a dome-backround green-screen stage and in-house software and hardware for including its audience in the performative processes by means of social media and 12 reactable tables developed as a part of “12 Movements”. The tables are created for the purposes of discovering the possibilities of collective conducting of shows by the audience itself not only as an individual experience but as a collective undertaking for the audience as a whole. An extensive system of cameras, 12 screens for smaller groups of the audience and live-editing machinery will be used to develop an audience conducted experience. The venue was created and is operated by a local independent theatre group from Tallinn – Cabaret Rhizome. Cabaret Rhizome ’s “rhizomedia”- the opening performance of CODR which connected the audience to the production via means of social media and data mining software – is also nominated for the annual theatre awards of Estonia. “12 Movements” consists of 12 scenes partly or entirely conducted by the audience. In groups of approximately 6 people the spectators can control the development of sounds, music, visuals and the actors/dancers movements
Project group: Karina K. Jensen, Taavi Varm
Presenting today: Karina K. Jensen, Taavi Varm
ON DEMO FLOORS
3D animations
Context: Introduction to 3D + 3D Animation + Mocap vs. animation
Description: course exercises and personal projects
Project group: Jonna Rantanen, Cristian Diaz, Linda Vuorenvirta, Juuso Patrikainen, Laura Uusitalo, Salla Vasenius etc.
Presenting today: none
More info: [email protected]
Penguin Love
Context: 3D animation
Description: This 3D animation was done at Media Lab Helsinki’s 3D animation course and screened at Animatricks Animation Festival 2014.
Project group: Nelly Sääksjärvi, Kirsi Ihalainen
Presenting today: Nelly Sääksjärvi
More info: [email protected], www.kirsiihalainen.com
506
Context: Interactive installation
Description: An installation which shows a possibility to make bus ride more fun
Project group: Pouyan Mohseninia, Ryo Yoshikawa
Presenting today: Pouyan Mohseninia, Ryo Yoshikawa
More info: [email protected], [email protected]
Kinect Rain
Context: Project for Bodily Interaction Workshop
Description: Black and white rain simulation using a Kinect.
Project group: Taro Morimoto, Christopher Jon Andersen, Pouyan Mohseninia
Presenting today: none
More info: [email protected]
Minimal
Context: Museum Centre Vapriikki, Tampere Rupriikki Media Museum, Tampere
Description: Minimal is a tangible audio player interface for museums. It bears a resemblance to a traditional turntable, and uses similar objects and gestures in its design, but is capable of playing multiple layers of audio simultaneously. It identifies objects placed on top of it using RFID technology and an embedded audio player controls sounds associated with the objects. Minimal is part of a continuing project in collaboration with Rupriikki and Vapriikki museums in Tampere. A version of the device will be included in “The Revontuli Brand – Shining Elegance of the North” exhibition that opens in June 2014 at Museum Centre Vapriikki in Tampere.
Project group: Matti Niinimäki
Presenting today: Matti Niinimäki
More info: [email protected]
Reflex Coach
Context: A small wall mounted sensor that measures the reaction times of martial artists.
Description: The sensor is built on Arduino and sends a blutooth message to a mobile phone to indicate that the user has set a new personal best time. The timer is randomized after each succesful hit on he device. This device was created to aid matrial artists and their coaches fine their reaction times and techniques.
Project group: Scott McGregor
Presenting today: Scott McGregor
Body of Water
Context: Interactive video projection.
Description: Body of water is an ongoing exploration at the intersection of art and science introducing ways to collect, explore and transform local water samples and their reltation to the human body. Body of Water – a collaboration between Jaakko Mattila and Antti Tenetz – uses sensory feeds, living samples, environmental sensors, DIY microscopes and pre recorded visuals from the artists’ native Finland and across Europe to produce an interactive experience highlighting the connection between the individual, community and water as a vital life source. This data will be documented and published online as a geographical mapping of the planet´s must abundant liquid resource. Maps and data are available for through our responsive webpage. Boby of water is produced with support from Frame Visual Art Finland.
Project group: Antti Hietaniemi, Antti Tenetz, Jaakko Mattila
Presenting today: Antti Hietaniemi
PAKO
Context: Indie game development for mobile devices.
Description: PAKO is a car chase mobile game in ragequit genre. “One parking lot. No Escape. How long would you last?”
Project group: Toni Enström, Heikki Sillanpää, Jussi Pullinen
Presenting today: Toni Enström, Heikki Sillanpää
More info: http://treemengames.com/
A Bench
Context: A project made in the course Prototyping Experience.
Description: Since I came to Finland I have been dependent on the different types of public transport that the city offers. Especially in the winter this can feel as a dark and cold experience. The project is inspired by my encounters with a public transportation sector that is very functional, but as it is with any other bus stop in the world the waiting is never fun. I was inspired by the existing benches and thought that they could work very well as an interface. Since my first experiences was with the darkness in the winter I thought that a nice and simple solution to making the waiting more pleasing would be to work with light. The result is a bench that reacts to people sitting on it. If one person sits the light under him activates and starts fading up and down as if the seat is breathing light. If a second person sits both of the activated seats starts blinking for some seconds to make the people waiting aware of each other. Afterwards it goes back to the normal sitting state where it fades up and down. Finally if someone leaves the seat, that seat starts flickering hectically. The intention has been to give the bench personality. Meaning that if you sit down you bring it to life and if you leave it will call you back with the flickering.
Project group: Christopher Jon Andersen
Presenting today: Christopher Jon Andersen
More info: [email protected]
Purple Lake
Context: A multi-linear story adventure
Description: Take a walk through our vast world. Follow the characters in it and witness their tales and adventures. This is no ordinary book. You will find yourself given the choice to shift from one tale to then next.
Project group: Pouyan Mohseninia, Roberta Rosina, Scott McGregor, Ville Kuvaja
Presenting today: Pouyan Mohseninia, Roberta Rosina, Scott McGregor, Ville Kuvaja
More info: [email protected]
“Balcony at the End of the World” – Trailer
Context: This is a trailer for a puppet animation we are making in a group of four people. Animation is currently in post production stage and will be ready this fall. This animated short film is a part of an animation course at Department of Film, Television and Scenography.
Description: “Balcony at the End of the World” – Trailer. ~ 30 sec. loop. “We do Ursa’s journeys in which the hooded child-character wanders the post-apocalyptic wasteland in a hellish cross-pressure. And the black clouds… 12 fps. Animation.”
Project group: Markus Lepistö, Tommi Mustaniemi, Leo Liesvirta, Marika Laine
Presenting today: Markus Lepistö
More info: [email protected]
Citykani
Context: Dynamic Visualization Design 2, app concept.
Description: A mobile, location based application that shows you events happening nearby according to your current location and time. A time slider shows upcoming events and expired events around you with unique filters to suit your own interests. The idea is inspired from having a city mascot “citykani,” the city bunny.
Project group: Karoline Kwon, Mona Taponen, Ian Tuomi, Salla Vasenius
Presenting today: Karoline Kwon, Mona Taponen, Ian Tuomi, Salla Vasenius
Design Projects by Taavi Varm
Context: Prototyping Experience course projects.
Description: Varm Country LAMP design project, and Live Performance tool for VJ gigs.
Project group: Taavi Varm
Presenting today: Taavi Varm
More info: [email protected]
Trashbot
Context: Prototyping Experience concept.
Description: Robutt is an interactive cigarette trash bin that recognizes when people are smoking and tries to eat their cigarette butts. The concept is to motivate people to clean their trash after smoking and in a non-judgemental way.
Project group: Karoline Kwon
Presenting today: Karoline Kwon
More info: [email protected]
PlayBrush
Context: Prototyping Experience course project.
Description: Teaching and making brushing teeth fun for kids.
Project group: Taro Morimoto
Presenting today: Taro Morimoto
Cry Me a Crisis
Context: Lobby based politics, government manipulation and outright corruption affect our sources of information. Public opinion is particularly easily influenced by mainstream media. The phrasing of information and also the vocabulary used affects the way it is perceived. Thus, not only does language constrain one’s sources of information, it is a whole new layer of filtering occurring at the cognitive level on top of the mass media bias.
Description: We choose different media sources reporting different events of the Ukrainian crisis, but showing their clashing viewpoints on each event simultaneously, providing the viewer an opportunity to filter the news in a new way. As the curators of the media content we are not unbiased, either, quite the opposite. Is the viewer going to think more about their own views and how they are constructed, or possibly just question what we as the creators of this installation wanted to say?
Project group: Jose Jacome, Juha Ylimaki, Linda Vuorenvirta, Marja Tikka
Presenting today: Jose Jacome, Juha Ylimaki, Linda Vuorenvirta, Marja Tikka
17.00 Demo floor closes
Thanks for the crew
Jonna Rantanen – producer
Janne Lehtimäki
Ilpo Kari
Pekka Salonen
Mikko Virtala
Anna Arsniva
2013 XMAS DEMODAY PROGRAMME
On Stage
13.00
Philip Dean: Welcome
13.05
Radio Mines, an interactive installation
Context:
Interactive installation build for the Radio and TV Museum of Lahti
Description:
Interactive installation build for the Radio and Tv Museum of Lahti. The installation allows the user to learn about the use of radio waves in the Continuation War (1941-44) and the interesting story behind the song “Säkkijärven Polkka”
Project Group:
Jairo Acosta Lara, Juan Duarte Regino, Lily Diaz-Kommonen
Presenting Today:
Jairo Acosta Lara
More Info:
0505857075, [email protected]
13.11
Few things to do around here
Context:
PDP project and media-related work
Description:
A brief intro to chances we get as the students of Aalto University.
Project Group:
sasha kazantsev, HUS, KoruLab
Presenting Today:
sasha kazantsev
More Info:
[email protected]
13.15
Project “Thin Lines” – Creating a Character Driven Action Game
Context:
Thin Lines is an international, independent game project aiming to bring complex social interactions to the domain of tactical action games.
Description:
The presentation will showcase Thin Lines core mechanics with a specific focus on user driven emergent narratives created via a set of unique generative systems for both interaction and character behavior.
Project Group:
Aleksander Nikulin, Jan Flessel, Stefan Henke, Andrea Distler, Matteo Martinelli, Federica Orlati,Nina Croitoru, Andrei Livadariu
Presenting Today:
Aleksander Nikulin
More Info:
[email protected]
13.19
Murray Day
Context:
Game Project
Description:
Prototype of a point-and-click adventure game.
Project Group:
Ilmari Arnkil, Krupakar Dhinakaran, Ville Kuvaja, Kim Valori
Presenting Today:
Ilmari Arnkil, Krupakar Dhinakaran, Ville Kuvaja, Kim Valori
More Info:
[email protected]
13.22
Lost Boys
Context:
Game Project
Description:
Prototype of a puzzle-platform video game.
Project Group:
Niklas Pöllönen, Sami Sierla, Iiro Enges, Lari Sinisalo, Veli Laamanen
Presenting Today:
Niklas Pöllönen, Sami Sierla, Iiro Enges, Lari Sinisalo, Veli Laamanen
More Info:
[email protected]
13.26
Treasure Tribes
Context:
Games
Description:
A 3D runner game for mobile platforms
Project Group:
Rajeev Siewnath, Henrik Hackenberg
Presenting Today:
Henrik Hackenberg
More Info:
[email protected]
13.31
Sound and Physical Interaction, SOPI Research Group
Context:
SOPI research group’s current activities
Description:
Sound and Physical Interaction, SOPI research group focuses on the emerging role of sound in designing new ways of interactions. We will present the SOPI research group’s current research, teaching and artistic activities.
Project Group:
Koray Tahiroglu, Simon Overstall, Thomas Svedström, Valtteri Wikström
Presenting Today:
Koray Tahiroglu
More Info:
[email protected]
13.35
Flexible Interactions and Devices (FLINT) Project Update
Context:
Sound and Physical Interaction Research Group
Description:
An update on the ongoing research activities in the FLINT project.
Project Group:
Thomas Svedström, Simon Overstall, Valtteri Wikström, Koray Tahiroğlu
Presenting Today:
Thomas Svedström, Simon Overstall
More Info:
[email protected] — http://sopi.media.taik.fi/research/flint/
13.40
Pedestrian Berserk
Context:
A game made during Game Project course
Description:
Are you ready for Pedestrian Berserk? The new action game where mental health gets on a critical level.
Project Group:
Juha Ylimäki, Felipe Alonso, Yrjö Peussa, Sandra Mahlamäki
Presenting Today:
Juha Ylimäki, Felipe Alonso, Yrjö Peussa, Sandra Mahlamäki
More Info:
[email protected]
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14.00
WanderOnStage – Untitled # X
Context:
DA Research Project in Media Performance
Description:
I will be presenting my work as a live sound performance with no presentation talk.
Project Group:
Chi-Hsia Lai
Presenting Today:
Chi-Hsia Lai
More Info:
[email protected]
14.06
A PETSCII Editor Called PETSCII
Context:
Just some free experimentation
Description:
PETSCII was the character set used by 8-bit Commodore computers ranging from PET to VIC-20 and C64. Lately it has become trendy to create PETSCII graphics in the retro hobbyist and demoscene circles. A one-night Processing project of mine, an open source PETSCII editor simply called PETSCII, started growing in all directions and finally ended up supporting multiple platforms, file formats and a wide array of drawing tools. So far hundreds of works have been created with it by hobbyists from all over Europe.
Project Group:
Markku Reunanen, Tero Heikkinen
Presenting Today:
Markku Reunanen
More Info:
[email protected], http://www.kameli.net/marq/?page_id=2717
14.09
Nightmare Before Christmas – Media Art Exhibition
Context:
Media Art Installation and Programming for Artists courses
Description:
Presenting the Nightmare Before Christmas exhibition at Aalto Open Innovation House
Project Group:
Andy Best, Matti Niinimäki and the students of the Media Art Installation and Programming for Artists courses.
Presenting Today:
Andy Best, Matii Niinimäki, students
More Info:
Andy Best, [email protected]
14.13
Mental Bug – An Interactive Film
Context:
Interactive Cinema Workshop with Chris Hales, autumn 2013
Description:
An interactive, character-based film using the MindWave headset, which allows you to control the character’s fate with your concentration and relaxation levels.
Project Group:
Maja Dika, Linda Vuorenvirta
Presenting Today:
Maja Dika, Linda Vuorenvirta
More Info:
Maja: [email protected] Linda: [email protected]
14.17
digGLAM – Digitizing Small Sized GLAMs into Culture Commons with Local Communities
Context:
Systems of Representation project
Description:
digGLAM is a project involving digitization of the collections of small local museums using Gado2, an autonomous open source robotic scanner.
Project Group:
Samir Bhowmik, Lily Diaz, Agustí Pellicer, James Reilly, Anna Virtanen, Antti Ylä-Jääski
Presenting Today:
Samir Bhowmik, Lily Diaz
More Info:
[email protected]
14.20
PlanetHero
Description:
Collaborative system for public good initiatives
Project Group:
Leyla Nasibova, Ilona Mooney, Sebastian Piquemal
Presenting Today:
Leyla Nasibova
More Info:
leylanasib.com; [email protected]
14.25
Hello, Homo! Turing Machine, Aino, Ada Lovelace, Storytelling & Social Innovation
Context:
Crucible Studio storytelling R&D
Description:
Since May 2013, Crucible Studio’s artistic R&D activities have included the exhibition of the “Hello Homo!” interactive installation in the Werstas’ “Delight and Prejudice,” Tampere, Finland, June 11 – August 18; the “Turing Machine” multimedia opera performance in the Capitol Theatre of Manchester Metropolitan University, UK, July 22, in the context of the 24th International Congress of History of Science, Technology and Medicine; the use of our “Multiscreen Performance System” in Aki Suzuki Spirits’ dance performance “The Planet Earth No.3: Aino – Kalevala” in Annantalo, Helsinki, 15-23 Nov; the live, participatory broadcast of the Dramaten, The Royal Dramatic Theatre in Stockholm, new media theatre performance of “Ada” about mathematician Ada Lovelace, born in 1815, who foresaw that Charles Babbage’s analytical machine, the first computer, would have a revolutionary impact in the future; and the “Storytelling & Social Innovation” commentary for the DESIS (Design for Social Innovation and Sustainability) Philosophy Talk #2.1 in the Cumulus (International Association of Universities and Colleges of Art, Design and Media) Dublin Conference, November 7-9, in the National College of Art and Design, Ireland.
Project Group:
Andy Best, Laura Birn, Tania Rodriguez Garcia, Teemu Korpilahti, Vera Kiiskinen, Samu Kuukka, Merja Nieminen, Sara Paavolainen, Jaakko Pesonen, Mari Tuisku, Rasmus Vuori, Kati Åberg, Ooppera Skaala / prod. Aija Kelly & Satu Strömberg, Aki Suzuki Spirits / prod. & dir. Aki Suzuki, Rats Teater & Dramaten / prod. & dir. Rebecca Forsberg & Mika ‘Lumi’ Tuomola. Special thanks to Anna Arsniva, Lily Diaz, Antti Eho, Ilpo Kari, Johanna Leinonen, Riikka Pelo, Pekka Salonen, Mari Tammisaari, Maureen Thomas, Maikki Vierumäki & All Other Helpful Homo Sapiens Involved.
Presenting Today:
Mika ‘Lumi’ Tuomola
More Info:
http://crucible.mlog.taik.fi , [email protected]
14.31
Procedural character animation research
Description:
We are showing the results of the first 6 months of a research project funded by Tekes and game companies. The project has three main goals:
1. Reduce the time and skill needed in animation by developing AI (optimization and machine learning) that synthesizes physically valid animation based on goals and constraints. For example, one defines the starting pose and kicking pose of a jump-kick, and the AI generates the needed steps, jump and landing.
2. Further reduce animation cost by optimizing animation interfaces using recent 3d input devices like Kinect, PlayStation Move and Leap Motion
3. Explore what kinds of novel game mechanics can be designed and implemented using a real-time version of the AI.
Currently, we have a real-time character that can both maintain balance in a given pose, try to dodge balls thrown at it, and improvise a get up strategy if the character loses balance. The project goes beyond the state of the art (e.g., NaturalMotion’s Endorphin) in that it doesn’t simply react to impacts, but instead predicts and plans a few seconds ahead, and doesn’t rely on pre-made animation clips for, e.g., getting up after losing balance.
Project Group:
Perttu Hämäläinen, Sebastian Eriksson, Esa Tanskanen, Aki Martikainen
Presenting Today:
Perttu Hämäläinen
14.35
Startup Life – work at a startup!
Context:
Introducing Startup Life and briefly talking about Nelly’s internship.
Description:
A presentation of the opportunities Startup Life has to provide to designers and a short brief of Nelly’s internship in Shanghai that she got through Startup Life.
Project Group:
Nelly Sääksjärvi, Juhana Kangaspunta
Presenting Today:
Nelly Sääksjärvi, Juhana Kangaspunta
More Info:
www.startuplife.fi [email protected] [email protected]
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15.00
Harder Stronger Faster Jester
Context:
Helsinki music hack day project (winner of Echo Nest prize)
Description:
Sonically augmented juggling balls let your juggling become music.
Project Group:
Tuomas Ahva, Valtteri Wikström
Presenting Today:
Tuomas Ahva, Valtteri Wikström
More Info:
[email protected], [email protected] (https://www.hackerleague.org/hackathons/music-hack-day-helsinki-2013/hacks/stronger-harder-faster-jester)
15.06
Signal
Context:
MA thesis pitch
Description:
Visualizing activity across your digital channels as light signals using optical diffraction effects
Project Group:
Mikko Mutanen
Presenting Today:
Mikko Mutanen
More Info:
Mikko Mutanen 0451 708 441
15.10
Project BMW X5 in KUMU, Tallinn
Context:
Event for premiering BMW new car X5 for Estonian market. It took place in KUMU main exhibition hall and my part was to organize 12 minute audio-video performance and also having one of the cars as an interactive installation for public display. There were about 1300 people on that event.
Description:
I’m going to show video from the event and talk about pure data part in interactive car.
Project Group:
taavi varm
Presenting Today:
taavi varm
More Info:
[email protected]
15.15
Video annotation & Reflection tools
Context:
Learning Layers, Legroup research project
Description:
Prototype tools for informal learning
Presenting Today:
Jukka, Kiarii
More Info:
[email protected]
15.19
Pure Data and openFrameworks on the Raspberry Pi
Context:
Free experimentation, workshops
Description:
We will be talking about our expectations, experience and future insights regarding a Pure Data and openFrameworks on the Raspberry Pi workshop in Riga, Latvia during this (2013) summer. It was a part of the Creative Coding for Live Audio and Visuals event that is slowly becoming a small festival. It was initiated by Irina Spicaka in 2012 / 2013 during her internship at the Pixelache platform.
Project Group:
Krisjanis Rijnieks, Sebastien Piquemal, Irina Spicaka
Presenting Today:
Sebastien Piquemal, Krisjanis Rijnieks
15.23
Deconstruction – Creating Critical Player Experiences
Context:
As a part of my master Thesis, Deconstruction is an attempt of bringing together a gratifying player experience and serve as an embodiment of some of the more high level critical and theoretical approaches to digital games and the experiences they can offer. The idea of Deconstruction is to demonstrate how an enjoyable, accessible game experience can be created,while using the interactive core of the game medium to express a critical stance.
Description:
In the presentation I will be presenting both my work on Deconstruction, the design principles behind its idea, as well as the theoretical perspectives to game design that it serves to represent – Subversive interactive agency, narrative architecture and ethical gameplay.
Project Group:
Aleksander Nikulin
Presenting Today:
Aleksander Nikulin
More Info:
[email protected]
15.27
7 Bit Army
Context:
Band/Art Project created in 1st year Masters courses Data Flow and Physical Interaction Design. Performative part is that we have suits what are packed with sensors so we play music with them and on each other. This project is ongoing and we have had already one real gig in Tallinn Von Krahl Theatre and now we are developing it to make more show content. We also included two fashion design student to take care of our costumes.
Description:
We going to show video from our first gig and some pic of process. And will also do short demo song using our suits as instruments.
Project Group:
Jose Jacome, Taavi Varm, Veli Laamanen, Janne, Karina K. Jensen,
Presenting Today:
Jose Jacome, Taavi Varm, Veli Laamanen
More Info:
[email protected]
On Demo Floor
Stone, Paper, Scissors – FIGHT
Context:
Physical Interaction workshop
Description:
A two player game where they will play the traditional stone, paper and scissors in street fighter version. Where a combination of two objects will become special powers of street fighter characters. In different words when there is an equality our alternative will work as a tiebreaker to expand the features of the game. The game will become more exciting since who ever responds faster could have higher chances to win the match. Two wearable gloves containing conductive fabric working as switches are made that are connected to the computer. Commands are made by the user through different hand gestures. Tiebreakers will have special features influenced by street fighter universe. i.e. if we have two paper there is an ability to use one of the special features for instant “fire”. The special effect displaying the fire on the floor will start moving from one user (you) to the other (rival).
Project Group:
Pouyan Mohseninia & Thomas Thibault
Presenting Today:
Pouyan Mohseninia & Thomas Thibault
More Info:
http://www.thomas-thibault.fr/portfolio/stone-paper-scissors/
Oongsung Oongsung
Context:
the final project of Media Installation +Programming for artist
Description:
multiple puppets are following passers-by by movements of eyes and heads.
Project Group:
Eunyoung Park
Presenting Today:
Eunyoung Park
More Info:
[email protected]
Multimedia Authoring demos
Context:
Demos from the course Multimedia Authoring
Description:
Demos made with Open Frameworks, xcode and c++
Project Group:
1st and 2nd year students
Presenting Today:
Nuno Correia and students
More Info:
[email protected]
Daylight monsters
Context:
Augmented Reality animation
Description:
3D animation in augmented reality
Project Group:
Jonna Rantanen
Presenting Today:
Jonna Rantanen
More Info:
[email protected]
Meet The Producer
Context:
PR, communication
Description:
A Poster
Project Group:
Pipsa Asiala, Kalle Kataila Print Lab (the poster printing)
More Info:
Pipsa Asiala
Picnic Rumble (mobile game)
Context:
Indie game development for mobile devices.
Description:
Join the action driven journey and take control of four wacky characters in a surreal world filled with food. Shuffle the colours and quickly match right pairs to knock down obstacles! Picnic Rumble includes 5 colourful worlds with 30+ levels. Additional challenge modes and extra mechanics available after playthrough.
Project Group:
Toni Enström, Jussi Pullinen, Heikki Sillanpää
Presenting Today:
Toni Enström, Jussi Pullinen
More Info:
[email protected]
RUOTU (mobile game)
Context:
Indie game development for mobile devices.
Description:
RUOTU is a sidescrolling action war game with overwhelming explosions and a bit of puzzle solving.
Project Group:
Toni Enström, Jussi Pullinen, Heikki Sillanpää
Presenting Today:
Toni Enström, Jussi Pullinen
More Info:
[email protected]
WeStyle: Fashion Customization with an Augmented Reality Mirror
Context:
Augmented reality and social media for facilitating fashion customization
Description:
We introduce WeStyle, a digital mirror installation that uses Kinect and our own augmented reality software. Users of WeStyle can use a gesture interface to digitally customize their existing clothes and accessories with a set of textile patterns, whose size and colour they can adjust. They can also upload the final augmented mirror image to a Facebook page. In the future we hope to be able to print the customized textile products for the user to wear. https://www.facebook.com/westylar
Project Group:
Tuukka Takala, Lauri Lehtonen
Presenting Today:
Tuukka Takala, Lauri Lehtonen
More Info:
[email protected]
Ship design tool
Context:
graduation work in progress
Description:
A ship design and user testing tool in VR
Project Group:
Felipe Marjalizo, Reina Magica
Presenting Today:
Felipe Marjalizo, Reina Magica
More Info:
[email protected]
The Humdrum
Context:
Project work for Interactive Cinema workshop.
Description:
Prototype of a short movie controlled by bongo drums.
Project Group:
Andre Vicentini, Ville Kuvaja
Presenting Today:
Ville Kuvaja
More Info:
[email protected], 040 5338669
Lootgrabber
Context:
A game done this fall for the Game Project course.
Description:
A 2D stealth game for Android and PC.
Project Group:
Arttu Peltonen, Laura Uusitalo, Joni Anttalainen, Johanna Storm, Emma Kantanen
Presenting Today:
Arttu Peltonen, Laura Uusitalo, Joni Anttalainen, Johanna Storm, Emma Kantanen
More Info:
[email protected]
NutriVentures – The Search for the 7 Kingdoms (The Board game)
Context:
Demo and testing of soon to be released board game (March 2014)
Description:
NutriVentures – The Search for the 7 Kingdoms is a quest based, map exploration and combat board game, aimed to be enjoyed by young kids and adults alike. Based on the NutriVentures cartoon series, it also strives to subtly introduce the concept of healthy eating habits for young kids.
Project Group:
Jose Jacome, Philip Kirkby, Sergio Oliveira
Presenting Today:
Jose Jacome
More Info:
[email protected]
PureData FlightSim v1.0
Context:
Free experimentation with PureData
Description:
A smartphone controllable simple interface that lets the user play with their accelerometer to control some simple sounds and visuals in a Flight Simulator type of environment.
Project Group:
Jose Jacome
Presenting Today:
Jose Jacome
More Info:
[email protected]
Finnland.Cool.
Context:
I’m presenting an animation loop as a work sample from fall 2013.
Description:
I composed some music and sound designed a promotion animation commissioned by the Finnish Literature Exchange for Frankfurt book fair 2013.
Project Group:
Jinhee Kim, Anssi Kokkonen, Tommi Leskinen, Miki Brunou
Presneting Today:
Miki Brunou
More Info:
050 5659051
17.00
DEMO FLOOR CLOSES
Thanks to the Demo Day Crew:
Jonna Rantanen – producer
Ilpo Kari
Janne Lehtimäki
Mikko Virtala
Pekka Salonen
Anna Arsniva
PROGRAMME
29.5.2013
ON STAGE
13.00
WELCOME; Philip Dean
13.05
New Media for the Third Sector- Cleaning Day!
CONTEXT:
Student study project in collaboration with the Cleaning day (Siivouspäivä) innitiative
DESCRIPTION:
Social media tools and services are revolutionizing how we conduct our everyday lives, communicate and work together. Drawing upon the experience, insight and visions of Cleaning Day citizen’s movement in Helsinki (Finland) the study project explored the intersection between digital media and tools, service design and activism through design research. In our presentation we will share some of the activities (e.g digitalkoot, urban interventions, mobile app) and results of the study project.
PROJECT GROUP:
Georgia Panagiotidou , Riina Oikari, Neea Laakso, Nina Martin, Susanne Miessner, JungAe Seo, Cathrine Einarsson, Beatrice D’Agostino, Moungkoen Lee, Kimmo Karhu, Joanna Saad-Sulonen, Andrea Botero and Teemu Leinonen
PRESENTORS:
Andrea Botero and Joanna Saad-Sulonen
MORE INFO:
[email protected] (http://thirdsector.mlog.taik.fi/)
13.10
Mirror
CONTEXT:
Spreading the word about the Mirror project – A space for social and spatial interaction by Joksu + Mirror Project Team together with various collaborators.
The Mirror is a new kind of space for social and spatial interaction. The Mirror comprises two separately located three-dimensional objects that reflect each others audiovisual environment. The Mirror connects remote spaces and the people in them and contributes to developing an environment where anyone can meet anyone, anywhere.
https://www.facebook.com/mirrorspaceforinteraction
DESCRIPTION:
Part 1: Idea
Part 2: Prototypes
Part 3: Realization
Part 4: Future scenarios
PROJECT GROUP:
Joakim Breitenstein (architect, project manager, founder of Joksu), Peyman Fathi (mechanical engineer), Scott Mac Mcgregor (sound designer, MEDIA LAB), Nina Martin (designer, animator, MEDIA LAB), Soroush Moradi (design engineer) and Rajeev Siewnath (IT, multimedia, MEDIA LAB)
PRESENTORS:
Joakim Breitenstein, Rajeev Siewnath
MORE INFO:
[email protected]
https://www.facebook.com/mirrorspaceforinteraction
13.13
Tellyo—the easiest way to share TV moments
CONTEXT:
Sharing my experience and process of designing digital products and interfaces with the startup Tellyo as an active side-project for over a year.
DESCRIPTION:
Tellyo allows for easy discovery and sharing of interesting moments from TV. My presentation would like to share the challenges involved with regard to UI-UX design involved with creating digital interfaces for a challenging idea and industry.
PROJECT GROUP:
Shakti Dash
PRESENTORS:
Shakti Dash
MORE INFO:
www.tellyo.com
13.16
DEIND – Electronic digital music practice for Neurodiverse People
CONTEXT:
TAI Studio
DESCRIPTION:
This project aims to connect Neurodiverse People with the field of contemporary electronic and digital music practice (see electronic music | computer music). In pursuit of this, people with autistic spectrum disorders are invited to take part in the design process of electronic instruments.
To facilitate music practice, we aim for a holistic instrument experience rather than a modular approach in which the underlying modules of electronic instruments, interface & mapping & sound synthesis, would become too evident and possibly confuse the player too much.
The close integration of target group members encourages a bilateral learning process: on the one hand, there is an intense and fruitful experience for the participants, on the other hand, it opens the opportunity for the involved researchers to identify challenges that are specific to this group yet reveal new perspectives on the broader view of their research area.
PROJECT GROUP:
Till Bovermann, Julian Parker, Ramyah Gowrishankar, Mila Moisio, Jussi Mikkonen, Vesa Välimäki, Pirjo Kääriäinen
PRESENTORS:
Till Bovermann, Julian Parker
MORE INFO:
http://tai-studio.org, [email protected]
13.19
Autonomous Virtual Instruments
CONTEXT:
Algorithmic Music course at Sibelius Academy and independent research.
DESCRIPTION:
Simple instruments generated in a physics-based animation environment make sounds with correlated physical modelling sound synthesis. The instruments are self-acuate according to their analysis of their own sounds.
PROJECT GROUP:
Simon Overstall
PRESENTORS:
Simon Overstall
MORE INFO:
[email protected]
13.22
Designing for Embodied Interaction with Sound
CONTEXT:
Presentation of Doctoral Thesis work
DESCRIPTION:
An overview of the current work contributing towards my doctoral thesis will be presented.
PROJECT GROUP:
Callum Goddard
PRESENTORS:
Callum Goddard
MORE INFO:
[email protected] / http://www.callumgoddard.com /
13.25
Badass Carpet Beater
CONTEXT:
Designing interaction with electronics, “Making everyday objects more fun”
DESCRIPTION:
Carpet beating does not have to be hard work anymore. From now it’s a pleasure and a challenge.
PROJECT GROUP:
Jan-Erik Ehrström, Saku Kämäräinen, Ari-Pekka Leinonen, Mikko Hynninen
PRESENTORS:
Jan-Erik Ehrström, Saku Kämäräinen, Ari-Pekka Leinonen, Mikko Hynninen
MORE INFO:
[email protected], 040-8302965
13.29
Pulsar Kite: Co-design for music applications.
CONTEXT:
A summary of activities during the art residency in Hai Art.
DESCRIPTION:
During April to May 2013, Hai Art implemented his first pilot program of music app development in collaboration with the local primary school, electronic musicians, game designers, and code enthusiast to produce a sound application for sound mobile devices. In this context, Pulsar Kite was presented as its mobile version for Generative Music, to engage with playful interaction in a natural sonic environment.
PROJECT GROUP:
Juan Carlos Duarte Regino, Antye Greie Rippatti.
PRESENTORS:
Juan Carlos Duarte Regino
MORE INFO:
[email protected], http://juanduarteregino.com/Pulsar-kite
* BREAK * REFRESHMENTS * MINGLING *
14.00
Entity
CONTEXT:
Game Project
DESCRIPTION:
“Entity” 2D game of robot insects with replaceable brains.
PROJECT GROUP:
Esa Tanskanen, Markus Lepistö, Minna Turunen, Aki Martikainen, Kirsi Ihalainen
PRESENTORS:
Esa Tanskanen + tyypit taustalla
MORE INFO:
[email protected]
14.03
Vase – Game Project
CONTEXT:
We are presenting a game that was the result of a Game Project -course.
DESCRIPTION:
Vase is a game created in Game Project -course in Aalto University of Art & Design by five students.
PROJECT GROUP:
Jukka Huiskonen, Henrik Hackenberg, Sebastian Eriksson, Jonna Maarit, Jan-Erik Ehrström
PRESENTORS:
Jukka Huiskonen, Henrik Hackenberg, Sebastian Eriksson, Jonna Maarit, Jan-Erik Ehrström
MORE INFO:
[email protected], http://www.facebook.com/VaseGame
14.06
Sound Surface
CONTEXT:
Project made during Multimedia Authoring and Bodily Interaction courses.
DESCRIPTION:
Sound Surface is an interactive sound and visuals installation and an application for Xbox Kinect. The Visuals are being projected onto a canvas that functions as the surface where you can touch. When touching the surface you will see and hear your impact. The visuals of the canvas reminds of a watery and liquid surface. Playing with the surface creates sounds that are being heard like from the surface itself.
PROJECT GROUP:
Kirsi Ihalainen
PRESENTORS:
Kirsi Ihalainen
MORE INFO:
[email protected], www.kirsiihalainen.com
14.08
Developing motion controlled games with RUIS platform
CONTEXT:
Motion controlled games and virtual reality applications
DESCRIPTION:
We will introduce RUIS, which is a software platform for Unity3D and Processing. RUIS enables development of immersive 3D applications where devices like Kinect, PlayStation Move, and Oculus Rift are used together. The simultaneous use of these devices allows creation of novel 3D user interfaces. We are one of the first people in Finland to receive a Oculus Rift development kit, which we will be demonstrating as well.
PROJECT GROUP:
Tuukka Takala, Mikael Matveinen
PRESENTORS:
Tuukka Takala
MORE INFO:
[email protected], 0503605553
14.11
PHORM – the game
CONTEXT:
Final product from the “Game project” course
DESCRIPTION:
We are presenting a game produced during the whole year in the Game project course
PROJECT GROUP:
Cristian Díaz, Olli Kettunen, Scott Mcgregor, Krisjanis Rijnieks, Noora Vauras, Joni Vähämäki
PRESENTORS:
Cristian Díaz, Olli Kettunen, Scott Mcgregor, Krisjanis Rijnieks, Noora Vauras, Joni Vähämäki
MORE INFO:
[email protected]
14.14
Wearable devices
CONTEXT:
Interacting with digitally enhanced physical artefacts. Context: construction sector.
DESCRIPTION:
This will be acted play.
PROJECT GROUP:
Kiarii Ngua and Merja Bauters
PRESENTORS:
Kiarii Ngua and Merja Bauters
MORE INFO:
[email protected]
14.17
Immediate/Invisible
CONTEXT:
Study project related to wearable electronics and sound programming
DESCRIPTION:
Wearable outfits with biosensors, speakers and embedded computers that create sounds interpreting the wearers internal state.
PROJECT GROUP:
Liisa Pesonen, Valtteri Wikström
PRESENTORS:
Valtteri Wikström, Liisa Pesonen
MORE INFO:
[email protected], [email protected]
14.19
Amurisus
CONTEXT:
Just some free experimentation
DESCRIPTION:
Amurisus is a real-time noninteractive demo for the MSX line of computers dating back to 1983. Blocky robot faces meet VJ culture, coupled with a catchy chiptune. It competed at the Revision’13 demoscene event in Saarbrücken, Germany.
PROJECT GROUP:
Markku Reunanen, Yrjö Fager, Manu Pärssinen
PRESENTORS:
Markku Reunanen
MORE INFO:
[email protected], http://www.kameli.net/lt/
14.22
Information architecture for Töissä.fi
CONTEXT:
Freelance consultation for the Finnish university service design office Palmenia, creative agency Nordkapp & web development company FloApps.
DESCRIPTION:
Information architecture, data structuring and visualization prototyping consultation for Töissä.fi, an online service to visualize and communicate the employment Finnish university and polytechnic alumni.
PROJECT GROUP:
Antti Hietaniemi; Nordkapp: Sami Niemelä, Jukka Koops, Aki Happonen; Palmenia: Merja Ukkola, Marko Kuparinen, Anne Karkulahti; FloApps: Tapio Nurminen, Raine Rimpilä, Ilkka Jokipii
PRESENTORS:
Antti Hietaniemi
MORE INFO:
[email protected], http://www.toissa.fi
14.25
Meemoo.org: design for hackability
CONTEXT:
Continuation of mlab thesis project with Mozilla / Eyebeam Open(Art) fellowship.
DESCRIPTION:
Use, build, share, and hack creative apps in the browser.
PROJECT GROUP:
Forrest Oliphant
PRESENTORS:
Forrest Oliphant
MORE INFO:
[email protected] – http://meemoo.org/
14.28
SOPI Research Group Report
CONTEXT:
SOPI Research Group
DESCRIPTION:
A report on recent SOPI Research Group activities.
PROJECT GROUP:
Koray Tahiroğlu, Callum Goddard, Nuno Correia, Miguel Espada, Valtteri Wikström, Simon Overstall
PRESENTORS:
Simon Overstall
MORE INFO:
[email protected]
* BREAK * REFRESHMENTS * MINGLING *
15.00
Espoo Kunsthalle
CONTEXT:
Public & participatory art projects in Espoo
DESCRIPTION:
Espoo Kunsthalle is an initiative to bring critical contemporary art close to ordinary people’s lives. The ‘kunsthalle’ or art hall is traditionally conceived as a building for presenting upcoming and established visual artists to citizens. Espoon Kunsthalle is a concept, not a place. Art is taken to where the people are, places like shopping centres, city squares, parks, beaches, libraries, schools, old people’s homes, hospitals and prisons. This is socially engaged art – but not art therapy. This is not art as entertainment, but art to challenge, art to make you think, art to activate!
PROJECT GROUP:
Andy Best, Merja Puustinen (Kuva), & many others
PRESENTORS:
Andy Best
MORE INFO:
[email protected], http://www.facebook.com/EspooKunsthalle
15.05
Digital dashboard for visualizing learning progress and wellbeing
CONTEXT:
Phd project developed in the framework of one of the Learning Environments research group projects: LEAD (learning design – design for learning).
DESCRIPTION:
I will present the idea of the project as well as some early stage visual prototypes
PROJECT GROUP:
Eva Durall
PRESENTORS:
Eva Durall
MORE INFO:
[email protected]
http://lead.aalto.fi/2013/01/digital-dashboard-for-visualizing-learning-progress-and-well-being/
15.08
AVVX – Live Visuals with Vector Graphics
CONTEXT:
Ongoing teaching/research/performance project
DESCRIPTION:
The presentation introduces AVVX (Audio Visual Vector eXchange), a visual sequencer for VJing and audiovisual performances, using vector graphics. Based on the open image standard SVG (Scalable Vector Graphics). Free, open source – available from www.avvx.org.
PROJECT GROUP:
Nuno Correia
PRESENTORS:
Nuno Correia
MORE INFO:
[email protected] / www.nunocorreia.com
15.11
Rotoscope app
CONTEXT:
I was working on this project in within few classes in MediaLab, but the general motivation is rooted in a film I am working on a for quite a while now.
DESCRIPTION:
a simple piece of software aiming to find an easy solution for video processing aesthetically close to free hand drawing
PROJECT GROUP:
sasha kazantsev
PRESENTORS:
sasha kazantsev
MORE INFO:
[email protected]
15.14
Creature To-Go
CONTEXT:
Interaction with electronics workshop final project
DESCRIPTION:
Service design concept inspired by Tamagotchis, intended to promote public transport and provide interaction between users. The service design is manifested in an app and a surrounding system.
PROJECT GROUP:
Jairo Acosta Lara, Angela Lin, Noora Vauras
PRESENTORS:
Angela Lin, Noora Vauras
MORE INFO:
[email protected]
15.17
Kopiokissa – Comic About Copyright
CONTEXT:
Kopiokissa is part of the AVO 2 project in the Learning Environments research group. The aim of the project is to visualise complex copyright issues.
DESCRIPTION:
Kopiokissa is a comic about copyright. Each episode deals with a different copyright issue in teaching and learning.
PROJECT GROUP:
Sanna Vilmusenaho and Tarmo Toikkanen
PRESENTORS:
Sanna Vilmusenaho and Tarmo Toikkanen
MORE INFO:
[email protected] http://www.opettajantekijanoikeus.fi/kopiokissa
15.20
Aalto Middle East Initiative
CONTEXT:
A student-led initiative that will bring Media Lab (+Aalto) students to Lebanon to work on real-life design projects.
DESCRIPTION:
With AMEI, students will be involved in developing social innovation projects in Lebanon with local experts and the Beirut hackerspace. We will show the initiative’s concept and inform how students can participate from autumn 2013.
PROJECT GROUP:
Nina Martin (Media Lab), Anna Asikainen (BIZ), partners in Aalto
PRESENTORS:
Nina Martin, Anna Asikainen
MORE INFO:
[email protected]
15.23
3D design and printing Workshop with 2nd grade kids
CONTEXT:
3D design and printing Workshop with 2nd grade kids
DESCRIPTION:
A slideshow of 30+ 2nd grade kids at Arkki experimenting with 3D modelling tablet app – 123d sculpt – after a tour to the Fablab
PROJECT GROUP:
Kiarii
PRESENTORS:
Kiarii
MORE INFO:
[email protected]
15.28
Nokia 3DK Hacking award ceremony
CONTEXT:
The two-day long workshop organized by Aalto Fab Lab facilited 3D printers that people can innovate new covers for Nokia Lumia 820. A competition is eventually hosted for 7 different phone covers created by multiisciplinary teams.
DESCRIPTION:
I will present the winner of competition and use this opportunity to award the prize to the winner.
PROJECT GROUP:
Michihito Mizutani and Anu Määttä
PRESENTORS:
Michihito Mizutani
MORE INFO:
[email protected]
ON DEMO FLOOR
Media Lab moving to Otaniemi
DESCRIPTION:
Part of the Department of Media is moving to Otaniemi next summer, including Media Lab Helsinki.
Meluun hukattuja tarinoita – “Stories Lost in the Noise”
CONTEXT:
Media & Sonic Art course at CMT in Sibelius Academy
DESCRIPTION:
“Meluun hukatut tarinat” is a sound installation which has captured fractions of everyday urban noise and sounds of mass transportation inside four suitcases.
Beneath a soundscape, diffused from the suitcases, lies a layer of obscured human voice.
To release and clarify the voice amidst from the soundscape, one must open a suitcase, stop for a minute and listen carefully.
By then one of the 20 stories is brought to life instead of being eternally lost in the sea of urban noise.
PROJECT GROUP:
Ari-Pekka Leinonen, Ville Koski
PRESENTORS:
Ari-Pekka Leinonen
MORE INFO:
[email protected]
(DIxE)_Interactive Bookshelf
CONTEXT:
DIxE(Designing Interation with Electronics workshop), for our prototyping our group work, installing interactive book shelf.
DESCRIPTION:
Interactive Bookshelf
PROJECT GROUP:
Im Sae On, Kim Tae Yong, Mg(Moung Koen) Lee
MORE INFO:
http://mgleeang12.blogspot.com
Distorting Mirror
CONTEXT:
Physical interaction workshop, developed a mirror that distort person’s faces.
PROJECT GROUP:
Mg Lee
Game Project Document
CONTEXT:
Document film of the Game Project Course
DESCRIPTION:
Document film of the Game Project Course that was between fall 2012 and spring 2013. The main focus is in the early development of the game called “The Entity”.
PROJECT GROUP:
Noora Vauras
PRESENTORS:
Noora Vauras
MORE INFO:
[email protected]
DIxE Drop the beat
CONTEXT:
DIxE final prototype. We have been developing a prototype for this course, and this is the final presentation
DESCRIPTION:
We will present a small physical/tangible prototype for people to interact with. This will be a dishwashing simulation.
PROJECT GROUP:
Bárbara Rebolledo, Rajeev Siewnath, Dan Qin
PRESENTORS:
Bárbara Rebolledo, Rajeev Siewnath, Dan Qin
MORE INFO:
[email protected]
Safari Heat
CONTEXT:
Advanced Audio Production Work
DESCRIPTION:
Composition of a film score for a short animation film Safari Heat (2013).
PROJECT GROUP:
Antti Laakso, Simo Ruotsalainen, Miki Brunou, Joonas Outakoski and a couple of others.
PRESENTORS:
Miki Brunou
MORE INFO:
[email protected], +358 50 5659051
Puu
CONTEXT:
Interactive soundscape installation
DESCRIPTION:
The tree contains a hidden soundscape.
The soundscape is revealed by using a flashlight and lighting the tree from multiple angles.
The tree has secrets… The more there is light, the more sinister and twisted the soundscape will become.
PROJECT GROUP:
Thomas Svedström
PRESENTORS:
Thomas Svedström
MORE INFO:
[email protected]
DVD2 Projects
CONTEXT:
Dynamic Visualization Design 2 course
DESCRIPTION:
Two interactive visualizations dealing with environmental awareness and one that is a questionnaire charting the economic skills of youngsters.
PROJECT GROUP:
Anna Kalme, Dan Qin, Satu Ilta, Minna Piirainen, Nina Kaijasilta, Fabian Häusler, Sae-on Im, Barbara Rebolledo and Moung Koen Lee
Picnic Rumble
CONTEXT:
Project we made for applying to Aalto Summer of Startups program.
DESCRIPTION:
Trailer of our upcoming mobile game.
PROJECT GROUP:
Toni Enström, Heikki Sillanpää, Jussi Pullinen
PRESENTORS:
Toni Enström, Heikki Sillanpää, Jussi Pullinen
MORE INFO:
[email protected]
urban alphabets
CONTEXT:
ongoing thesis project (started in Nuno’s Multitouch Interaction course
DESCRIPTION:
Urban alphabets is an iOS app that lets you capture letters in your urban environment while in the move and reuse these typographical elements to write your own messages.
The project is in the development stage. Part of the thesis project is also to get do workshops and interview users how using the app changes their perception of their surroundings.
PROJECT GROUP:
Suse Miessner
PRESENTORS:
Suse Miessner
MORE INFO:
Suse Miessner, [email protected] project website: www.ualphabets.com
Cleaning Day treasures and Cleaning Day app
CONTEXT:
New Media for the Third Sector course
DESCRIPTION:
Cleaning Day treasures is a project we run during Siivouspäivä on May 25th, where we test a “marketing” concept idea that could later be implemented as an app or web project. During Demo Day we will show the best treasures found during Siivouspäivä.
The Siivouspäivä app (iOS and Android) was developed during Spring 2013 and will be used for the first time during Siivouspäivä on May 25th. During Demo Day we will show the functionalities of the app.
PROJECT GROUP:
Riina Oikari (Industrial Design), Neea Laakso (Pori unit), Suse Miessner (Mlab) (all: Cleaning Day treasures); Fabian Häusler (mlab, app development)
PRESENTORS:
Suse Miessner
MORE INFO:
Suse Miessner +358 45 105 905 8, [email protected]
The Meeting (game)
CONTEXT:
Free experimentation with Unity3D.
DESCRIPTION:
THE MEETING is an experimental adventure game where YOU can be a part of exciting office environment. “Show charts. Feel important. Point with a stick. All on company time!”
PROJECT GROUP:
Heikki Sillanpää, Jussi Pullinen, Toni Enström
PRESENTORS:
Heikki Sillanpää, Jussi Pullinen, Toni Enström
MORE INFO:
[email protected]
Terrarium (game)
CONTEXT:
Thesis project
DESCRIPTION:
Terrarium is a platformer where you try to evacuate scientist from armada of space ships. Your team members have different devices to overcome the obstacles and hostile robots. For demo day I offer a short 3-5 level long mini experience.
PROJECT GROUP:
Heikki Sillanpää
PRESENTORS:
Heikki Sillanpää
MORE INFO:
[email protected]
3D animations
CONTEXT:
3D animation course at Media Lab
DESCRIPTION:
We are presenting 3D animations that students have done during the yearlong 3D animation course.
PROJECT GROUP:
Jonna Maarit, Nelly Sääksjärvi, Kaj Hag, Marianna Serocka, Henrik Hackenberg, Rajeev Siewnath, Pasi Pitkänen, Jinhee Kim, Patrick Coe, Kai Lappalainen
PRESENTORS:
Jonna Maarit, Nelly Sääksjärvi
MORE INFO:
[email protected], [email protected]
Transforming Urban – Helsinki and Seattle
CONTEXT:
Pipsa’s course
DESCRIPTION:
The artworks deal with transportation systems.
There will be a video about the trip to Seattle and 3 artworks:
Fabian Häusler – City Flow: City Flow is an interactive installation to explore the connection between transportation and urban development.
Markus Lepistö – City Lights: Interview data visualized in a kinetic installation trough persistence of vision created by LED-lights.
Ville Wallenius and Suse Miessner – City Sounds: lets you explore sounds related to transport in Helsinki and Seattle.
PROJECT GROUP:
Fabian Häusler, Markus Lepistö, Ville Wallenius, Suse Miessner
PRESENTORS:
Fabian Häusler, Markus Lepistö, Ville Wallenius, Suse Miessner
MORE INFO:
Suse Miessner +45 105 905 8 [email protected]
Kataja – Visualizing Biolinguistics
CONTEXT:
Doctoral research / LEAD-project
DESCRIPTION:
Kataja is an open source visualization framework for researchers working with syntax of human languages. You can use it to 1) draw print quality constituent trees for publications, to 2) demonstrate operations in constituent structures in presentations or in teaching and to 3) test and prototype your own syntax models.
My research is about design of research tools or scientific instruments. It is easy to find examples how tools have influenced research, but I am trying to find how an existing science can be helped by providing a tool to help researchers to communicate their research.
A development alpha version is running on the demo area and I am there to answer questions.
PROJECT GROUP:
Jukka Purma
PRESENTORS:
Jukka Purma
MORE INFO:
https://sourceforge.net/projects/kataja/
Keystrokes
CONTEXT:
The results of an ongoing installation that will be completed on the 29th May.
Final project for the Art and Tech minor.
DESCRIPTION:
Keystrokes is an installation that tracks all my keyboard activity and encodes them into questions (?), surprises (!), affirmations (.) and other types of sentences. The visualization is live and is has started collecting the data from the 12th of May. I will present the overall activity up to this time in a video loop.
PROJECT GROUP:
Georgia Panagiotidou
PRESENTORS:
Georgia Panagiotidou
MORE INFO:
[email protected]
[DIxE] Strawberry fields forever…
CONTEXT:
Designing interaction with electronics coursework
DESCRIPTION:
Displaying my project that is an interactive scarecrow head
PRESENTORS:
Olli Romppanen
MORE INFO:
[email protected], 045 676 8588, http://www.laakeriseppele.com
Lumi animation film
CONTEXT:
Thesis
DESCRIPTION:
Lumi is an experimental animation film about snow and snow games. In the film, I have used Finnish archive materials and open content found online, mixing them with my own animations and audio recordings. I am researching questions of copyright and practical issues related to the use of archive materials and open contents in animation filmmaking.
PROJECT GROUP:
Sanna Vilmusenaho
PRESENTORS:
Sanna Vilmusenaho
MORE INFO:
[email protected]
DataRep
CONTEXT:
I just want to do some posters of the different data visualisations that i have been doing this year
DESCRIPTION:
I will print three or four posters of different visualisations
PROJECT GROUP:
Barbara Rebolledo
PRESENTORS:
Barbara Rebolledo
MORE INFO:
[email protected]
Sana-na-rama – iPad/iPhone edu-game for kids
CONTEXT:
An on-going game project that was first prototyped in the Multitouch Interaction -course in 2011.
DESCRIPTION:
Demo version of the game on an iPad.
PROJECT GROUP:
Ilari Niitamo, Olli Hassinen
PRESENTORS:
Ilari Niitamo, Olli Hassinen
MORE INFO:
[email protected] / www.pintxo.co/sana-na-rama
17.00
DEMO FLOOR CLOSES
Thanks for the crew:
Nelly Sääksjärvi, producer
Ilpo Kari
Janne Lehtimäki
Pekka Salonen
Valle Hämäläinen
Anna Arsniva
Media Lab xmas Demo Day 20.12.2012 Programme
13.00
Welcome
Philip Dean, Head of Department
ON STAGE
13.05
About our MA degree programmes
Degree Programme LeadersRasmus Vuori, Antti ikonen, Miikka Junnila
13.15
Kinected Stories – an interactive kids story of Little Red Riding Hood
CONTEXT:An interactive story played with Kinect and computer and a book that binds the whole package together.
DESCRIPTION:Kinected Stories is an interactive kids fairy tale played with Kinect. You will help Little Red Riding Hood to get pass some obstacles in the story.
PROJECT GROUP:Mari Huhtanen, Tommi Koskinen
PRESENTING TODAY:Mari HuhtanenMORE
INFO:[email protected]
13.18
SOPI Research Group activities and PESI project
CONTEXT:SOPI (Sound and Physical Interaction) research group project
DESCRIPTION:PESI (The Notion of Participative and Enacting Sonic Interaction) aims to extend the engagement of performers in collective music practices using embodied approaches in physical and social interaction. In its design, the mobile phone functions as a tangible and expressive musical instrument, together with an extended system. Supported by Academy of Finland (pr. 137646).
PROJECT GROUP:Koray Tahiroglu, Miguel Espada, Nuno Correia
PRESENTING TODAY:Same as above
MORE INFO:[email protected]
13.22
Mixed Reality Games
CONTEXT:Project by espadaysantacruz studio, in collaboration with SOPI (Sound and Physical Interaction) research group
DESCRIPTION:Commonly projection mapping is based on pre-rendered images integrated with real architecture. With this installation, we want to take it a step further by using 3D real-time interaction. The installation is based on the integration of the physical space with the virtual one. A classical game is deployed in a physical environment. The virtual elements of the game interact with the real space creating a exceptional illusion.
PROJECT GROUP:Miguel EspadaTommi Mustaniemi
PRESENTING TODAY:Miguel EspadaMORE
INFO:[email protected]://www.espadaysantacruz.com/
13.26
SOPI Research group NIS project: MARSU and AHNECONTEXT:SOPI (Sound and Physical Interaction) research group project.
DESCRIPTION:The SOPI NIS project has been working on two prototypes this year: Continuing on AHNE and starting a new bendable interface prototype MARSU. Stage presentation will be about both projects, while the floorspot is for MARSU only.
PROJECT GROUP:Koray Tahiroglu, Valtteri Wikström, Simon Overstall
PRESENTING TODAY:Valtteri, KorayMORE INFO:[email protected]
13.31
Light is History
CONTEXT:A collaboration between Media Lab & Department of Design. Supported by Aalto Media Factory, & as part of Talking Trash(Lab) Lecture/workshop series organized by Pixelache / Pixelversity at the Aalto Media Factory.
DESCRIPTION:Light is History is a community based energy art space, a therapy light installation and an outdoor participatory museum. It is also an initiative to engage citizens with issues of community well being and energy consumption in daily living through art and research. Sixteen participating families from in and around Kallio publish their daily energy use (from Helsingin energia’s Sävel Plus) onto our web portal for a one week period. The difference in their daily energy use is used to determine the brightness of the individual therapy lamps and conveyed via an Arduino chip embedded in the installation. The lamps (10,000 lux each) are aimed to function as bright therapy lights for the well being of the people that pass by in this public place. The lamps have been made from recycled old electricity meters recovered from the electrical metering company Mitox Oy. The local residents/participants have also provided us with images of their own electrical artifacts from their daily lives and this is displayed on the installation. A shared and collaborative context has thus been created in Hakaniementori, as an outdoor museum that gives us a glimpse of our contemporary life with electricity resulting in an energy art space that is open and powered by the people.
PROJECT GROUP:The project is a collaboration between Samir Bhowmik (MediaLab) & Karthikeya Acharya (Department of Design).
PRESENTING TODAY:Samir Bhowmik
MORE INFO:email: [email protected]: http://designresearch.aalto.fi/projects/lih/
13.34
Energy Harvesting xmas Card
DESCRIPTION:This is a little project especially for Christmas time. It’s a post card you can build it by yourself and use your NFC enabled phone to play with it. You can also give as a Chrismas card. This is a little teaser project for Desining Interactions with Electronics course happening in January 2013.
PROJECT GROUP:Michihito Mizutani
PRESENTING TODAY:Michihito Mizutani
MORE INFO:[email protected]
*** BREAK, REFRESHMENTS ***
14.00
T/ActCONTEXT:Independent Doctoral Research
DESCRIPTION:A participatory design process with two individuals who have severe physical disabilities. The process encourages and enables creative expression by the participants beyond their everyday norms. They are able to control media such as audio and video through custom made bespoke interfaces which they help to design and develop. The research raises the following questions: Can a disruption of institutionalised conditioning according to class, education, gender and physical abilities be orchestrated by careful design and presentation of interactive artworks? Can the new media artwork become a culturally significant tool for social empowerment leading to long lasting changes for the individuals involved?
PROJECT GROUP:Susanna Tuomminen, Santeri Aaltonen, Andy Best-Dunkley
PRESENTING TODAY:Andy Best-Dunkley
MORE INFO:[email protected] Media Lab Research ActivitiesLily Diaz, Head of Dept. of Media research
14.09
idPromo – Identification of Design Products Goes Mobile
CONTEXT:Collaboration with Media Design Research seminar. Learning and preparation for future applications.
DESCRIPTION:We will tell briefly about computer vision methods for object recognition and especially about Colour SIFT (Scale-invariant feature transform) . A set of example images and a demonstration of mobile application will be provided.
PROJECT GROUP:Lily Diaz, Jyrki Messo
PRESENTING TODAY:Jyrki MessoMORE
INFO:[email protected] , 040 548 1215
14.13
LeGroup design work: Coming soon, coming very soon, done.
CONTEXT:Current and upcoming LeGroup projects
DESCRIPTION:We are presenting upcoming design work and tools we created during the 2012 winter semester. The works are:Layers scenarios – Staged ideas of future learning in the workplaceSquare1 – Designated computer devices for collaborative learning in schoolTeacher toolkit – A guide for teachers to design learning activitiesTeamUp – A digital reflection tool for forming teams based on interests and for recording teamwork progressReFlex – A digital reflection tool for recording personal school learningPROJECT GROUP:Teemu Leinonen, Tarmo Toikkanen, Jukka Purma, Anna Keune, Eva Durall, Ngua Kiarii, Antti Sandberg
PRESENTING TODAY:Eva Durall, Ngua Kiarii
MORE INFO:LeGroup: http://legroup.aalto.fi/iTEC: http://itec.aalto.fi/Lead: http://lead.aalto.fi/Layers: http://layers.aalto.fi/
14.16
CoMeUp: Collaborative Media content creation for Urban Planning
CONTEXT:Arki research group / Aalto Media FactoryDESCRIPTION:We are presenting the work achieved so far in the CoMeUp project, which focuses on a “citizen science” approach to urban planning. Through a series of mobile apps and online prototypes, as well as real time tests with urban communities (e.g. Cleaning Day), we investigate the potentials for collaborative digital media production for urban planning.
PROJECT GROUP:Joanna Saad-Sulonen, Aapo RistaPRESENTING TODAY:Joanna Saad-Sulonen, Aapo Rista
MORE INFO:[email protected], [email protected]://comeup.media.taik.fi/
14.20
Hello Homo!
CONTEXT:Crucible Studio – Storytelling in New Media research group / City Noises, EU Culture
DESCRIPTION:Within the interactive video installation, three characters present online comments on homosexuality as tragicomic everyday beliefs and offer you a personal encounter with prejudice.The artistic research production investigates how to represent and narrate online content in public space in order to reveal prejudice underneath the mainstream of legal and socio-cultural acceptance of minorities. The research questions include the audiovisual dramatisation and production of the content, user presence sensitive interactive and generative media narrative, and public place installation design in various contexts.
PROJECT GROUP:Jaakko Pesonen, Mika ‘Lumi’ Tuomola, Rasmus Vuori, Andy Best, Samu Kuukka, Mari Tuisku, Sara Paavolainen, Vera Kiiskinen & Laura Birn
PRESENTING TODAY:Jaakko Pesonen / Mika ‘Lumi’ Tuomola & Rasmus Vuori
MORE INFO:[email protected], [email protected]://crucible.mlog.taik.fi/productions/homo/
14.24
Kataja: Visualizing Biolinguistics
CONTEXT:Doctoral work
DESCRIPTION:This is a short update of my project to create a great visualization environment for studying syntaxes of human languages. The environment allows composing syntactic structures and experimenting with different feature arrangements or different syntactic rules and providing publication quality outputs as PDF or as 3d Blender files.PROJECT GROUP:Jukka Purma, Pauli Brattico
PRESENTING TODAY:Jukka Purma
MORE INFO:[email protected]
*** BREAK, REFRESHMENTS ***
15.00
Media Factory Tokyo
Kari-Hans Kommonen
15.05
CityFlow
CONTEXT:Production Clinic & Physical Interaction Design
DESCRIPTION:The face of every modern city is strongly influenced by its transportation infrastructure. Especially the focus on private transport or public transport has a big affect on the city skyline. The interactive installation CityFlow gives the chance to explore the consequences of this decision.
PROJECT GROUP:Fabian Häusler, Pipsa Asiala
PRESENTING TODAY:Fabian Häusler
MORE INFO:[email protected], www.fabianhaeusler.com
15.08
Vase – The Game
CONTEXT:Game Project
DESCRIPTION:Short presentation about a game made in Game Project -course.
PROJECT GROUP:Jukka Huiskonen, Henrik Hackenberg, Sebastian Eriksson
PRESENTING TODAY:Jukka Huiskonen
MORE INFO:[email protected], 050 357 3854
15.12
Multitouch Interaction course – Projects
CONTEXT:Student projects from the Multitouch Interaction course
DESCRIPTION:We will present projects from the Multitouch Interaction course. Projects were developed mainly for the Apple iOS platform and will be showcased using iDevices in a floor spot. Projects range from music apps to utilities and games, and much more. Projects from Barbara Rebolledo, Dan Qin, Fabian Häusler, Henrik Hackenberg, Laura Uusitalo, Leyla Nasibova, Noora Vauras, Pedro Aires Marques, Rajeev Siewnath, Sasha Kazantsev, Servet Ulas, Suse Miessner and Soonjai Hong will be demonstrated.
PROJECT GROUP:Barbara Rebolledo, Dan Qin, Fabian Häusler, Henrik Hackenberg, Laura Uusitalo, Leyla Nasibova, Noora Vauras, Pedro Aires Marques, Rajeev Siewnath, Sasha Kazantsev, Servet Ulas, Suse Miessner, Soonjai Hong and Nuno Correia.
PRESENTING TODAY:Nuno CorreiaMORE INFO:[email protected]://mlab.taik.fi/mediacode/
15.16
Designing Musical Instruments for People with Disabilities – A course in Tangible & Auditory Interaction
CONTEXT:MA course in Tangible and Auditory Interaction (TAI)
DESCRIPTION:In collaboration with the Special Music Centre Resonaari, students of the 2012 TAI course designed musical instruments for people with disabilities. In this presentation, they will give a quick overview about the coursework and its outcome. Associated with this, there are hands-on demos where you can experience the instruments in action.
PROJECT GROUP:Till Bovermann, Sébastien Piquemal, Matti Niinimäki, Thomas Svedstrøm, Mikko Hynninen, Johanna Storm
PRESENTING TODAY:Till Bovermann, Sébastien Piquemal, Matti Niinimäki, Thomas Svedstrøm, Mikko Hynninen, Johanna Storm
MORE INFO:[email protected]://tai-studio.org/
15.20
Cardboard Hospital
CONTEXT:Prototyping a more human hospital environment.
DESCRIPTION:I’ll show how we used human-sized props to create an inspiring prototyping environment where patients, hospital staff, architects and designers could work together for a more experiential hospital. I worked together with a set designer and got inspired by the movie Dogville. Come see how that was reflected in the workshop.
PROJECT GROUP:Juha Kronqvist, Lead DesignerHeini Erving, Set DesignerTeemu Leinonen, Project Supervision
PRESENTING TODAY:Juha KronqvistMORE INFO:[email protected]://designingforhealthcare.blogspot.fi
15.27
Once upon a Time in the East
CONTEXT:Just some free experimentation
DESCRIPTION:“Once upon a Time in the East” is a non-interactive realtime demo which was originally developed for the Korean GP2X handheld console. The audiovisual style is a humorous mixture of Western movies and Soviet imagery, thus the name. Right from the beginning the purpose was to enable as high as possible portability across different platforms, which is something uncommon in the case of such demos. So far there are versions for the GP2X, Mac OS X, Linux, Sega Dreamcast and Windows plus a few more. In addition, the project was a learning experience in distributed development using three operating systems and networked version control software.
PROJECT GROUP:Markku Reunanen, Yrjö Fager, Manu Pärssinen and Jarkko Rotstén
PRESENTING TODAY:Markku Reunanen
MORE INFO:[email protected], http://www.kameli.net/fit/
ON DEMO FLOOR
Kameleontti
CONTEXT:Digital Fabrication Studio
DESCRIPTION:A mood light that imitates the colour of the surface it’s placed on. The lamp was created during the Digital Fabrication Studio course at Aalto FabLab.
PROJECT GROUP:Matti Niinimäki
PRESENTING TODAY:Matti NiinimäkiMORE INFO:[email protected]://mansteri.com/
DoReMiDi
CONTEXT:Tangible Auditory Interfaces
DESCRIPTION:DoReMiDi is a a learning instrument developed for Resonaari, a music school for people with disabilities and special needs. It is a simplified keyboard that could be used as an introductory instrument for understanding music or as a tool for music therapy.It features large colour-coded pads that require only a light touch in order to trigger each note. The shapes and colours of the pads are based on the Figure Notes notation system that is being used and developed in Resonaari. It can be used as a stand-alone keyboard or as a MIDI controller with other devices and software.
PROJECT GROUP:Matti NiinimäkiPRESENTING TODAY:Matti Niinimäki
MORE INFO:[email protected]://mansteri.com/
Project Proposal – The Alternative View Booth
CONTEXT:Seattle Project, Production Clinic
DESCRIPTION:By placing these booths around Helsinki and Seattle, an alternative view of the city is shown. These two cities are quite similar, but Seattle chose to plan the city more for the cars. Helsinki had the same option, but chose differently. The viewer going inside the booth will experience a different city. Booths in Helsinki have motorway elements added to the view, booths in Seattle are missing them. The soundscapes inside the booths are supporting the view.PROJECT GROUP:Noora Vauras, Markus Lepistö, Ville Wallenius
PRESENTING TODAY:Noora Vauras
MORE INFO:Noora Vauras, [email protected]
(TBA)
CONTEXT:Production Clinic | Helsinki – Seattle projectDESCRIPTION:The project aims to create a city square/street that borrows its architectural language from Helsinki and Seattle. A project location will be identified in both the cities, by analysing the social infrastructure of the areas, the two locations will be overlapped to create a new space altogether that houses both the citizens of Helsinki and that of Seattle.The location will then be divided amongst the artists/creative’s from both the city to be paired with another artist of the other city. The works will be made in dialogue with the paired artist. This new space will highlight issues arising from landscape, architecture, language, climate and cultural structures and the project as a whole will mimic community living globally and across the continents.Artists works would be categorized on the bases of medium and topic, each category will have colour code on isometric map. For the installation, I will use RFID chips beneath the printed isometric map on predefined locations. Viewers supposed to use tactile interface to explore the predefined spots on the map. Output would be display on screen/projector.And for the web version, user simply need to use mouse to navigate.
PROJECT GROUP:Muhammad Adnan
MORE INFO:[email protected]
TOTAL CELEBRATION – POST APOCALYPTIC INDEPENDENCE DAY IN PASILA
CONTEXT:Celebration of independence day with a game experience.
DESCRIPTION:Video game about post apocalyptic independence day in Pasila. Graphics, sound, programming and game design by Heikki Sillanpää. Screen writing by Jussi Pullinen.
PROJECT GROUP:Heikki Sillanpää, Jussi PullinenPRESENTING TODAY:Jussi PullinenMORE INFO:[email protected]://heikkisillanpaa.tumblr.com
’Entity’
CONTEXT:
“Game Project Game Demo”
DESCRIPTION:
Control different robots on your mission.
PROJECT GROUP:
Markus Lepistö, Esa Tanskanen, Noora Vauras
PRESENTING TODAY:
Markus Lepistö, Esa Tanskanen, Noora Vauras
MORE INFO:
Esa Tanskanen, [email protected], 0405566784
XMAS STORIES
CONTEXT:Learning and experimenting Unity3D game development software.
DESCRIPTION:A series of xmas theme minigames linked together storywise.
PROJECT GROUP:Toni Enström, Jussi Pullinen, Heikki Sillanpää
PRESENTING TODAY:Toni Enström, Jussi Pullinen
MORE INFO:[email protected], [email protected]
RUMPUM
CONTEXT:Accessible musical instruments; Physical computing; Tangible Auditory Interfaces
DESCRIPTION:RUMPUM is a drum is a drum sequencer/machine designed for Special Music Schol Resonaari during the course “Tangible Auditory Interfaces”. RUMPUM is intended to be a drum sequencer that is accessible for any user with or without disabilities.RUMPUM consists of two main elements: a piece of wood with holes and marbles. The player places marbles into the holes. The quantity of marbles in a hole determines the drum sample.
PROJECT GROUP:Mikko Hynninen, Johanna Storm, Thomas Svedström
PRESENTING TODAY:Mikko Hynninen, Johanna Storm, Thomas Svedström
MORE INFO:[email protected], [email protected], [email protected]
(Just One) Standard Weekend – point&click adventure game
CONTEXT:Game Project demo
DESCRIPTION:The digital prototype of the first level of the game
PROJECT GROUP:Jonna Rantanen, Servet Ulas, Minna Turunen
PRESENTING TODAY:Jonna Rantanen, Servet Ulas, Minna Turunen
MORE INFO:Jonna Rantanen, [email protected]
Camera Frame
CONTEXT:Digital fabrication studio course project.
DESCRIPTION:The camera frame is a large viewfinder for taking pictures and a sort of teleport machine.
PROJECT GROUP:Valtteri Wikström
PRESENTING TODAY:Valtteri
MORE INFO:[email protected]
Witchcrafter and the V Performer
CONTEXT:These are two projects that I’ve done in the Physical Interaction Design course by Matti Niinimaki and Multitouch Interaction course by Nuno Correia.
DESCRIPTION:Witchcrafter is a 3D user interface controller that was intended to look like a broomstick, but would be used in many more possible contexts. It is a stick with sensors: two accelerometers and a gyroscope. Sensors are connected to an Arduino board that transmits sensor measurements wirelessly to a computer via XBee radio link as JSON formatted values.V Performer is generative live visuals solution for iOS and Mac. The solution consists of two applications (for iOS and Mac OS) that have the same drawing algorithm. With the iOS controller application you can control the host application on a Mac via wireless network by using the OSC message format.There will be one one central visual Mac OS application that will be connected to a projector (hopefully). This application will receive input from the Witchcrafter device and the V Performer iOs application. People will be able to try out both devices / applications.
PROJECT GROUP:Krisjanis Rijnieks
PRESENTING TODAY:Krisjanis Rijnieks
MORE INFO:email: [email protected]: http://rijnieks.lv
versificator.fm
CONTEXT:Some free experimentation around generative music and SoundCloud.P
ROJECT GROUP:Sébastien Piquemal
MORE INFO:My mail : [email protected] of the project : versificator.fm17.00
DEMO FLOOR CLOSES– – – – – – –
Thanks to the crew
Nelly Sääksjärvi (producer)
Ilpo Kari
Pekka Salonen
Janne Lehtimäki
Valle Hämäläinen
Anna Arsniva
- Published:
- Updated: