Towards friendly-sounding environments (external link)
Intelligent sound design influences our experience of different spaces.
The aim of the Major in Sound in New Media is to explore, discover and comprehend the emerging digital technology and its aural impact in society; to find and exploit the possibilities it opens to acoustic communication, sonic interaction and new interfaces for musical expression and to evaluate, understand and deal with the challenges it poses to art, design, and creative production in the auditory domain. Furthermore, the major aims at developing artistic and design thinking, enriching the attractiveness and communicative and aesthetic qualities of applied sound and music.
In a technology-saturated world, it is indispensable to understand and study the impacts that technology has on individuals, organisations and society. The Sound in New Media major brings together a multicultural group of students with very versatile skills and backgrounds. By tailoring the degree according to their interests and choosing from a wide variety of areas, the graduates of the major have unique competences to take on new and emerging professions within the broad spectrum of the field. These areas include sound and music computing, sound art and auditory culture, sonic interaction design, artificial intelligence applied to sound design and music, game audio and acoustic branding. The pioneering work of our alumni is an undisputed manifestation of the impact of the major within the aforementioned areas.
The major also aims to provide a supportive and constructive environment for artistic, technical, and professional development. An environment where learning from failures is just as important as learning from successes. The students are encouraged to step outside of their comfort zones and get familiar with a variety of tools and skills, to understand the characteristics of auditory media. These tools and skills include creative coding, physical computing, digital fabrication, sonic interaction design, extended reality, generative composition methods and other emerging technologies.
After completing the programme the graduates of the Sound in New Media major should be able to:
The language of instruction is English. Students can write their Master’s Thesis in English, Finnish or Swedish.
Aalto University’s tuition fee for master’s programmes taught in English is 15 000 euros per academic year. Tuition fees apply to citizens of countries other than those of the European Union (EU), the European Economic Area (EEA) or Switzerland.
Aalto University has a scholarship programme to support non-EU/EEA citizens who study in a fee-charging degree programme. The scholarship may cover 100% or 50% of the tuition fee.
More information on tuition fees and scholarships at Aalto University is available at the Scholarships and Tuition Fees webpage.
The education is project-oriented, combining practice with theory, hands-on with minds-on. The course modules emphasise interdisciplinary and collaboration, while individual skills are developed in intensive workshops, and through tutored studio work. Each student creates a Personal Study Plan (PSP), which defines their own study path, consisting of optimal selection of courses aligned with the student's interests and the degree requirements of the major.
The first year is dedicated to program- and major-specific studies, and during the second year a wide selection of other courses and minor subjects is available to choose from, in addition to completing the Master’s Thesis. Research methods and academic writing are a part of the curriculum, and more research courses can be chosen if the student is planning to become a researcher.
Sound and Physical Interaction research group (SOPI) provides a strong research practice and approach to Sound in New Media studies. SOPI research group is involved in managing the major in multiple ways, including developing syllabus and execution of new courses, providing students opportunities for collaboration through its international academic and artistic networks and facilitating students’ Master’s theses.
For further information on studies, see Study Guide 2022-2024
Each student creates a Personal Study Plan (PSP), which defines their own study path, consisting of optimal selection of courses aligned with the student's interests and the degree requirements of the major. During the second year a wide selection of elective courses and minor subjects is available to choose from. Majority of our students take also Music Technology courses from the Sibelius Academy, and these studies can be included to the MA degree.
Aalto University is international by nature, welcoming thousands of degree and exchange students from abroad every year. These students join the diverse Aalto community not only through studies but also via multiple free time events, celebrations and extracurricular activities around the campus
The Sound in New Media major provides an excellent basis for an international career. A significant number of the department’s applicants, students, teachers and researchers are from abroad, and all courses are taught in English. Students and researchers are encouraged to network internationally and have the option to spend a part of their studies abroad through any of the exchange programmes offered by Aalto University.
Graduates of the Sound in New Media major are eligible to apply to continue their studies at doctoral level.
The graduates of the Sound in New Media major have unique competences to take on new and emerging professions within the broad spectrum of the field, including sound and music computing, sound art, sonic interaction design, virtual and audio augmented reality, game audio and acoustic branding. The graduates of the major are able to follow professional paths within the creative industries, as independent artists, designers or entrepreneurs, as well as in public sector organisations. Furthermore, a few of our MA graduates work in academic institutions as researchers, lecturers and professors in Finland and abroad.
Sound and Physical Interaction research group (SOPI) focuses on the emerging role of sound in designing new ways of interactions in digital environments. It includes the design and implementation of novel interfaces for digital media, communication, audio-visual production, music and interactive art with a focus on embodied engagement in interaction. The research builds on ideas from real-world physical interactions in digital environments, audio-tactile augmentation, embodied interaction, smart technologies and new interfaces for musical expression.
In terms of pedagogy and general learning objectives the Sound in New Media major has a lot in common with the Major in New Media and the Major in Game Design and Development. Furthermore, we have close collaboration with the University of the Arts Helsinki, especially with the Sibelius Academy. Majority of our students take courses from the Sibelius Academy Department of Music Technology, and these studies can be included to the MA degree. In other schools of Aalto University our closest partners are the Department of Signal Processing and Acoustics, as well as the Master’s Programme in Information Networks. Furthermore, a lot of grass-root collaboration is taking place with all departments of Aalto ARTS.
Applicants meeting Aalto’s general eligibility criteria for master's studies will be evaluated and ranked according to the evaluation criteria decided in advance for each study option. The applications to Master´s Programme in Art and Media - Sound in New Media are evaluated based on the following criteria:
Phase I
Suitability | |
What is evaluated | Applicant’s further suitability to the study option, motivation, and commitment for studies / communication skills |
What we look for in an applicant/Admission requirements |
Applicants are expected to have strong motivation, good co-operative skills and capacity to commit to study full-time. We also expect the applicant to understand the potential of sound in applicable fields of art and design. |
Method of demonstrating competence |
Motivation letter |
Other areas of competence | |
What is evaluated | Work experience and other acquired knowledge/achievements e.g. publications and exhibitions/ performances, non-formal education, competitions, grants, recidencies, teaching experience etc. |
What we look for in an applicant/Admission requirements | We expect a CV (curriculum vitae) from applicants for background information. |
Method of demonstrating competence |
Curriculum vitae |
Phase II
Artistic and/or design practice | |
What is evaluated | Demonstrations of artistic and/ or design work related to sound, e.g. artistic or commercial projects, publications, performance/ exhibition documentations or other works of art and/ or design in the audible domain. Proven musical competence of any kind (e.g. violin playing, DJ’ing etc) is a plus. |
What we look for in an applicant/Admission requirements |
We expect our applicants to have artistic and/ or design vision and development potential as well as to be goal-orientated and able to adopt new perspectives and working methods. |
Method of demonstrating competence |
Portfolio |
Suitability | |
What is evaluated |
Applicant’s further suitability to the study option, motivation, and commitment for studies / communication skills / assessment of second phase assignments. |
What we look for in an applicant/Admission requirements |
We require good skills in written expression and ability to conceptually reflect on questions related to the audible domain. We also expect our applicants to have a good understanding of the sound as medium and sound culture, as well as personal artistic/ designer’s insight. |
Method of demonstrating competence |
Second phase assignment(s), interview, portfolio |
The applicants will be first evaluated based on Aalto’s general eligibility requirements. Applicants meeting the general eligibility criteria for master's studies will be evaluated and ranked according to the evaluation criteria that has been decided in advance for each study option.
The selection process for those who meet the general eligibility criteria comprises of two phases:
Phase I
In Phase I, the applicants are evaluated based on the following criteria:
Only the applicants who fulfill the requirements and are ranked highest in the first phase will be invited to the second phase in the selection process. However, the scoring and/or ranking of the first phase doesn’t affect the final, 2nd phase scoring.
Phase II
In Phase II, the evaluation is based on the following criteria:
Part of the applicants are invited to the second phase. The invitation to the second phase is sent to the applicants at latest 7 days in advance.
In the second phase of the admissions procedure, applicants complete one or more assignments within the given time. The assignment(s) can be written or audible and is (are) based on the provided material and/ or given topic. The assignment(s) is (are) submitted in electronic from as text file(s) with possible supporting graphs and images and/ or as audio file(s).
The second phase also includes a 30-minute interview.
Final selection
It is important to understand that from the Program’s point of view the application process aims at a balanced group of different kinds of students. In other words, even exceptional skills and talent in one field don’t automatically guarantee that the applicant would be selected. Furthermore, the more there are applicants with a similar profile, the harder the competition is (against similar applicants). In other words, if there are lots of applicants interested in game audio it is harder to get accepted with a game audio profile.
The documents requested from all applicants are listed on the Aalto University webpage (https://www.aalto.fi/en/study-at-aalto/applying-to-masters-programmes). In addition, applicants to this study option are requested to provide the following study-option-specific documents:
Motivation letter
Applicants provide a written motivation letter (max 4,000 characters, single PDF file) explaining why they wish to apply to the degree programme in question, what their particular areas of interest in this field are, and what their objectives and hopes are regarding the studies at the School of Arts, Design and Architecture. Applicants should specify their personal strengths and areas of interest, artistic/ designer’s visions and objectives.
Lack of this application document will adversely affect the evaluation of the application.
Portfolio
The portfolio is presented and discussed during the application interview. The form and format of the portfolio is free; however, the portfolio should be online so that it can be accessed via Internet with a common web browser (Google Chrome, Mozilla Firefox or Safari). The access to the portfolio might be password protected on the responsibility of the applicant.
The portfolio may consist of individual art/ design works, documentation of exhibitions and/ or performances etc. The portfolio must showcase the applicant’s previous academic, professional and/or scientific activity in a diverse and comprehensive manner. The applicant should be able to present the portfolio in 10 minutes.
Lack of this application document will adversely affect the evaluation of the application.
Maximum size of the file is 1.0 GB. Name the file Portfolio-lastname-firstname.pdf.
CV
The applicant’s curriculum vitae (single PDF file) with personal data, educational background, work experience, exhibitions, possible published literature and articles, awards and grants, study trips and positions of trust must be included in the application.
Lack of this application document will affect the evaluation of the application.
Language of application documents
The application documents must be submitted in English.
Intelligent sound design influences our experience of different spaces.
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Learning services of the School of Arts, Design and Architecture
For enquiries regarding programme-specific application documents or studies in the programme, please contact Aalto ARTS Learning Services.
Admission Services
For enquiries regarding the application process, obligatory application documents or English language proficiency, please contact Admission Services.